Author Topic: FQA RPG: Shadows of Thassilon Game Thread  (Read 37436 times)

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Offline Random Gal

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FQA RPG: Shadows of Thassilon Game Thread
« on: October 14, 2014, 07:19:20 pm »
FQA RPG: SHADOWS OF THASSILON (OFFICIAL GAME THREAD)

This will be the game thread for the first FQA d20 RPG campaign, Shadows of Thassilon.

Posting Rules:
In-character statements and narration will be openly posted here. Dice rolls and out-of-character comments will be spoilered.

When making a dice roll, please use the Invisible Castle Dice Roller and link the results to your character's name, like this: 25.

Cast:

The DM: Random Guy

The PCS:
Audien, Male LN Dwarf Sorcerer 1: Second Coming of Madman
Aven, Male CN Undine Hunter 1: Ironbite
Caledur, Male NG Elf Witcher 1: Witchyjoshy
Gerhardt (undercover as "Gars"), Male NG Human Cleric 1: Eiki-mun
Lillith, Female NG Human Bard 1: Zygarde
Siella, Female NG Elf Druid 1: Svata

(Character sheets will be posted shortly)

Maps:
Golarion, Inner Sea Region:
(click to show/hide)

Varisia:
(click to show/hide)

Magnimar:
(click to show/hide)

Background:

21 Sarenith 4715 AR

The nation of Cheliax is on the rise. Former outlying provinces to the north are returning to its banner. In the southeast of the realm of Varisia, the city-state of Korvosa has been strengthening its ties, and more Hellknights of the Order of the Nail have been sighted throughout the region. The goblins of the Hold of Belkzen have taken to raiding the regions eastern frontier more frequently as well, and with greater success than ever before. During less interesting times, the corrupt Lord Mayor of the rival city-state Magnimar could do as he wished, but with the new threats brewing nearby, the Council of Ushers has removed Haldmeer Grobaras from power and installed a replacement by the name of Devis Thraine. Thraine is a member of an ancient lineage of sorcerers among the historic nobility of Taldor, a major rival of Cheliax with whom Magnimar has made a defensive pact. In looking for ways to preserve the balance of power, Thraine has spent a great deal of time researching the history of the fallen empire of Thassilon which once ruled much of the northern world. He is keen on rediscovering the ancient power used by that civilization and developing it for the benefit of Magnimar.

An artifact known as the Emerald Crown, which belonged to one of the Thassilonian kings and was later plundered, has been traced to somewhere in the Bloodsworn Vale on the trade route between Cheliax and Korvosa. Fearing it could fall into the wrong hands, Lord Mayor Thraine has secretly dispatched a band of adventurers to retrieve the Crown...
« Last Edit: October 22, 2014, 10:03:20 am by Random Guy »

Offline Random Gal

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Re: FQA RPG: Shadows of Thassilon Game Thread
« Reply #1 on: October 14, 2014, 07:24:56 pm »
Character Sheet for Lillith

Name:Lilith
Race:Human
Alignment: Neutral Good.
Class/Level :Bard lvl. 1
Age:19
Height: 5'4
Size: Medium
Weight:112 lb
Hair:Black
Skin:Ebony
Eyes:Brown

Strength: 12
Dexterity: 15
Constitution: 11
Intelligence: 15
Wisdom: 11
Charisma 17 (+2 Racial Mod)
Initiative: +2
Hit Die : 1d8+1
HP: 8
AC: 13, touch 12, flat-footed 11
Base Attack/CMB/CMD: +0/+1/13
Attack: Rapier +1 melee (1d6+1) Whip +1 melee (1d4+1)
Saves: Fort +0, Ref +4, Will +2
Languages: Common, Elven (From travel) Orcish (Travel again)


Equipment:  Rapier(20 GP), Whip (GP) Padded Armor (5 GP) Lute (Don't know if this counts as an inherited item or not if it does count it if not  just ignore it.)  GP left 79

Feats: Acrobatics, Agile Maneuvers(combat) .

skills: Acrobatics +6, Linguistics +6, Perform +7, Bluff +8, Knowledge (History) +6, Knowledge (Local) +6, Knowledge (Geography) +6, Disguise +7, Diplomacy +8.

Traits:
Charming( +1 trait bonus to Bluff and or Diplomacy)
Fencer (+1 trait bonus on attack of opportunity attack rolls made with daggers, swords, and similar bladed weapons.)

Spells:
0-level (4 usable unlimited times, DC 13):
1st-level (2 with two uses per day, DC 14):


Back-story in spoiler.

(click to show/hide)
« Last Edit: October 14, 2014, 10:53:52 pm by Random Guy »

Offline Random Gal

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Re: FQA RPG: Shadows of Thassilon Game Thread
« Reply #2 on: October 14, 2014, 07:26:33 pm »
Character sheet for Caladur.

