Author Topic: FQA D&D/Pathfinder Game  (Read 48779 times)

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Offline Witchyjoshy

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Re: FQA D&D/Pathfinder Game
« Reply #150 on: September 22, 2014, 10:44:35 pm »
I'll get back to work.

What else do I need, besides a revised point buy? Which would be:

STR 18, DEX 8, CON 12, INT 12, WIS 8, CHA 9

Aren't you a Monk, or did you change that when I wasn't looking?

Monks need both dexterity and wisdom to help boost their AC, and Monks use Wisdom for some of their abilities, too.
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Offline Random Gal

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Re: FQA D&D/Pathfinder Game
« Reply #151 on: September 22, 2014, 11:07:56 pm »
I'll get back to work.

What else do I need, besides a revised point buy? Which would be:

STR 18, DEX 8, CON 12, INT 12, WIS 8, CHA 9

You've posted your stats, background, and equipment so far. You'll still need skills, feats, and traits, as well as the information on combat and saves. In addition, it would be helpful to gather all of that into one post for quick reference.

I agree with the point about your stats. You definitely should have more Wis and Dex. Both give bonuses to a Monk's AC, and Wisdom is essential for getting ki points. Also, you already do 1d6 unarmed damage; the spiked gauntlet is unnecessary. (Unless you were hoping to use that to increase your damage to 1d8, which might be allowable)

As an aside about what sort of dark god you might be worshipping in your backstory, if Mechtaur doesn't return (to be honest, I'm kind of doubtful he will, but I will still gladly step aside if he does despite posting all this background info) and we do my Golarion campaign, there is a decent number of Asmodeus worshippers in the setting which will be involved in the campaign quite a bit.

Actually, you all may want to read up on the setting in the Pathfinder Wiki; there's some good potential background info there. The campaign would begin in the city of Magnimar in the region of Varisia.

EDIT: I have modified one element of the setting for this campaign; in this campaign the Hold of Belkzen is inhabited by goblinoids instead of orcs.
« Last Edit: September 23, 2014, 12:20:00 am by Random Guy »

Offline Eiki-mun

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Re: FQA D&D/Pathfinder Game
« Reply #152 on: September 23, 2014, 12:07:27 am »
Magnimar, huh? I did a bit of looking and now I'm wondering if it's okay for my character's family (who he's independent from, but likely still talks to frequently) to have a house in the Marble District. I've previously mentioned his noble ancestry after all, and he himself would be based wherever the temple to Sarenrae is (I'm still trying to figure this part out). Just doing some more, ah, filling in, and it seems reasonable for there to be a noble Schwarz family in the Marble District, right?

EDIT: Okay, the Pathfinder wiki needs to get some consistency. In the main article of Magnimar, it's mentioned that there's a temple to Sarenrae, and phrased in such a way that it implies the temple is active. However, in the specific article about the Shrine to Sarenrae, the place in question is abandoned, driven out by thugs. Which is it, Wiki? Is the place active, or abandoned?
« Last Edit: September 23, 2014, 12:09:32 am by Eiki-mun »
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Offline Mechtaur

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Re: FQA D&D/Pathfinder Game
« Reply #153 on: September 23, 2014, 02:40:09 am »
Hey, everyone. I figured I should make a formal announcement, part here and part in the "temp gone" thread. I'm not going to be around much for a while. I'm just going through a bit much to be able to commit the time to the game that I would have liked to.

Sorry, everyone.

Offline Random Gal

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Re: FQA D&D/Pathfinder Game
« Reply #154 on: September 23, 2014, 07:53:26 am »
Understood, Mechtaur. I'm sorry things didn't work out for you and hope the situation improves.

OK, now that it's official, I can add more details.

The situation at start of game is that in response to Cheliax becoming more expansionist and strengthening ties to Magnimar's rival city-state Korvosa, Magnimar has signed a defensive pact with Taldor after deposing its previous Lord Mayor and installing a new (and more competent) one, a powerful mage named Devis Thrane with ties to the Taldan nobility. In preparing for a potential Chelaxian conflict, Thrane has begun an investigation of the long-lost empire of Thassilon in hopes of accessing some of its ancient magic.

Your characters have been hired to infiltrate Korvosan territory to retrieve an artifact known as the Emerald Crown, plundered from Thassilon in its later days and thought to lie somewhere within the Bloodsworn Vale.

