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General Category => Forum Games => Topic started by: Witchyjoshy on September 12, 2014, 11:12:16 pm

Title: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 12, 2014, 11:12:16 pm
Since Mechtaur, Madman, Random Guy, and I seem to be interested in playing a game, he suggested we start a topic here so I'm starting a topic here :D

If someone else is interested, well, post here.

So, DM... hmm... who's gonna be the DM?
Title: Re: FQA D&D/Pathfinder Game
Post by: Mechtaur on September 12, 2014, 11:21:36 pm
My vote is pretty much anything goes. I'm up for Pathfinder, 4e, 5e, or even White Werewolf stuff.

I'm only comfortable DMing if we do 4e or 5e though. I haven't messed with Werewolf's stuff enough to have any real idea of what I'm doing and I haven't touched Pathfinder since 4e really got going.

Since we're discussing concepts, I wouldn't mind trying my hand at the Holy Gun Paladin, Human of course. If we do Pathfinder.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 12, 2014, 11:24:10 pm
Definitely D&D 3.5 or Pathfinder for me. I have DMed before, but I'm not really sure about doing it for this. When I've DMed in the past the rest of my life suffered as a result.

If we're considering characters, I was thinking of playing an elf druid, and using the Wild Elf subrace if we're using 3.5.
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 12, 2014, 11:26:06 pm
I know I said I prefer Pathfinder, but in all honesty, I really don't mind trying 4E or 5E.

In fact I'm rather curious about 4E ever since the bluster about it died down.

But I know I'll enjoy Pathfinder, hence why I prefer it.

White Werewolf stuff might be neat, too.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 12, 2014, 11:27:35 pm
I could do 4e if necessary, but I only have the first 3 core books for it and definitely couldn't DM it.
Title: Re: FQA D&D/Pathfinder Game
Post by: Cerim Treascair on September 13, 2014, 12:06:19 am
I'm interested, don't have any books, but some of my brothers have a Pathfinder game going, and they have a ball with it, so... going with what I vicariously know.
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 13, 2014, 12:22:12 am
Hey, Cerim? :3

I can show you the world...

http://www.d20pfsrd.com/

shining, shimmering, splendiiiid
Title: Re: FQA D&D/Pathfinder Game
Post by: Cerim Treascair on September 13, 2014, 12:27:55 am
... I'm trying to save money, you bastard ;.;

... also, now I need to go watch Aladdin again.  Damn you...
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 13, 2014, 12:29:05 am
OK, we have reached the standard "DM + 4 players" number now.
Title: Re: FQA D&D/Pathfinder Game
Post by: Cerim Treascair on September 13, 2014, 12:35:17 am
That's standard? Shit, back when I was playing tabletop, we had our DM plus six.  Eight on REALLY busy/long weekends.
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 13, 2014, 12:57:01 am
... I'm trying to save money, you bastard ;.;

... also, now I need to go watch Aladdin again.  Damn you...

No no, that's a lot of FREE information :D

The only stuff you need to buy is some splat books, but all of the core stuff is uploaded to this repository of information.
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on September 13, 2014, 01:31:02 am
Including the new Advanced Class Guide.

Ironbite-also guess who's down for a game provided we do play by post.
Title: Re: FQA D&D/Pathfinder Game
Post by: Mechtaur on September 13, 2014, 01:34:31 am
So, what I'm thinking, to keep the game from lagging too much is allow 3 days between "update" post from the DM (IE: What happened on the last turn) to make a post with what the character did. In the event someone doesn't post, the DM is allowed to make a move for them (using "personality traits" of course).

Sound like a good idea?
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on September 13, 2014, 01:34:58 am
Sounds goot to me.

Ironbite-hmmmm...so what's the build rules?
Title: Re: FQA D&D/Pathfinder Game
Post by: Mechtaur on September 13, 2014, 01:38:21 am
I'd assume a free for all until a DM applies and says otherwise.
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 13, 2014, 01:39:17 am
Oooh, play by post.  I've never done that before.

I think this will work out for me, as I don't know what my schedule will be once I get a job, and this allows a combination of flexibility and consistency.

So... free for all.  Should that mean point buy or roll 4x3d6?
Title: Re: FQA D&D/Pathfinder Game
Post by: Mechtaur on September 13, 2014, 01:57:10 am
Point buy, that way there is some sort of balance between us all.
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 13, 2014, 02:05:03 am
Alrighty.

That also works because we don't need a GM to be "present" to verify the dice roll.

Which point buy should we go with?  10, 15, 20, 25?

Hmm... we should also decide what standard to do our character sheets with.
Title: Re: FQA D&D/Pathfinder Game
Post by: Mechtaur on September 13, 2014, 02:17:47 am
I'd probably say 25 since it is our first time together.

Should we consider allowing more than one DM, that way if the main one is incapacitated we can continue?
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on September 13, 2014, 02:24:21 am
.....25....point....BUY!?

Ironbite-oh my stars and garters you've made me the happiest bride in the south!
Title: Re: FQA D&D/Pathfinder Game
Post by: Eiki-mun on September 13, 2014, 02:40:59 am
*peeks in*

I might be interested, if you'd let me.
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 13, 2014, 02:41:58 am
I'd probably say 25 since it is our first time together.

Should we consider allowing more than one DM, that way if the main one is incapacitated we can continue?

Sure, that sounds handy.

*peeks in*

I might be interested, if you'd let me.

Sure :D
Title: Re: FQA D&D/Pathfinder Game
Post by: Mechtaur on September 13, 2014, 02:59:16 am
.....25....point....BUY!?

Ironbite-oh my stars and garters you've made me the happiest bride in the south!

Only for you, Beau.
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on September 13, 2014, 03:06:20 am
Hmmm...what to play what to play.

Ironbite-oh and what races do we have?
Title: Re: FQA D&D/Pathfinder Game
Post by: Eiki-mun on September 13, 2014, 03:12:32 am
So this is Pathfinder, I take it?

I'll probably hold off on making a character until I see what other people are making. However, I do sort of enjoy a tanky healy type of person, so I might go Cleric or something similar.
Title: Re: FQA D&D/Pathfinder Game
Post by: Second Coming of Madman on September 13, 2014, 07:46:30 am
I'll think I'm going with a Monk.

Oh, shit. I just realized I could draw up a race profile for the Bulette and play as one. Of course, I have to run it by the GM. Give me a few moments, and I can have us all the option to play as land sharks. Of course, it's going to have to be toned down.

How does +2 Strength, +2 Constitution and -2 Charisma sound for starters? I could add -2 Intelligence if that's not good enough. Hell, I'm willing to make the minuses -4 if you're not comfortable.

Oh, god. I'm insane, ain't I? I want to play as a Bulette monk, with far more reduced stats than everyone else. This will be a exercise in Pathfinder sadomachoism, at best.

Title: Re: FQA D&D/Pathfinder Game
Post by: Zygarde on September 13, 2014, 09:07:02 am
I'm game if I can make a Necromancer.
Title: Re: FQA D&D/Pathfinder Game
Post by: Second Coming of Madman on September 13, 2014, 11:16:14 pm
Alright, got the profile figured out. Racial traits will be put up tomorrow.
 
