Author Topic: FQA D&D/Pathfinder Game  (Read 48698 times)

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Offline Eiki-mun

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Re: FQA D&D/Pathfinder Game
« Reply #210 on: October 11, 2014, 06:37:22 pm »
I'm going to put in a vote for the honor system - I'm all right with either way, though.
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Offline Random Gal

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Re: FQA D&D/Pathfinder Game
« Reply #211 on: October 11, 2014, 09:23:53 pm »
Yeah visible is good with me  how are we gonna do it though?

Invisible Castle's dice roller is what we'd use. All rolls for your character would be listed under her name there and would be linked in your posts on the thread to the archives on the site.

I'm still wondering whether I as the DM should also have my rolls linked to the site. On the one hand, you'd know I was playing fair. On the other, there could be no fudging of rolls to save the PCs' lives.
« Last Edit: October 11, 2014, 09:41:12 pm by Random Guy »

Offline ironbite

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Re: FQA D&D/Pathfinder Game
« Reply #212 on: October 12, 2014, 01:04:38 am »
Only rolls I'd make public are opposition rolls and combat rolls.

Ironbite-but that's just me.

Offline Random Gal

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Re: FQA D&D/Pathfinder Game
« Reply #213 on: October 13, 2014, 12:15:37 pm »
Current Votes (4 needed for majority, I will break tie if it's 3/3):

Visible Rolls: 4 (Ironbite, Zygarde, Svata, Witchyjoshy)
Honor System: 1 (Eiki-mun)

Not Voted: Madman
« Last Edit: October 13, 2014, 03:58:26 pm by Random Guy »

Offline Svata

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Re: FQA D&D/Pathfinder Game
« Reply #214 on: October 13, 2014, 01:25:06 pm »
I would like visible rolls. And I like the lack of fudging to save us. It's no fun if there's no risk.
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Offline Witchyjoshy

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Re: FQA D&D/Pathfinder Game
« Reply #215 on: October 13, 2014, 02:58:23 pm »
I'd actually prefer visible rolls myself.
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Offline Random Gal

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Re: FQA D&D/Pathfinder Game
« Reply #216 on: October 13, 2014, 03:59:08 pm »
OK, we will be using visible rolls then.
« Last Edit: October 13, 2014, 06:00:00 pm by Random Guy »

Offline Random Gal

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Re: FQA D&D/Pathfinder Game
« Reply #217 on: October 13, 2014, 06:00:28 pm »
(Placed into separate post for clarity)

And one other thing: I tend to go for a more kick-in-the door action/adventure style of play, rather than a deep-immersion political maneuvering mystery type of game. So expect more dungeon crawling, combat, puzzle-solving, etc. in this game and less negotiating or investigating. I'm sorry if this style conflicts with certain character concepts, but there is room for it in this campaign if someone with better abilities in that area wants to serve as a co-DM. I'm afraid I'm just not very good at some play styles.

For example, I do have ideas about how a "corruption in the Church of Sarenrae" subplot could work in the campaign, but actually implementing it into the individual adventures I have no clue about. So until I can work with someone who has a better idea about implementing long-term behind-the-scenes stuff, I do not have a way of including a "corrupt church" plot even though one of the character backgrounds demands I include one.

And I could definitely use a co-DM for this, even if it means recruiting someone who's already playing.

EDIT: I guess I should say that I'm basically adapting a campaign I used several years ago to the Golarion setting that was not tailored to a specific group of characters, and that I should have discussed all this long ago.
« Last Edit: October 13, 2014, 09:41:04 pm by Random Guy »

Offline Random Gal

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Re: FQA D&D/Pathfinder Game
« Reply #218 on: October 14, 2014, 10:54:29 pm »
Ooh, one thing I didn't notice. I forgot to ask for Lillith's spells.

Oh, and Madman, when you're finally done, please post a full character sheet here and I'll add it to the game thread. Your character will randomly show up wherever the rest of the party happens to be.

EDIT: And it is begun!
« Last Edit: October 14, 2014, 11:25:20 pm by Random Guy »

Offline Svata

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Re: FQA D&D/Pathfinder Game
« Reply #219 on: October 15, 2014, 03:39:04 pm »
Quote from: Description
Name: Siella
Gender: Female
Race: Elf
Class/Level: Druid 1
Size: Medium
Speed: 30 feet
Alignment: Neutral Good
Deity: None, the druids of this tribe revere nature itself rather than a particular deity.
Languages: Common, Elven, Druidic, Goblin, Auran
Age: 130
Height: 5'11"
Weight: 111 lbs
Hair: Black
Skin: Brown
Eyes: Green

Quote from: Core Information
Stats:
STR 10 (+0)
DEX 12 (+1)
CON 12 (+1)
INT 15 (+2)
WIS 18 (+4)
CHA 10 (+0)