Quote from: Attributes and Core Information
Caladur

Male Elf Witcher
Level 1
Neutral Good

Strength: 10
Dexterity: 18
Constitution: 12
Intelligence: 18
Wisdom: 12
Charisma: 8

Health: 10

Patron: Wisdom
Familiar: Toad
Deity: Moon

Languages: Common, Elven, Sylvan, Draconic, Gnoll, Orc

Quote from: Traits
A) Precise Treatment (Applies intelligence instead of wisdom to heal skill)
B) Forlorn (Elf; +1 bonus to Fortitude)

Quote from: Skills
Fly: 1 + 3 + 4 = 8
Spellcraft: 1 + 3 + 4 = 8
Craft (Alchemy): 1 + 3 + 4 = 8
Knowledge (Arcana): 1 + 3 + 4 = 8
Knowledge (Nature): 1 + 3 + 4 = 8
Knowledge (History): 1 + 3 + 4 = 8
Heal: 1 + 3 + 4 = 8

Quote from: Spells Known/Prepared
Prepared: 0(1, 2, 3) 1(1, 2)

0 (DC 14): All Witch Cantrips
1 (DC 15): Delay Disease, Cure Light Wounds, Summon Monster I, Mage Armor, Obscuring Mist, Reduce Person, Sleep

Quote from: Toad Familiar
(click to show/hide)

Quote from: Items
(click to show/hide)

Quote from: Background
(click to show/hide)

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Re: FQA RPG: Shadows of Thassilon Game Thread
« Reply #3 on: October 14, 2014, 10:40:38 pm »
Character sheet for Siella

Quote from: Description
Name: Siella
Gender: Female
Race: Elf
Class/Level: Druid 1
Size: Medium
Speed: 30 feet
Alignment: Neutral Good
Deity: None, the druids of this tribe revere nature itself rather than a particular deity.
Languages: Common, Elven, Druidic, Goblin, Auran
Age: 130
Height: 5'11"
Weight: 111 lbs
Hair: Black
Skin: Brown
Eyes: Green

Quote from: Core Information
Stats:
STR: 10
DEX: 12
CON: 12
INT: 15
WIS: 18
CHA: 10

HD: 1d8+1+1 (10 hp)

Armor Class: 13 (+1 dex, +2 leather) touch 11, flat-footed 12
Armor Check penalty: 0

Initiative: +3

Base Attack: +0
Combat Maneuver Bonus: +0
Combat Maneuver Defense: 11
Fortitude Save: +3 (+2 base, +1 con)
Reflex Save: +1 (+1 dex)
Will Save: +6 (+2 base, +4 wis)

Attacks:
Longbow +1 ranged (1d8)
Club +0 melee (1d6)
Dagger +0 melee (1d4)

Special: Wild empathy, nature sense, elf traits

Quote from: Skills, Feats, Traits
Skills:
Handle Animal +4
K. Geography +6
K. Nature +6
Perception +10
Spellcraft +6
Survival +10

Feats:
Spell Focus (Conjuration)

Traits:
Warrior of Old (Elf, +2 initiative)
Sacred Touch (Faith, automatically stabilize dying creature with a touch)

The initiative boost given by Warrior of Old is due to her keen senses and years spent as a hunter and scout.
Sacred Touch is a trait inherently present in a minority of this particular elf population, usually manifesting shortly after puberty. All members of the tribe's druidic circle have it, and anyone who demonstrates it is seen as having been called to become a druid.

Quote from: Equipment
Club
Dagger
Longbow
20 arrows
Leather armor
Spell component pouch
7 gp

Quote from: Spells
0-level (DC 14): 3 usable at will/day
1st-level (DC 15): 2/day

Quote from: Animal Companion
Mountain Lion
Size: Medium
Speed: 40 ft.
Alignment: Neutral
Hit Dice: 2d8+2 (11 hp)
Abilities: Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Armor Class: 14 (+3 dex, +1 natural) touch 13, flat-footed 11
BAB/CMB/CMD: +1/+2/15
Attacks: Bite +2 melee (1d6+1) or claw +2 melee (1d6+1)
Full Attack: 2 claws +2 melee (1d6+1) and bite +2 melee (1d6+1)
Special Attacks: Rake (2 1d4+1 claw attacks while grappling)
Saves: Fort +4, Ref +5, Will +2
Skills: Stealth +6, Perception +6
Feats: Improved Natural Attack (claw)
Special: Link, share spells

Mountain lions are, on average, larger than leopards, but smaller than lions. Depending on the individual mountain lion, either set of stats could potentially apply. This one uses the "lion/tiger" stats rather than the "leopard/cheetah" stats, so it would be a large male.