Higher Bulettes

The creation of a very stupid arcanist, the Bulette order soon became the scourge of horse owners everywhere. However, certain species evolved to live and hunt underground to the point of developing rudimentary sentience and later full sentience. Thus, the Higher Bulette evolved from a long line of very stupid underground hunters to be a slightly stupid underground hunter.

Physical Description: The Higher Bulette's evolution has made most of it's non sentient ancestor's notable features mere vestigial quirks of it's  anatomy, leaving it looking very much like a walking shark with a incredibly small row of spines on it's back. It's beady eyes have nictitating membranes that allow it to see somewhat well in the sunlight, though it still walks around like a drunken dwarf with a broken leg in the incredibly bright noon sun. It's fin has receded into it's back, becoming a mere recess.

Society: The Higher Bulette is content to stay in small groups of it's species, raising a small family with it's mate and teaching it's young in the animist religion of it's people. Once per year, the various groups of a region will meet to trade and share stories among one another. This event is one of great importance, as it also serves as sort of a coming out party for adventurers of the species.

Relations: The Higher Bulettes have only recently become a point of interest to other species, with the only interested being crazed religious fundamentalists and scientists. For their part, the Higher Bulettes prefer to live in their solitary existence undisturbed. Woe to the one who tries to disturb them.

Alignment: A Higher Bulette is driven by a need to belong and protect the group, making them excellent additions to a team. While parodied as loner savages, the average Higher Bulette is a all-weather friend for those they trust. As a result of their isolation, they are mostly neutral.

Adventurer: A Higher Bulette adventurer is quite rare, as most tend to stay with their groups instead of journeying out of the world. The fighting of a Bulette is characterized by brute strength, which leads to them leaning towards the profession of Fighter or the path of a Monk.   

Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on September 14, 2014, 12:32:51 am
...tell me that's an actual race then link me to the SRD page.

Ironbite-cause if there's a vote, I'm totally gonna say no to player created races.
Title: Re: FQA D&D/Pathfinder Game
Post by: Eiki-mun on September 14, 2014, 03:34:15 am
Do we have a DM yet? We kinda need one of them to be the judge of these things, right?

Just don't expect me to DM. I'm terrible at it. Like, beyond terrible.
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 14, 2014, 04:29:27 am
I think Mechtaur was sorta volunteering, but he hasn't explicitly said he'll be the first DM, so I don't want to just dump everything on him.

I'm not ready to DM yet, I still have a lot to learn.
Title: Re: FQA D&D/Pathfinder Game
Post by: Second Coming of Madman on September 14, 2014, 06:13:59 am
Yeah, it was a terrible idea anyway.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 14, 2014, 09:49:47 am
I guess if absolutely nobody else feels up to it, I could DM. It's just that I've only ever been successful when DMing beginners who knew even less about the game than I did. My knowledge of 3.5 is mostly limited to basic core stuff, and when I've run Pathfinder I've had even less to go on. Even with just the core material, I didn't do very well at keeping track of the value of treasure items and figuring out basic economics in the campaign world (rarity of magic items, gp limit of towns).

Add to that the difficulty of figuring out how to run a game online, and that's what I'm up against. But if there's no other choice, I could still do it. Just don't expect it to be perfect or even comparable to someone with more knowledge of the system.
Title: Re: FQA D&D/Pathfinder Game
Post by: Second Coming of Madman on September 14, 2014, 10:17:09 am
I guess if absolutely nobody else feels up to it, I could DM. It's just that I've only ever been successful when DMing beginners who knew even less about the game than I did. My knowledge of 3.5 is mostly limited to basic core stuff, and when I've run Pathfinder I've had even less to go on. Even with just the core material, I didn't do very well at keeping track of the value of treasure items and figuring out basic economics in the campaign world (rarity of magic items, gp limit of towns).

Add to that the difficulty of figuring out how to run a game online, and that's what I'm up against. But if there's no other choice, I could still do it. Just don't expect it to be perfect or even comparable to someone with more knowledge of the system.

Why not consult the PRD whenever a problem comes up? After all, it's not like it's a tome of Eldritch Lore.

Alright, I'm going to be going for a Dwarven Monk. So, that would be +4 Intelligence to these scores I've decided to use my points on. In addition, the racial modifiers mean I get -2 charisma.

Strength: 10
Constitution: 5
Intelligence: 4
Dexterity: 5
Wisdom: 7
Charisma: 2

As you see, Charisma gets the shaft which leaves me with 3 points left. Those 3 go into Strength, and are added to the racial modifiers to come out to 10 strength. Thankfully, I'm not playing Paladin or I would be pretty shitty.
Title: Re: FQA D&D/Pathfinder Game
Post by: Mechtaur on September 14, 2014, 11:44:32 am
I'm willing to DM for Pathfinder, but as I stated before I haven't touched the subject in a while. So, don't be too surprised if things aren't exactly the smoothest for a bit.

If everyone is fine with that, just say so and we can look into getting started.
Title: Re: FQA D&D/Pathfinder Game
Post by: Second Coming of Madman on September 14, 2014, 11:56:42 am
I'm willing to DM for Pathfinder, but as I stated before I haven't touched the subject in a while. So, don't be too surprised if things aren't exactly the smoothest for a bit.

If everyone is fine with that, just say so and we can look into getting started.

Sure, why the hell not?
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on September 14, 2014, 12:31:54 pm
I'm game as soon as I find out what races are availible.

Ironbite-also Madman's scores are the worst I've ever seen in a 25 point buy
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 14, 2014, 12:56:53 pm
I'm willing to DM for Pathfinder, but as I stated before I haven't touched the subject in a while. So, don't be too surprised if things aren't exactly the smoothest for a bit.

If everyone is fine with that, just say so and we can look into getting started.

Works for me. I'll get my elf druid written up shortly.

@Madman: A dwarf, huh? I foresee some intra-party arguing.

Edit: I meant Madman, not Ironbite. Sorry.
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 14, 2014, 01:20:37 pm
Madman, did you start from 10 or 0? O_o
Title: Re: FQA D&D/Pathfinder Game
Post by: Cerim Treascair on September 14, 2014, 01:25:37 pm
I'm... not familiar with a buy system... can someone explain?
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 14, 2014, 02:04:45 pm
http://www.d20pfsrd.com/basics-ability-scores/character-creation Here, this will help

You don't need to buy dice for point buy stuff.

Oh hey, it even includes a calculator right on the site :D
Title: Re: FQA D&D/Pathfinder Game
Post by: Second Coming of Madman on September 14, 2014, 02:15:10 pm
Madman, did you start from 10 or 0? O_o

0. I most likely fucked up. Rolling!

Edit: Hey, hey. Not bad.

Rolls: 17,16,15,13,10,9
Class: Monk
Race: Dwarf
    Base   Racial   Final   Modifier
STR:   17   0   17   +3
INT:   9   0   9   -1
WIS:   10   +2   12   +1
DEX:   15   0   15   +2
CON:   16   +2   18   +4
CHA:   13   -2   11   0
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 14, 2014, 02:16:19 pm
Madman, did you start from 10 or 0? O_o

0.