HD: 1d8+1+1 (10 hp)

Armor Class: 15 (+1 dex, +4 Hide) touch 11, flat-footed 14
Armor Check penalty: 0

Initiative: +3

Base Attack: +0
Combat Maneuver Bonus: +0
Combat Maneuver Defense: 11
Fortitude Save: +3 (+2 base, +1 con)
Reflex Save: +1 (+1 dex)
Will Save: +6 (+2 base, +4 wis)

Attacks:
Longbow +3 ranged (1d8)
Club +0 melee (1d6)
Dagger +0 melee (1d4)

Special: Wild empathy, nature sense, elf traits

Quote from: Skills, Feats, Traits
Skills:
Handle Animal +4
Knowledge (geography) +6
Knowledge (nature) +6
Perception +10
Spellcraft +6
Survival +10

Feats:
Spell Focus (Conjuration)

Traits:
Warrior of Old (Elf, +2 initiative)
Sacred Touch (Faith, automatically stabilize dying creature with a touch)

The initiative boost given by Warrior of Old is due to her keen senses and years spent as a hunter and scout.
Sacred Touch is a trait inherently present in a minority of this particular elf population, usually manifesting shortly after puberty. All members of the tribe's druidic circle have it, and anyone who demonstrates it is seen as having been called to become a druid.

Quote from: Equipment
Club
Dagger
Longbow
20 arrows
Hide armor
Spell component pouch
47 gp

Quote from: Spells
0-level (DC 13): 3 usable at will/day
1st-level (DC 14): 2/day Entanglement, Mudball

Quote from: Animal Companion
Mountain Lion
Size: Medium
Speed: 40 ft.
Alignment: Neutral
Hit Dice: 2d8+2 (11 hp)
Abilities: Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Armor Class: 17 (+3 dex, +1 natural, +3 Studded Leather) touch 13, flat-footed 14
BAB/CMB/CMD: +1/+2/15
Attacks: Bite +2 melee (1d6+1) or claw +2 melee (1d6+1)
Full Attack: 2 claws +2 melee (1d6+1) and bite +2 melee (1d6+1)
Special Attacks: Rake (2 1d4+1 claw attacks while grappling)
Saves: Fort +4, Ref +5, Will +2
Skills: Stealth +6, Perception +6
Feats: Improved Natural Attack (claw)
Special: Link, share spells

Mountain lions are, on average, larger than leopards, but smaller than lions. Depending on the individual mountain lion, either set of stats could potentially apply. This one uses the "lion/tiger" stats rather than the "leopard/cheetah" stats, so it would be a large male.

Quote from: Background
(click to show/hide)

Compilation of updated stats to have copy-pasted.
« Last Edit: October 15, 2014, 03:41:46 pm by Svata »
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Offline Eiki-mun

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Re: FQA D&D/Pathfinder Game
« Reply #220 on: October 15, 2014, 06:47:21 pm »
I am currently engaged in getting ready to move right now. I should be able to post tonight though.
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Offline Random Gal

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Re: FQA D&D/Pathfinder Game
« Reply #221 on: October 31, 2014, 10:55:37 pm »
One other thing I'm changing about the rules (and Zygarde, you'll like this): If you are attempting to disarm or trip someone with a weapon that is specifically designed for disarming or tripping, you do not provoke attacks of opportunity when doing so.

Offline Random Gal

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Re: FQA D&D/Pathfinder Game
« Reply #222 on: November 08, 2014, 02:48:45 pm »
It seems like the game thread has been pretty much dead for the last few days. Is something going on that I'm not aware of and do we even want to keep playing anymore?

I'd rather not have to keep forcing the plot, but if the players keep staying inactive for extended periods of time I feel like I have no choice. Will we continue the campaign or not?

I'm sorry if I sound insistent.

EDIT: Also, just because Svata has been busy recently doesn't mean you can't do things without him. Siella was never appointed party leader, after all.
« Last Edit: November 08, 2014, 02:57:50 pm by Random Guy »

Offline Random Gal

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Re: FQA D&D/Pathfinder Game
« Reply #223 on: November 15, 2014, 09:15:21 am »
I believe there was a suggestion earlier that if a player has not posted for a long period of time and his/her character is needed, the DM could decide to briefly run the character according to that character's established personality.

Therefore, I would like to implement this option. If it has been 48 hours since an absent player's character is absolutely needed (such as initiative in combat), the DM can choose to roleplay that character until the player returns or the combat/essential action is complete, whichever happens first.

Offline Svata

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Re: FQA D&D/Pathfinder Game
« Reply #224 on: November 15, 2014, 10:54:27 am »
Sorry, I thouht I had posted last night, but in all my busy-ness I must not have.
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