Bet they're doing this co-op thing so people can get some achievements that are just impossible to get
Ironbite-oh and found out Spys can disguise as a bot and sap 'em.
Also, I saw the price of a ticket.
99 cents...
That's about what I paid to enable trading and increased drop rate all of that awesome shit, so it really isn't a big deal to me... :V (I mean, sure, I don't trade, but I like the increased drop rate and not being considered a Froob)
I haven't played in almost a month, maybe this will finally get me off my ass to dust off my Iron Curtain again.
Having played it with a good chunk of my WoW guild... yeah, I'm BACK!
*rests sniper rifle on shoulder* Be courteous, be efficient, have a plan to kill everyone you meet, am I right?
I just joined Steam. Hit me with invites and stuff.
That's actually more or less what I meant, though I will admit I haven't played MvM yet.
In TF2 play, spies basically had no place in a good game because good players are so paranoid that no disguise works. The only use disguises have are to trick sentries. And depending on the location, sentry nests are more easily taken care of by a soldier or a demoman than any spy (though the red tape recorder has made things a lot easier for spies)
As far as assassinations go, a good sniper beats a good spy any day.
In MvM, however, spies seem to have an actual use because what they can accomplish can't be more easily done by other classes. That was my point.
Again, still offering sniper services...
Also, Mech, sent you a friend invite. Tlaren, at your service. I'm just going by Siraj of late.
Again, still offering sniper services...
Also, Mech, sent you a friend invite. Tlaren, at your service. I'm just going by Siraj of late.
I was wondering who sent me an invite. Hope to catch you in a game at some point.
Did some experimenting with classes and I found one thing that slightly disappointed me. I was checking if the Diamond Back got crits from sapping the robots, it doesn't.
Well, saying it's the weakest revolver in the game isn't quite fair. The weakest in MvM? Sure. But plenty of weapons are really weak in certain situations. Natasha sucks everywhere but MvM. Pretty much the same with the Beggar's Bazooka. The Neon Annihilator is a straight downgrade to the Fire Axe if playing on a map with no water, having to rely on scouts/snipers to get enemies wet.
There are plenty of situations where the Diamondback can be an incredibly potent revolver. It's just not while playing MvM.