You're supposed to start from 10, silly :P
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on September 14, 2014, 02:16:27 pm
You start at 10
Title: Re: FQA D&D/Pathfinder Game
Post by: Eiki-mun on September 14, 2014, 02:30:43 pm
I was thinking a Human Cleric, and I've got an idea for their backstory and aims that will hopefully be interesting enough, but I'm having a bit of a problem. Namely, what are Pathfinder's gods? Are they the same as 3.5's gods, or are they different? Who's the dominant "good" god? Basically, who's the Pelor equivalent?

(click to show/hide)
Title: Re: FQA D&D/Pathfinder Game
Post by: Second Coming of Madman on September 14, 2014, 02:48:50 pm
My character's backstory is as follows.

(click to show/hide)
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on September 14, 2014, 02:58:26 pm
I was thinking a Human Cleric, and I've got an idea for their backstory and aims that will hopefully be interesting enough, but I'm having a bit of a problem. Namely, what are Pathfinder's gods? Are they the same as 3.5's gods, or are they different? Who's the dominant "good" god? Basically, who's the Pelor equivalent?

(click to show/hide)

Sarenrae would be the closest.  When I get home I'll throw a link down about the pantheon.

Ironbite-hmmmm....now what do I play
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 14, 2014, 03:54:12 pm
My backstory:

(click to show/hide)

And stats (Elves get +2 Dexterity, +2 Intelligence, -2 Constitution):

Strength: 10
Dexterity: 16 (+2 race, 5 points)
Constitution: 14 (-2 race, 10 points)
Intelligence: 12 (+2 race)
Wisdom: 16 (10 points)
Charisma: 10

My animal companion will be a mountain lion, using the Big Cat stats and progression.

Also, one last thing: I believe someone mentioned earlier that a "backup DM" might be useful? I would like to volunteer myself for that position.
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on September 14, 2014, 05:13:49 pm
Good stats for a ranger.

Ironbite-not so good for a druid
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 14, 2014, 05:19:59 pm
How so? Wisdom is highest because of spells, then Dex/Con for AC and HP. Intelligence is always good for skills, Charisma doesn't really get much use unless you're a sorcerer, paladin, or bard, and Strength is really only necessary for melee combat which is covered by animal companions and Summon Nature's Ally.

I don't know if I'm going to need Handle Animal for my animal companion or if I control it by default though (it tends to vary depending on the DM), so I suppose I could drop Intelligence to raise Charisma. On the other hand, Intelligence can be used to put more ranks in Handle Animal just as much as any other skill, so I don't think that's a big issue.
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 14, 2014, 05:22:02 pm
http://pathfinderwiki.com/wiki/Portal:Religion

Addendum:

I'm actually sorta considering rolling up a Witch instead of a Bard.  I'm not sure.  What would you guys prefer?
Title: Re: FQA D&D/Pathfinder Game
Post by: Cerim Treascair on September 14, 2014, 07:56:01 pm
All right, here's what I've got for my Halfling Magus.  Backstory below the spoiler:

str 15 (-2 racial modifier)
dex 15 (+2 racial modifier)
con 13
int 15
wis 10
cha 11 (+2 racial modifier)

(click to show/hide)
Title: Re: FQA D&D/Pathfinder Game
Post by: Zygarde on September 14, 2014, 08:25:40 pm
We can have more than one of the same class?
Title: Re: FQA D&D/Pathfinder Game
Post by: Mechtaur on September 14, 2014, 09:26:40 pm
We can have more than one of the same class?

Of course.

Madman, did you start from 10 or 0? O_o

[stat snip]

You're supposed to use the Point Buy, not 3d6. If everyone else agrees to allowing it, you can keep them though.

How so? Wisdom is highest because of spells, then Dex/Con for AC and HP. Intelligence is always good for skills, Charisma doesn't really get much use unless you're a sorcerer, paladin, or bard, and Strength is really only necessary for melee combat which is covered by animal companions and Summon Nature's Ally.

I don't know if I'm going to need Handle Animal for my animal companion or if I control it by default though (it tends to vary depending on the DM), so I suppose I could drop Intelligence to raise Charisma. On the other hand, Intelligence can be used to put more ranks in Handle Animal just as much as any other skill, so I don't think that's a big issue.

I always assume the animal is under your control until conditions would say otherwise.

Also, thank you for the volunteering as back up DM, I'm a little nervous about coming back to 3e.

I suppose one thing might need to be touched up on, since it got brought up earlier. Homebrew and unorthodox races/classes. I have no issue with them, within certain boundries (Like complete impossibility to use something already legit). I can discuss this more if I need to.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 14, 2014, 10:14:06 pm
So we currently have a druid, a monk, a cleric, and a magus. The main roles still needed would be a skillmonkey (especially someone who can deal with traps) and a tank, although the latter is covered more than the former.

Also, I'm planning to be more of a standoffish druid, mostly using spells and summoned creatures for combat while keeping a longbow handy for myself. In my previous games, Wild Shape has generally been more of a utility power than a combat style.
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on September 14, 2014, 10:23:32 pm
Might want to check your proficiencies.

Ironbite-unless you wanna spend a feat
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 14, 2014, 10:25:05 pm
Quote from: Pathfinder Core Rulebook, page 22
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on September 14, 2014, 10:26:17 pm
Dog on me.  Totally missed the elf part.

Ironbite-hmmmmmm....I have an idea
Title: Re: FQA D&D/Pathfinder Game
Post by: Mechtaur on September 14, 2014, 10:45:21 pm
So we currently have a druid, a monk, a cleric, and a magus. The main roles still needed would be a skillmonkey (especially someone who can deal with traps) and a tank, although the latter is covered more than the former.

Also, I'm planning to be more of a standoffish druid, mostly using spells and summoned creatures for combat while keeping a longbow handy for myself. In my previous games, Wild Shape has generally been more of a utility power than a combat style.

If we're really concerned about it and no one is super apt to change, I can throw a rogue (or NPC thief of some kind) into the group to keep things going or something.

Not going to lie, I'm not a hyper-serious DM anymore.
Title: Re: FQA D&D/Pathfinder Game
Post by: Zygarde on September 14, 2014, 10:50:17 pm
Okay took me a while finally figured out the character creation.  Since Magus said he wasn't gonna play the bard I took it, playing a human bard not sure if the stats are good since I usually play a spell-caster. Also bards name is my forum name since it fits. *Edit 2* since you guys said I needed to update my stats I did it. Added rest of character sheet to my post..

Name:Lilith
Race:Human
Alignment: Neutral Good.
Class/Level :Bard lvl. 1
Age:19
Height: 5'4
Size:Small
Wight:112 lb
Hair:Black
Skin:Ebony
Eyes:Brown

Strength: 12
Dexterity: 15
Constitution: 11
Intelligence: 15
Wisdom: 11
Charisma 17 (+2 Racial Mod)
Initiative: +2
Hit Die : d8
HP:4(not sure if this is right the thing said roll d8 and that's what I got.)
Attack:Rapier (d4) Whip(d3)
Languages: Common, Elvish(From travel) Orcish (Travel again)


Equipment:  Rapier(20 GP), Whip (GP) Padded Armor (5 GP) Lute (Don't know if this counts as an inherited item or not if it does count it if not  just ignore it.)  GP left 79

Feats: Acrobatics, Agile Maneuvers(combat) .

skills: Acrobatics, Linguistics, Perform,Bluff,Knowledge (History),Knowledge (Local), Knowledge (Geography), Disguise,Diplomacy.