Quote from: Background
(click to show/hide)
« Last Edit: October 14, 2014, 11:42:00 pm by Random Guy »

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Re: FQA RPG: Shadows of Thassilon Game Thread
« Reply #4 on: October 14, 2014, 10:55:42 pm »
Character Sheet for Gerhardt

Quote from: Description
Name: Gerhardt (Alias: Gars)
Sex: Male
Race: Human
Class/Level: Cleric 1
Size: Medium
Speed: 30 feet (20 feet with armor)
Alignment: Neutral Good
Deity: Sarenrae
Languages: Common, Elven, Draconic
Age: 33
Height: 5'11"
Weight: 175 lbs
Hair: Black
Skin: Fair
Eyes: Brown

Quote from: Core Information
Stats:
STR: 12 (+1)
DEX: 12 (+1)
CON: 14 (+2)
INT: 14 (+2)
WIS: 18 (+4) (+2 racial bonus)
CHA: 11 (+0)

HD: 1d8+2 (10 HP)

Armor Class: 17 (+1 Dex, +5 Scale, +1 Shield)
Touch AC: 11
Flat-Footed AC: 16
Armor Check Penalty: -5

Initiative: +1

BAB: +0
Fort Save: +4 (+2 base, +2 con)
Ref Save: +1 (+1 dex)
Will Save: +6 (+2 base, +4 wis)

Attacks:
Scimitar +1 melee (1d6+1)
Mace +1 melee (1d8+1)

Special: Aura, Channel Energy 1d6, Orisons, Spontaneous Casting

Domains: Healing, Sun

Quote from: Skills, Feats, Traits
Skills:
Diplomacy (+4)
Heal (+11)
Knowledge (Nobility) (+7)
Knowledge (Religion) (+7)
Sense Motive (+8)

Feats:
Skill Focus (Heal)
Extra Channel

Traits:
Child of the Temple (+1 bonus on Knowledge (nobility) and Knowledge (religion), Knowledge (nobility) becomes a class skill)
Student of Philosophy (Can use my Int modifier in place of my Cha modifier on Diplomacy checks ot persuade others and on Bluff checks to convince others that a lie is true)

Born from a rich family and put into the priesthood at an early age, Gerhardt has served at a temple since before he was a teenager, and his own nobility only furthered his knowledge of the customs.
In his work as a high-ranking church official as well, he's spent much time learning logic and reason for Student of Philosophy.

Quote from: Equipment
Scimitar
Scale mail armor
Holy symbol (iron)
Shield, Light Steel
Mace
The Book of Light and Truth
49 gp

Quote from: Spells
Level 0 x3/day
Level 1 x2/day

Quote from: Backstory
Gerhardt Albin Richtfeld Schwarz was born to a rather wealthy family. As the second son of that family, he went into the priesthood, and attained a fairly high rank in the Church of Sarenrae. I'm afraid I can't find the exact ranks for that church, but he's somewhere below a bishop and above a pastor. In any case, he's recently become a bit worried about the potential of abuse by the adherents of the Church, and has disguised himself as a humble cleric, Gars, obstensibly out to explore the land and spread the holy word and healing of Sarenrae. His real motive, however, is to find out about the church and to make sure the priests of the church aren't abusing the population.

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Re: FQA RPG: Shadows of Thassilon Game Thread
« Reply #5 on: October 14, 2014, 11:07:01 pm »
Character sheet for Aven

Aven
Male CN Undine Hunter level 1
Initiative: +4
Hit Dice: 1d8+1 (9 hp)

STR 12
DEX 18
CON 12
INT 12
WIS 16
CHA 11

AC: 17, touch 13, flat-footed 14
Armor Check: -2
BA/CMB/CMD: +1/+1/15
Attacks: Longsword +1 melee (1d8+1), masterwork composite longbow +5 ranged (1d8+1), starknife +1 melee or +4 ranged (1d4+1)

Skills: Handle Animal +4, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (nature) +5, Perception +8, Stealth +5, Survival +7, Swim +10
Feats: Spirit's Gift (Battle, Animal Companion
Traits: Blood of Dragons, Rich Parents
Languages: Aquan, Common, Elven
Other: Hydraulic Push 1//day

Spells:
1st (2/day)—gravity bow APG, snowball (DC 14), summon
nature's ally I
0th (at will)—create water, mending, purify food and drink
(DC 13), sparkAPG (DC 13)

Equipment:
40 arrows
Backpack
Bedroll
Belt Pouch
Chain Shirt
Flint/steel
Longsword
Masterwork composite longbow
5 potions of Cure Light Wounds
10 torches
5 days trail rations
Waterskin
Mess kit
Pot