If nobody has any objections, I would actually like to start the campaign with your characters at level 2 with the appropriate starting gold of 1000 gp (but no one item over 500 gp), as at level 1 it's very difficult to use some of the more interesting monsters.

This campaign isn't going to be entirely Pathfinder either; I'm still new to the system and will be using some hastily-converted 3.5 stuff as well.

EDIT: In response to Eiki-mun's question, your character's family can have a house in the Marble District, and the temple of Sarenrae will be active. Note that a major concern for you is that Taldor has actually outlawed the worship of Sarenrae, leading to concerns that Magnimar may be placed under the same restrictions in the future.
« Last Edit: September 23, 2014, 08:01:58 am by Random Guy »

Offline Second Coming of Madman

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Re: FQA D&D/Pathfinder Game
« Reply #155 on: September 23, 2014, 08:20:43 am »
Looks like a pretty good build if you want 20 STR (since I assume you'll be picking a race with a racial bonus to STR). The question is if you want DEX that low, though. I know there's quite a few skills you might find you want that require 13 DEX. Just something to consider.

Thanks, I'll work on a new build.
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Offline Svata

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Re: FQA D&D/Pathfinder Game
« Reply #156 on: September 23, 2014, 09:03:03 am »
Since you offered me the chance to take over your character in the case you became DM, which has now happened, Random, I would like to know if I may make alterations to her. Also, later today, I could link a Google docs character sheet template I have, so as to afford the standardization of character sheets. It was originally 3.5, and I cant get rid of the logo in the upper right corner of sheet 1, but I can edit it to PF quite easily.
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Offline Random Gal

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Re: FQA D&D/Pathfinder Game
« Reply #157 on: September 23, 2014, 11:12:07 am »
Sure, unless you'd rather make your own character. The main reason I asked was in case I took over mid-campaign, so there's really no need for her to even be in the campaign, but if you'd like to play her please go ahead and alter her as you see fit.

EDIT: In order to make her background more setting-specific, I should specify that she's from the Mierani Forest.

One more thing: I have no experience running play-by-post games, so I'd appreciate all the help you could give me on that.
« Last Edit: September 23, 2014, 11:44:35 am by Random Guy »

Offline Svata

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Re: FQA D&D/Pathfinder Game
« Reply #158 on: September 23, 2014, 12:04:05 pm »
I would make a new character, but elf druid is good enough, and, as I'm moving next week, my choices are this, or haul out my elven ranger I made for a one-shot with my cousin a year ago. Druids are generally better than rangers in every way concievable, so I'll just use her. I'll likely tweak things like skills and feats, and may alter ability scores slightly, but not much, especially given the changes to wildshape PF introduced.

The biggest thing different from a live game , at least on the DM side, is that it gives you more time to react to unexpected moves by the players, and adjust accordingly. Also, find a map software you like, or resort to ascii maps. You'll need 'em.
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Offline Random Gal

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Re: FQA D&D/Pathfinder Game
« Reply #159 on: September 23, 2014, 03:22:28 pm »
Actually, I don't know about the 2nd-level thing. Would eight level 1 characters be equivalent to four level 2 characters? I think so.

EDIT: Yes, keep what you have. The game will begin when all characters are ready.
« Last Edit: September 23, 2014, 04:02:31 pm by Random Guy »

Offline Eiki-mun

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Re: FQA D&D/Pathfinder Game
« Reply #160 on: September 23, 2014, 05:01:25 pm »
Actually, I don't know about the 2nd-level thing. Would eight level 1 characters be equivalent to four level 2 characters? I think so.

EDIT: Yes, keep what you have. The game will begin when all characters are ready.

All things considered, eight level 1 characters would likely be more than equal to four level 2 characters. That said, however, there are things like armor class of monsters to consider. I doubt it'll make a difference for just one level, but even a thousand level 1 rangers wouldn't be able to take down a level 20 monster.
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Offline Random Gal

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Re: FQA D&D/Pathfinder Game
« Reply #161 on: September 23, 2014, 05:51:50 pm »
Test of ASCII map:

|S|T|_|_|_|O|
|_|_|G|_|O|_|
|C|_|T|_|T|O|
|_|T|_|T|_|_|
|_|L|_|_|_|T|

T=tree
O=orc
C=Caledur
G=Gerhardt
L=Lillith
S=Siella

Edit: Hmmm. Characters aren't fixed width here. I'll have to find some other way of doing this.
Further Edit: OK, switching to Courier did it.
« Last Edit: September 23, 2014, 05:59:52 pm by Random Guy »

Offline Eiki-mun

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Re: FQA D&D/Pathfinder Game
« Reply #162 on: September 23, 2014, 06:20:24 pm »
EDIT: In response to Eiki-mun's question, your character's family can have a house in the Marble District, and the temple of Sarenrae will be active. Note that a major concern for you is that Taldor has actually outlawed the worship of Sarenrae, leading to concerns that Magnimar may be placed under the same restrictions in the future.