Traits:
Charming( +1 trait bonus to Bluff and or Diplomacy)
Fencer (+1 trait bonus on attack of opportunity attack rolls made with daggers, swords, and similar bladed weapons.)


Back-story in spoiler.

(click to show/hide)
Title: Re: FQA D&D/Pathfinder Game
Post by: Second Coming of Madman on September 14, 2014, 10:58:25 pm
Is it bad that I want rent-a-Guyvers Bionoids as enemies later on? Seems like they would be a interesting challenge to fight. Perhaps we can have the items themselves be old Elvish masterworks created in their wars against the humans?
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 14, 2014, 11:06:19 pm
And Lilith has the skillmonkey angle covered. I think we've got a pretty decent party together as it is.

Regarding tanks, between a dwarven monk, a fairly beefy cleric, and a guy with a pet mountain lion and spontaneous animal summoning, I doubt we have much to worry about.
Title: Re: FQA D&D/Pathfinder Game
Post by: Second Coming of Madman on September 14, 2014, 11:07:18 pm
And Lilith has the skillmonkey angle covered. I think we've got a pretty decent party together as it is.

Cue Mechtaur sending us to the Temple of Elemental Evil for our first game.

Or adapting the Tomb of Horrors to massacre us from the start. Mechtaur's a slippery GM, if I've gauged him right.
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 14, 2014, 11:11:09 pm
Well, actually, I was unsure if I wanted to roll a bard or a witch, but if you really want to play a bard, I guess I'll roll a witch then :D
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 14, 2014, 11:11:50 pm
And Lilith has the skillmonkey angle covered. I think we've got a pretty decent party together as it is.

Cue Mechtaur sending us to the Temple of Elemental Evil for our first game.

Just joking, there's no way he's going to convert it.

My players still resent me for including White Plume Mountain and the Tomb of Horrors in the last campaign. Although the former was actually pretty fun from my perspective, the latter really was going too far.

EDIT: Quick question: How much starting gold do we get to buy equipment?
Title: Re: FQA D&D/Pathfinder Game
Post by: Mechtaur on September 14, 2014, 11:35:19 pm
The Class Average sounds fair. (http://www.d20pfsrd.com/equipment---final) You can try to get more, but you do risk getting less.

And Lilith has the skillmonkey angle covered. I think we've got a pretty decent party together as it is.

Cue Mechtaur sending us to the Temple of Elemental Evil for our first game.

Or adapting the Tomb of Horrors to massacre us from the start. Mechtaur's a slippery GM, if I've gauged him right.


If I can find any of my old papers, we could do what I call a Nine Hells Crawl, provided you guys actually are wanting a no-holds bar beatdown game. I can of course just try my best to remake it if I can't.

EDIT: Including some stuff.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 14, 2014, 11:41:38 pm
Not enough for a longbow then. OK, I'll go with a shortbow for now, and that plus arrows still leaves enough for a longsword and wooden armor, with 4 gp left. My feat will be Spell Focus (Conjuration), which is mostly useless for now but necessary to get Augment Summoning at third level. Skills to follow.

Oh, and I'm bringing a club as well. Never know when you'll be facing bludgeoning-vulnerable undead.
Title: Re: FQA D&D/Pathfinder Game
Post by: Mechtaur on September 14, 2014, 11:45:46 pm
Not enough for a longbow then. OK, I'll go with a shortbow for now, and that plus arrows still leaves enough for a longsword and wooden armor, with 4 gp left. My feat will be Spell Focus (Conjuration), which is mostly useless for now but necessary to get Augment Aummoning at third level. Skills to follow.

Just curious, how integral is the longbow to your character?
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 14, 2014, 11:47:14 pm
By the way, would everyone be alright with me calling my male witch a "Witcher"?  Because I do plan on rolling one, but it feels weird for him to call himself a "Witch."

Not the same type of witcher as the main character of the titular game/book series, of course.
Title: Re: FQA D&D/Pathfinder Game
Post by: Zygarde on September 14, 2014, 11:49:18 pm
Wouldn't a male witch just be a Warlock?
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 14, 2014, 11:50:03 pm
Not enough for a longbow then. OK, I'll go with a shortbow for now, and that plus arrows still leaves enough for a longsword and wooden armor, with 4 gp left. My feat will be Spell Focus (Conjuration), which is mostly useless for now but necessary to get Augment Aummoning at third level. Skills to follow.

Just curious, how integral is the longbow to your character?

I wanted it to be my primary weapon, but there wasn't any special connection to it. I would add that the party does not have much in the way of ranged combat aside from spells, though.

Wouldn't a male witch just be a Warlock?

I believe there's a separate class called Warlock in one of the splatbooks.
Title: Re: FQA D&D/Pathfinder Game
Post by: Mechtaur on September 14, 2014, 11:53:56 pm
I see no issue with calling him a Witcher if it bothers you.

Wouldn't a male witch just be a Warlock?

A Witch gains its spells through a familiar that acts as a mediator between the Witch and its Pact. A Warlock on the other hand communes directly with the Pact itself, gaining more direct power but also being more closely bound and watched.

Not enough for a longbow then. OK, I'll go with a shortbow for now, and that plus arrows still leaves enough for a longsword and wooden armor, with 4 gp left. My feat will be Spell Focus (Conjuration), which is mostly useless for now but necessary to get Augment Aummoning at third level. Skills to follow.

Just curious, how integral is the longbow to your character?

I wanted it to be my primary weapon, but there wasn't any special connection to it. I would add that the party does not have much in the way of ranged combat aside from spells, though.

Wipe the rest of your gold and take it if you so choose. After all, I have no proof if you so choose to roll instead and "mysteriously" gain max or close to that amount.


EDIT: Magus, or a mod, would you mind adding the "Character Sheets" to the first post as they come?
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 14, 2014, 11:58:21 pm
If you'll allow me to drop the shortbow and the longsword for it, I will (that would be 45 gp, and only leave me 30 gp over the average). I'd prefer to keep my armor though. I don't have a problem with the gear I have, though.
Title: Re: FQA D&D/Pathfinder Game
Post by: Mechtaur on September 15, 2014, 12:03:35 am
If you'll allow me to drop the shortbow and the longsword for it, I will (that would be 45 gp, and only leave me 30 gp over the average). I'd prefer to keep my armor though. I don't have a problem with the gear I have, though.

That sounds fair to me. You don't sound like the type of person who'll be in close-combat too often, so I doubt you'll be bothered by the loss of the LS too much.
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 15, 2014, 12:11:11 am
Good idea, I'll gather up the character sheets and add them to the first post after I've posted mine.
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on September 15, 2014, 01:00:28 am
Okay took me a while finally figured out the character creation.  Since Magus said he wasn't gonna play the bard I took it, playing a human bard not sure if the stats are good since I usually play a spell-caster. Also bards name is my forum name since it fits.


Strength: 14
Dexterity: 15
Constitution: 12
Intelligence: 14
Wisdom: 13
Charisma 13 (+2 Racial Mod)
Backstory in spoiler.

(click to show/hide)

Only complaint I have is your Cha is really really low for a Bard.