Animal Companion (Deinonychus):
STR 11 (0), DEX 17 (+3), CON 17 (+3), INT 2 (-4), WIS
12 (+1), CHA 14 (+2); Fortitude +6, Reflex +6, Will +1
HP: 14/14; Init: +3; Speed: 60 feet
Attack Bonus: +2; Armor Class: 18 / 15 Tch / 14 Fl
Ironbite (Animal Companion), Deinonychus - CL2 -
CR 2
Perception +5, Stealth +11
Special: Animal Focus (Su), Low-Light Vision, Scent (Ex)
Bite (Deinonychus) Melee +2, 1d4, ×2
Talon x2 (Deinonychus) Melee +2 x2 , 1d6, ×2


Background:
Aven the Hunter. A name to strike fear into the hearts
of all that see him. Or would if Aven had any form of a
reputation that is.
Unlike his merchant marine parents, Aven seeks the
finer things in life. And those things can only be found
by finding some poor soul's head and turning it in for a
heafty bounty. With his raptor companion Ironbite, Aven
seeks to make a name for himself. Mainly but putting
holes in a whole lot of people.

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Re: FQA RPG: Shadows of Thassilon Game Thread
« Reply #6 on: October 14, 2014, 11:16:16 pm »
Character sheet for Audien

Audien
Male LN Dwarven Sorcerer, level 1

STR 10
DEX 14
CON 16
INT 10
WIS 10
CHA 16

Hit Dice: 1d6+3+? (at least 9 hp)
Initiative: +2
AC: 12, touch 12, flat-footed 10
BA/CMB/CMD: +0/+0/12
Saves: Fort +3, Ref +2, Will +2

Skills: (missing)
Feats: Sorcerous Strike
Traits: Unseen but not Undone, Volatile Conduit
Other: Acidic Ray 6/day (+2 ranged touch, 1d6 damage)

Spells:
0th Level Spells
Detect Magic
Acid Splash
Mending
Mage Hand

1st Level Spells
Feather Fall
Magic Missile

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Re: FQA RPG: Shadows of Thassilon Game Thread
« Reply #7 on: October 14, 2014, 11:25:04 pm »
Magnimar, 21 Sarenith 4715 AR

The entire city had been transformed, it seemed, for the solstice festival. Market tents selling unusual items had sprung up overnight, games and celebrations were going on all day. Despite the recent publicized disappearance of Senior Priest Gerhardt from the proceedings for his trip to Absalom in the south, the traditional drama of the defeat of the chaos god Rovagug at the hands of fair Sarenrae was performed admirably.

However, dark times lay ahead for the group of adventurers hired by Lord Mayor Thraine in secret for the dangerous mission to Korvosa. This day was one of farewell, and a time to prepare for challenges ahead.

(click to show/hide)
« Last Edit: October 20, 2014, 05:31:35 pm by Random Guy »

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Re: FQA RPG: Shadows of Thassilon Game Thread
« Reply #8 on: October 15, 2014, 12:22:52 am »
Siella will buy Hide armor (-15 gp) for herself, selling her old leather for half price (+5 gp), and, if she can find it, Studded Leather Barding for her companion (-100 gp). She will have 47 GP left over.
"Politician" is the occupational equivalent of "Florida".

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Re: FQA RPG: Shadows of Thassilon Game Thread
« Reply #9 on: October 15, 2014, 01:02:48 am »
Aven will go ahead and buy 3 more potions of cure light.

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Re: FQA RPG: Shadows of Thassilon Game Thread
« Reply #10 on: October 15, 2014, 01:25:34 am »
(click to show/hide)

Caladur will have spent an hour with his toad to prepare the following spells:

0: Detect Magic, Detect Poison, Dancing Lights
1: Mage Armor, Cure Light Wounds, Cure Light Wounds

After this, he purchases a light horse (-75 GP) and a riding saddle (-10 gp), as well as saddlebags (-4 GP).  He has 121 GP remaining.

(click to show/hide)
Mockery of ideas you don't comprehend or understand is the surest mark of unintelligence.

Even the worst union is better than the best Walmart.

Caladur's Active Character Sheet

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Re: FQA RPG: Shadows of Thassilon Game Thread
« Reply #11 on: October 15, 2014, 01:32:21 am »
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Re: FQA RPG: Shadows of Thassilon Game Thread
« Reply #12 on: October 15, 2014, 02:03:59 am »
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« Last Edit: October 15, 2014, 02:12:51 am by Svata »
"Politician" is the occupational equivalent of "Florida".

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Re: FQA RPG: Shadows of Thassilon Game Thread
« Reply #13 on: October 15, 2014, 08:46:49 am »
Lilith will purchase a six bedrolls(-6 SP) and two large tents (-60 GP) has 163 GP remaining, she then spends a couple of hours practicing for the upcoming adventure.

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Re: FQA RPG: Shadows of Thassilon Game Thread
« Reply #14 on: October 16, 2014, 10:03:54 pm »
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