All the more reason to send a cleric into the region. If the worship of Sarenrae is outlawed, then there's going to be a sure dearth of established healers and clerics in the region, which is all the more reason for the Temple of Sarenrae in Magnimar to send an able cleric like "Gars" into the region, preferably with guards to defend himself from officials. It'll be tougher, since he won't be able to rely on family connections, of course. However, this also provides him and his group with an able cover story as to why they're there. Sure, it's still illegal, but it's less likely to get them executed than something like, say, searching for ancient magics to use against Korvosa.

All of this is of course assuming that Gerhardt remains the party leader, though his true identity will still likely be concealed to most if not all of the party.
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Offline Random Gal

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Re: FQA D&D/Pathfinder Game
« Reply #163 on: September 23, 2014, 11:05:02 pm »
EDIT: In response to Eiki-mun's question, your character's family can have a house in the Marble District, and the temple of Sarenrae will be active. Note that a major concern for you is that Taldor has actually outlawed the worship of Sarenrae, leading to concerns that Magnimar may be placed under the same restrictions in the future.

All the more reason to send a cleric into the region. If the worship of Sarenrae is outlawed, then there's going to be a sure dearth of established healers and clerics in the region, which is all the more reason for the Temple of Sarenrae in Magnimar to send an able cleric like "Gars" into the region, preferably with guards to defend himself from officials. It'll be tougher, since he won't be able to rely on family connections, of course. However, this also provides him and his group with an able cover story as to why they're there. Sure, it's still illegal, but it's less likely to get them executed than something like, say, searching for ancient magics to use against Korvosa.

All of this is of course assuming that Gerhardt remains the party leader, though his true identity will still likely be concealed to most if not all of the party.

Taldor is the empire that is allied to Magnimar at the moment and which has outlawed the worship of Sarenrae. Cheliax is the enemy nation with ties to Korvosa. Although Cheliax is mostly tied to worshipping Asmodeus (whom Sarenrae and her followers distrust), they have no specific quarrel with Sarenrae. On the other hand, the current higher-ups in Magnimar favor religious freedom and do not wish to join Taldor in outlawing Sarenrae worship, but if they need to rely more on Taldor's help in the future they may have to.

EDIT: OK, I went and read more on it. Apparently, Paizo has gone back and forth on the "Sarenrae banned in Taldor" thing, from "All Sarenrae worshippers must die!" to there being actual temples of Sarenrae in Taldor. It mostly seems to stem from Sarenrae being the favorite deity of Taldor's main rival empire, Qadira.

For the purposes of this campaign, I'm going to treat it sort of like Christianity in pre-Constantine Rome: generally tolerated, occasionally persecuted depending on who happens to be in charge at the time, but somewhat distrusted by the general population. And a lot of elements within the Church making ridiculous claims about oppression even when there is none (not that that's changed). So in Magnimar, the worship of Sarenrae isn't likely to be affected by the new Taldan regime, but the church is still throwing a fit about it regardless.

Your reasoning is still valid, though. A region where most people worship an evil deity would have few clerics who specialize in healing.
« Last Edit: September 24, 2014, 12:47:35 am by Random Guy »

Offline Random Gal

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Re: FQA D&D/Pathfinder Game
« Reply #164 on: September 25, 2014, 10:12:24 am »
I'd like to start this campaign by the beginning of October, but we're still waiting on a number of people. The following is where we're at right now.

Magus/Caledur: Complete
Eiki-mun/Gerhardt: Complete
Zygarde/Lillith: Complete
Svata/Siella: Complete
Madman/Audien: Stats being revised, still need skills, feats, traits
Cerim Treascair/Halfling Magus: Still need skills, feats, traits, equipment
Ironbite/Undine Hunter: Still need skills, feats, traits, equipment, background
Askold/Kobold Bard: Still need everything
« Last Edit: September 27, 2014, 06:58:49 pm by Random Guy »