Ironbite-oh and don't worry bout ranged...I got ranged combat covered.  I'm going Hunter.
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 15, 2014, 01:36:54 am
Mechtaur, would you be alright if my witcher inherited a wooden athame (for his personal religion, as well as used for a Divine Focus for what few spells witches have that require one) and a spell component bag from his mentor?  Or maybe just the athame?

I'm having him buy a crossbow to use, since I honestly may as well.  And spell component bags don't cost much, if I recall, so it's not like it's a huge advantage.  It's just going to be thematically appropriate for his backstory once I get around to posting it.
Title: Re: FQA D&D/Pathfinder Game
Post by: Eiki-mun on September 15, 2014, 02:04:50 am
Okay, just got home from work... guess I should get to making a character now, huh? Since I already have the race and backstory figured out, it shouldn't be a real problem, I suppose.

Looks like we'll be needing some fairly tanky people too... guess I'll be putting some points into Con.

EDIT: Okay, character's made up. Since people seem to be posting their stats here, I will too:

STR: 12
DEX: 12
CON: 14
INT: 14
WIS: 18 (+2 racial mod)
CHA: 11

(click to show/hide)
Title: Re: FQA D&D/Pathfinder Game
Post by: Mechtaur on September 15, 2014, 03:18:22 am
Mechtaur, would you be alright if my witcher inherited a wooden athame (for his personal religion, as well as used for a Divine Focus for what few spells witches have that require one) and a spell component bag from his mentor?  Or maybe just the athame?

I'm having him buy a crossbow to use, since I honestly may as well.  And spell component bags don't cost much, if I recall, so it's not like it's a huge advantage.  It's just going to be thematically appropriate for his backstory once I get around to posting it.

Yes, to both, since neither seems to be at all expensive, plus the bag is pretty essential for some spells.
Title: Re: FQA D&D/Pathfinder Game
Post by: Mechtaur on September 15, 2014, 03:19:52 am
Okay took me a while finally figured out the character creation.  Since Magus said he wasn't gonna play the bard I took it, playing a human bard not sure if the stats are good since I usually play a spell-caster. Also bards name is my forum name since it fits.


Strength: 14
Dexterity: 15
Constitution: 12
Intelligence: 14
Wisdom: 13
Charisma 13 (+2 Racial Mod)
Backstory in spoiler.

(click to show/hide)

Only complaint I have is your Cha is really really low for a Bard.

Ironbite-oh and don't worry bout ranged...I got ranged combat covered.  I'm going Hunter.

I'm seeing Ironbite's argument as pretty legit, Charisma is essential for a Bard. However, I'm guessing you chose your spread to help with overall skills?
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on September 15, 2014, 04:14:06 am
My advice Lilith is to swap the Str for the Cha.  You don't actually want to be in the thick of combat as you're a buffer more then a fighter.
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 15, 2014, 04:17:28 am
Personally Lilith, I'd say that you should probably drop Wisdom a bit, and raise charisma up more.  Part of this is, as a Bard, once you hit level 2, you get Versatile Performance, which allows you to use your Perform skills in place of other skill rolls, such as bluff, acrobatics, intimidation, etc.

This was the stat spread I managed to get as a Bard, before I decided to roll something else:

Strength 14
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 8
Charisma 18 (Human)

And remember, you can choose an extra skill point (or an extra hit point) if you have Bard as your favored class - which, generally, you should make the first class you take your favored class anyways.

And with that said, I've got my Witch pretty much built!

Quote from: Attributes and Core Information
Caladur

Male Elf Witcher
Level 1
Neutral Good

Strength: 10
Dexterity: 18
Constitution: 12
Intelligence: 18
Wisdom: 12
Charisma: 8

Health: 10

Patron: Wisdom
Familiar: Toad
Deity: Moon

Languages: Common, Elven, Sylvan, Draconic, Gnoll, Orc

Quote from: Traits
A) Precise Treatment (Applies intelligence instead of wisdom to heal skill)
B) Forlorn (Elf; +1 bonus to Fortitude)

Quote from: Feat
1) Extra Hex

Quote from: Hexes
Hexes
1) Healing
1E) Evil Eye

Quote from: Skills
Fly: 1 + 3 + 4 = 8
Spellcraft: 1 + 3 + 4 = 8
Craft (Alchemy): 1 + 3 + 4 = 8
Knowledge (Arcana): 1 + 3 + 4 = 8
Knowledge (Nature): 1 + 3 + 4 = 8
Knowledge (History): 1 + 3 + 4 = 8
Heal: 1 + 3 + 4 = 8

Quote from: Spells Known/Prepared
Prepared: 0(1, 2, 3) 1(1, 2)

0 (DC 14): All Witch Cantrips
1 (DC 15): Delay Disease, Cure Light Wounds, Summon Monster I, Mage Armor, Obscuring Mist, Reduce Person, Sleep

Quote from: Toad Familiar
(click to show/hide)

Quote from: Items
(click to show/hide)

Quote from: Background
(click to show/hide)

...I hope I didn't overdo it.  I kinda wanted to belt this out all at once.

Oh, and for the newbies, according to the rules, for the first level, you just take the maximum HP roll.  If you're d6, you automatically have 6 health, + whatever constitution or other bonuses you have.  Like the fact that my toad grants my witcher +3 health.

So that's nice :D

If you don't mind, though, I'll update the OP sometime tomorrow.  Gives everyone a chance to get their stuff figured out.

EDIT: And I need to figure out my character's bonus language, still, too.  AND HIS NAME I SHOULDN'T FORGET THAT.  I'll figure that out tomorrow as well.


Done and done!  I even added my Toad familiar's stats in, then edited them to account for the rules of being a familiar as opposed to simple an animal of that type.

In a bit, I'll start adding completed character sheets to the OP.
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on September 15, 2014, 04:25:48 am
No name or backstory yet.  But my Undine Hunter is raring to go.

Skills are:
Str: 12
Dex: 16
Con: 12
Int: 12
Wis: 18
Cha: 11

Ironbite-nice spread of stats if I do say so myself.
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 15, 2014, 04:31:39 am
Indeed.

Also it'll be neat to see the Hunter in action.

...Heh, it's been a long time since we've been in a campaign together, eh?
Title: Re: FQA D&D/Pathfinder Game
Post by: Mechtaur on September 15, 2014, 04:32:03 am
Since Magus brought the subject of Hit Points up, I guess I should make a special mention. When you level up, I usually allow someone to take the middle number of their Hit Die +1 to use as their "roll" (So a D6 character could add 4 each level).
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on September 15, 2014, 04:33:27 am
And for those of us with animal companions?

Ironbite-such as I and our druid?
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 15, 2014, 04:34:04 am
Since Magus brought the subject of Hit Points up, I guess I should make a special mention. When you level up, I usually allow someone to take the middle number of their Hit Die +1 to use as their "roll" (So a D6 character could add 4 each level).

Oooh, I quite like this idea.
Title: Re: FQA D&D/Pathfinder Game
Post by: Mechtaur on September 15, 2014, 05:18:40 am
And for those of us with animal companions?

Ironbite-such as I and our druid?

Companions have a D8, technically supposed to be calculated at HD*4.5+Con (They start with 2 at level one, resulting in 9+Con HP)

I'm at home with them using the same system if desired.
Title: Re: FQA D&D/Pathfinder Game
Post by: Eiki-mun on September 15, 2014, 05:41:45 am
Ye gods, Magus. And I thought my idea was interesting.

That said, should I be including the rest of all this stuff? I was mainly just trying to follow the formula others were showing, but I've got things like Feats and Items figured out too.
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 15, 2014, 06:14:38 am
Basically, everything I posted above, including alignment, is required.

In addition, aside from the most obvious thing (name), you want to have your languages.  Each race starts with one or two languages, but with a high intelligence (I'm not quite sure what qualifies) can learn an additional language.

Now, you don't need a backstory as massive as mine XD I probably went overboard with that.

http://www.d20pfsrd.com/basics-ability-scores/character-creation

This is a good outline to follow when creating a character.  It doesn't contain everything, though.  Like Traits.  You want to determine your Traits, probably before determining your skills, because of the effect they can have.

And remember, your traits are directly related to your background.  As witches are intelligence-based casters capable of healing, he learned a more scientific method to dressing up wounds and diagnosing stuff.  However, he witnessed a valued human's short mortality, and lived among humans for 26 years (fun fact: That was the result of the 6d6 I rolled.  Woo.), and as an elf, he became quite forlorn, and yet that helped him become tougher.

Stuff like that.

Also, there's a rule as well - you can't take more than one trait from a section.  If you take a magic trait, you can't take another magic trait - you have to take a social, combat, religious, racial, etc. trait.

And everyone gets two traits to start with.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 15, 2014, 09:43:21 am
You get one bonus language for each plus on your intelligence modifier. A 12 (+1) gives me one bonus language, so I'll go with Goblin for mine.

Ok, traits and skills.

Traits:
Sacred Touch (Faith, automatically stabilize dying creature with a touch)
Warrior of Old (Racial, +2 initiative)

Skills (trained, everything else is just an ability check):
Handle Animal +4
Knowledge (nature) +7
Perception +9
Spellcraft +5
Survival +9

After Magus Silveresti reminded me, I realized I forgot about buying spell components, which cost 5 gp and I only have 4 left.

OK, revising equipment to account for spell components will allow the following.

Equipment:
Longbow
20 arrows
Club
Dagger
Leather armor
Spell component pouch
7 gp

Also with a fairly large party and only one female character at this point, I am considering making my character female to balance things out more.
Title: Re: FQA D&D/Pathfinder Game
Post by: Zygarde on September 15, 2014, 02:30:06 pm
Do we need to post what stuff were buying? Cause I already figured out my characters stuff and cost.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 15, 2014, 02:44:29 pm
Full character sheet ready; let me know if anything else needs to be added. Not entirely sure how full attacks have changed since 3.5; will research more and update as necessary.

Quote from: Description
Name: Siella
Gender: Female
Race: Elf
Class/Level: Druid 1
Size: Medium
Speed: 30 feet
Alignment: Neutral Good
Deity: None, the druids of this tribe revere nature itself rather than a particular deity.
Languages: Common, Elven, Druidic, Goblin
Age: 130
Height: 5'11"
Weight: 111 lbs
Hair: Black
Skin: Brown
Eyes: Green

Quote from: Core Information
Stats:
STR 10 (+0)
DEX 16 (+3)
CON 14 (+2)
INT 12 (+1)
WIS 16 (+3)
CHA 10 (+0)

HD: 1d8+2+1 (11 hp)

Armor Class: 15 (+3 dex, +2 leather) touch 13, flat-footed 12
Armor Check penalty: 0

Initiative: +5

Base Attack: +0
Combat Maneuver Bonus: +0
Combat Maneuver Defense: 13
Fortitude Save: +4 (+2 base, +2 con)
Reflex Save: +3 (+3 dex)
Will Save: +5 (+2 base, +3 wis)

Attacks:
Longbow +3 ranged (1d8)
Club +0 melee (1d6)
Dagger +0 melee (1d4)

Special: Wild empathy, nature sense, elf traits

Quote from: Skills, Feats, Traits
Skills:
Handle Animal +4
Knowledge (nature) +7
Perception +9
Spellcraft +5
Survival +9

Feats:
Spell Focus (Conjuration)

Traits:
Warrior of Old (Elf, +2 initiative)
Sacred Touch (Faith, automatically stabilize dying creature with a touch)

The initiative boost given by Warrior of Old is due to her keen senses and years spent as a hunter and scout.
Sacred Touch is a trait inherently present in a minority of this particular elf population, usually manifesting shortly after puberty. All members of the tribe's druidic circle have it, and anyone who demonstrates it is seen as having been called to become a druid.

Quote from: Equipment
Club
Dagger
Longbow
20 arrows
Leather armor
Spell component pouch
7 gp

Quote from: Spells
0-level (DC 13): 3 usable at will/day
1st-level (DC 14): 2/day

Quote from: Animal Companion
Mountain Lion
Size: Medium
Speed: 40 ft.
Alignment: Neutral
Hit Dice: 2d8+2 (11 hp)
Abilities: Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Armor Class: 14 (+3 dex, +1 natural) touch 13, flat-footed 11
BAB/CMB/CMD: +1/+2/15
Attacks: Bite +2 melee (1d6+1) or claw +2 melee (1d6+1)
Full Attack: 2 claws +2 melee (1d6+1) and bite +2 melee (1d6+1)
Special Attacks: Rake (2 1d4+1 claw attacks while grappling)
Saves: Fort +4, Ref +5, Will +2
Skills: Stealth +6, Perception +6
Feats: Improved Natural Attack (claw)
Special: Link, share spells

Mountain lions are, on average, larger than leopards, but smaller than lions. Depending on the individual mountain lion, either set of stats could potentially apply. This one uses the "lion/tiger" stats rather than the "leopard/cheetah" stats, so it would be a large male.

Quote from: Background
(click to show/hide)
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on September 15, 2014, 03:43:59 pm
Looking at my stats...gonna swap Dex and Wis.

Ironbite-better for my bow
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 15, 2014, 04:29:07 pm
Phew!  My witch is finally complete, near as I can tell.  This was a lot of fun to make.

Also... here are the rules for full attacks:

(click to show/hide)
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 15, 2014, 04:32:41 pm
Phew!  My witch is finally complete, near as I can tell.  This was a lot of fun to make.

Also... here are the rules for full attacks:

(click to show/hide)

OK, so all of my mountain lion's natural attacks can be used at full bonus on a full attack? They're not specified as being secondary attacks, and nothing else indicates that there's a penalty.

Which is nice.
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 15, 2014, 04:58:06 pm
Oh, sorry, I didn't realize you were talking about natural attacks.

Here's the rules for natural attacks:

Quote
Most creatures possess one or more natural attacks (attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks. Primary attacks are made using the creature’s full base attack bonus and add the creature’s full Strength bonus on damage rolls. Secondary attacks are made using the creature’s base attack bonus –5 and add only 1/2 the creature’s Strength bonus on damage rolls. If a creature has only one natural attack, it is always made using the creature’s full base attack bonus and adds 1-1/2 times the creature’s Strength bonus on damage rolls. This increase does not apply if the creature has multiple attacks but only takes one. If a creature has only one type of attack, but has multiple attacks per round, that attack is treated as a primary attack, regardless of its type.

...

Some creatures treat one or more of their attacks differently, such as Dragons, which always receive 1-1/2 times their Strength bonus on damage rolls with their bite attack. These exceptions are noted in the creature’s description.

Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their available natural attacks as secondary attacks during that attack, regardless of the attack’s original type.
http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Natural-Attacks

I do believe this is in addition to the rules I posted about full attacks.

So it sounds like you've got it right, actually.

EDIT: I should probably change one of my skills to Craft (Alchemy) actually, since witches do get something that helps them with that... and it would fit his backstory.

Since things aren't quite set in stone yet, I'll do that in a bit.
Title: Re: FQA D&D/Pathfinder Game
Post by: Second Coming of Madman on September 15, 2014, 10:08:13 pm
Alright, here you go.

Alignment: Lawful Neutral

I'll take Exile and Tunnel Fighter.

EDIT: How many GP?
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 15, 2014, 10:09:20 pm
I'm... fairly certain you only get two traits >_>
Title: Re: FQA D&D/Pathfinder Game
Post by: Second Coming of Madman on September 15, 2014, 10:15:23 pm
Done, Magus. So, how many GP do we get to buy shit with?
Title: Re: FQA D&D/Pathfinder Game
Post by: Zygarde on September 15, 2014, 10:16:54 pm
I think we agreed on Class Standard.
Title: Re: FQA D&D/Pathfinder Game
Post by: Mechtaur on September 15, 2014, 10:34:25 pm
Soft use of the Class Average. If you need to go above it and you have a good reason then we can probably come to an agreement.
Title: Re: FQA D&D/Pathfinder Game
Post by: Second Coming of Madman on September 15, 2014, 10:39:59 pm
Alright, 35 then.

Spiked Gauntlet , 5 GP.
Backpack, 2 GP.
Monk's Outfit, 5 GP.

I'm going to save the rest for later use.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 15, 2014, 11:01:17 pm
Any information about the setting that we or our characters should know at this point?

EDIT: Considering the nature of some of those involved in this forum, Arshea (http://pathfinderwiki.com/wiki/Arshea) is a deity in Pathfinder's pantheon that may be of note.
Title: Re: FQA D&D/Pathfinder Game
Post by: Eiki-mun on September 16, 2014, 12:05:52 am
Okay, I think I figured this character out. Let me know if I made any mistakes or if something seems off to you, please.

Quote from: Description
Name: Gerhardt (Alias: Gars)
Sex: Male
Race: Human
Class/Level: Cleric 1
Size: Medium
Speed: 30 feet (20 feet with armor)
Alignment: Neutral Good
Deity: Sarenrae
Languages: Common, Elven, Draconic
Age: 33
Height: 5'11"
Weight: 175 lbs
Hair: Black
Skin: Fair
Eyes: Brown

Quote from: Core Information
Stats:
STR: 12 (+1)
DEX: 12 (+1)
CON: 14 (+2)
INT: 14 (+2)
WIS: 18 (+4) (+2 racial bonus)
CHA: 11 (+0)

HD: 1d8+2 (10 HP)

Armor Class: 17 (+1 Dex, +5 Scale, +1 Shield)
Touch AC: 11
Flat-Footed AC: 16
Armor Check Penalty: -5

Initiative: +1

BAB: +0
Fort Save: +4 (+2 base, +2 con)
Ref Save: +1 (+1 dex)
Will Save: +6 (+2 base, +4 wis)

Attacks:
Scimitar +1 melee (1d6+1)
Mace +1 melee (1d8+1)

Special: Aura, Channel Energy 1d6, Orisons, Spontaneous Casting

Domains: Healing, Sun

Quote from: Skills, Feats, Traits
Skills:
Diplomacy (+4)
Heal (+11)
Knowledge (Nobility) (+7)
Knowledge (Religion) (+7)
Sense Motive (+8)

Feats:
Skill Focus (Heal)
Extra Channel

Traits:
Child of the Temple (+1 bonus on Knowledge (nobility) and Knowledge (religion), Knowledge (nobility) becomes a class skill)
Student of Philosophy (Can use my Int modifier in place of my Cha modifier on Diplomacy checks ot persuade others and on Bluff checks to convince others that a lie is true)

Born from a rich family and put into the priesthood at an early age, Gerhardt has served at a temple since before he was a teenager, and his own nobility only furthered his knowledge of the customs.
In his work as a high-ranking church official as well, he's spent much time learning logic and reason for Student of Philosophy.

Quote from: Equipment
Scimitar
Scale mail armor
Holy symbol (iron)
Shield, Light Steel
Mace
The Book of Light and Truth
49 gp

Quote from: Spells
Level 0 x3/day
Level 1 x2/day

Quote from: Backstory
Gerhardt Albin Richtfeld Schwarz was born to a rather wealthy family. As the second son of that family, he went into the priesthood, and attained a fairly high rank in the Church of Sarenrae. I'm afraid I can't find the exact ranks for that church, but he's somewhere below a bishop and above a pastor. In any case, he's recently become a bit worried about the potential of abuse by the adherents of the Church, and has disguised himself as a humble cleric, Gars, obstensibly out to explore the land and spread the holy word and healing of Sarenrae. His real motive, however, is to find out about the church and to make sure the priests of the church aren't abusing the population.
Title: Re: FQA D&D/Pathfinder Game
Post by: Mechtaur on September 16, 2014, 12:27:21 am
Any information about the setting that we or our characters should know at this point?

EDIT: Considering the nature of some of those involved in this forum, Arshea (http://pathfinderwiki.com/wiki/Arshea) is a deity in Pathfinder's pantheon that may be of note.

Hmmm, I was thinking given the nature of this game group, I think a standard fantasy world would probably be best. Nothing really out of the "ordinary" (for DnD anyway).

Unless people are wanting to do something else, of course.
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on September 16, 2014, 12:44:12 am
You take us to Ebberon I swear to god I will find you and kill you.
Title: Re: FQA D&D/Pathfinder Game
Post by: Mechtaur on September 16, 2014, 12:45:49 am
You take us to Ebberon I swear to god I will find you and kill you.

Well, hell, why not just go full Spelljammer?
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on September 16, 2014, 12:50:00 am
*books a flight*
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 16, 2014, 01:04:01 am
@Eiki-mun:
I might suggest getting a shield. If you're using a one-handed weapon like a scimitar, there's no reason not to, and as the party's main healer you'll need a good AC.

Also, a secondary weapon wouldn't hurt. There are certain types of monsters that resist damage from certain types of weapons. Zombies, for example, are resistant to damage from any weapons that aren't slashing, and likewise skeletons (and other skeletal undead) require bludgeoning weapons to overcome their damage reduction. A mace would be a good choice here.

A brief note about attacks: You add your strength bonus to damage rolls made with melee weapons; I don't have a strength bonus so it wasn't mentioned on my description. Your scimitar damage should be 1d6+1.

Good character concept, and one that could do well as the party's leader.

EDIT: Yes a standard fantasy setting is fine with me.
Title: Re: FQA D&D/Pathfinder Game
Post by: Eiki-mun on September 16, 2014, 01:16:40 am
@Eiki-mun:
I might suggest getting a shield. If you're using a one-handed weapon like a scimitar, there's no reason not to, and as the party's main healer you'll need a good AC.

Also, a secondary weapon wouldn't hurt. There are certain types of monsters that resist damage from certain types of weapons. Zombies, for example, are resistant to damage from any weapons that aren't slashing, and likewise skeletons (and other skeletal undead) require bludgeoning weapons to overcome their damage reduction. A mace would be a good choice here.

A brief note about attacks: You add your strength bonus to damage rolls made with melee weapons; I don't have a strength bonus so it wasn't mentioned on my description. Your scimitar damage should be 1d6+1.

Good character concept, and one that could do well as the party's leader.

EDIT: Yes a standard fantasy setting is fine with me.

Ooh, good idea. I assume that since some of my abilities rely on touch, a Light shield would be the better choice in that situation, yeah? That way I don't have to constantly put my sword away and back, I can just use my shield hand for touching. As for the mace, that should be simple enough to add, and I've definitely got the spare gold for it. On the scimitar, that was just a typo, but thanks for pointing it out! I'll have those added in just a couple of minutes.

And thanks for the compliment!  :D

EDIT: A question for Mechtaur, though. Since the Holy Text costs 10 GP, I'm wondering if I might be able to get Sarenrae's holy text for free considering my backstory. If not, I totally understand and I'll gladly fork over 10 gold for it, but it feels odd to have to pay for the text when my character is a church official.
Title: Re: FQA D&D/Pathfinder Game
Post by: Mechtaur on September 16, 2014, 01:29:31 am
You're free to take it, provided some in game flavor points out it is a holy text for that religion only.
Title: Re: FQA D&D/Pathfinder Game
Post by: Eiki-mun on September 16, 2014, 01:33:01 am
I'll make sure to mention it in the inventory as The Book of Light and Truth. Thank you very much.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 16, 2014, 01:35:02 am
A buckler would even let you throw ranged weapons from your off-hand while giving you the same AC bonus as a light shield.
Title: Re: FQA D&D/Pathfinder Game
Post by: Eiki-mun on September 16, 2014, 01:47:23 am
Wait, am I supposed to be having ranged weapons? I didn't even think about something like that.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 16, 2014, 09:29:49 am
You don't really need one, but it would be helpful if you run out of spells. Ranged weapons would also include things like flasks of holy water or alchemist's fire.

However, there are plenty of people in the party who have ranged weapons or damaging spells that you probably don't have to worry about it.

I was also thinking about how our characters could have met prior to the campaign, in order to avoid getting too much into the "You all meet in a tavern" cliché. Your character, traveling by himself over a fairly large area, could use some companions who will provide protection while not giving away his identity. My character wants to take in as much of the outside world as possible and wouldn't recognize him or have any reason to give him away, and as someone from a distant tribe would also be seen as a potential convert.
Title: Re: FQA D&D/Pathfinder Game
Post by: Cerim Treascair on September 16, 2014, 06:37:03 pm
I do tend to be rather... mercenary at times.  I could see it.
Title: Re: FQA D&D/Pathfinder Game
Post by: Eiki-mun on September 16, 2014, 06:39:05 pm
I'm certainly not opposed to the idea myself, haha. Plus I like the idea of being the party leader, though I might need a bit of advice if I fuck something up at some point  :D
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on September 16, 2014, 09:23:37 pm
Hmmm....taking a look at my traits and all...gonna have to redo my weapons and armor.

Ironbite-take the rich parents trait, get myself a nice composite longbow.
Title: Re: FQA D&D/Pathfinder Game
Post by: Mechtaur on September 16, 2014, 09:41:41 pm
"You all meet this person in a tavern, some to be hired, some for honor and duty"
Title: Re: FQA D&D/Pathfinder Game
Post by: Second Coming of Madman on September 16, 2014, 10:20:21 pm
Is there a lawful Khorne equivalent in Pathfinder?
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 16, 2014, 11:25:17 pm
Some thoughts on possible shared backgrounds, common goals, and other connections.

Siella and Gerhardt/Gars: See previous post on the subject.

Siella and Caladur: Probably one of the more interesting possibilities. Both are from forest-dwelling elven societies but took very different paths; she connected with ancient elf magic, he studied forbidden arcane witchcraft. They could definitely have a shared past and may even have grown up together, but are not likely to have been adventuring together recently.

Siella and Audien: Unlikely to have any background or goals in common, and even less likely to get along.

Siella and Lilith: Similar to the possible connection with Gerhardt/Gars, Lilith is highly knowledgeable about society and travels a lot, making her a natural guide of sorts for Siella. A magic user and a highly trained animal would also make good additions to bardic performances.

Siella and Cerim Treascair's halfling magus: Siella's druidic circle is suspicious of arcane casters, so there's very little in common here.

Siella and Ironbite's undine hunter: A couple of good points here; both have a connection to nature-based magic and both have a background as hunters and archers.

Gerhardt/Gars and Caladur: Both have a background as healers, and thus share some commonalities in that area. Caladur's interest in studying different types of magic could draw him to Gerhardt/Gars.

Gerhardt/Gars and Audien: Not a lot of material for connections, though an attempt to reform a troubled soul and a need for a bodyguard could provide a potential reason for Gerhardt/Gars to bring Audien along.

Gerhardt/Gars and Lilith: One of the better ones; a bard can act as a good covert investigator for someone who wants to find out what corrupt priests have been covering up.

Gerhardt/Gars and Cerim Treascair's halfling magus: I can't see a lot of good reasons for there to be any connections here.

Gerhardt/Gars and Ironbite's undine hunter: Aside from a philosophical curiosity on the cleric's part about the Elemental Planes, I can't come up with much these two would have in common. The two are both from rich families, though, so at least that's something.

Caladur and Audien: Both are outcasts in some manner, so there's some solidarity there. On the other hand, elves and dwarves rarely get along.

Caladur and Lilith: Caladur's interest in different types of magic and about humans in general makes a connection with the bard possible. As before, a magic user would be able to help a bard's performances.

Caladur and Cerim Treascair's halfling magus: Same as with Audien, except now both are arcane casters as well as outcasts and there's no elf/dwarf baggage. A lot of potential for common goals, and the two could well have been traveling companions for a while.

Caladur and Ironbite's undine hunter: Again, not a lot to work with here, but a planetouched character could attract attention from someone curious about how different types of magic work.

Audien and Lilith: Really not seeing a lot of good potential here. Bards and monks tend to be opposites in a lot of ways.

Audien and Cerim Treascar's halfling magus: Both outcasts with rather violent tendencies. Could well be out for vengeance together, and potentially recruitable by the rest of the party on work-release from whatever prison they inevitably wind up in.

Audien and Ironbite's undine hunter: Maybe, maybe not. Nothing either positive or negative jumps out at me.

Lilith and Cerim Treascair's halfling magus : Both wanderers relying on luck and on magic to get along in life, and the usual contributions of a magic user to a bardic performance should be mentioned.

Lilith and Ironbite's undine hunter: Again, nothing either positive or negative would strike me here. This will likely change once the latter character gets a background written, though.

Cerim Treascair's halfling magus and Ironbite's undine hunter: See above.

Is there a lawful Khorne equivalent in Pathfinder?

Gorum seems to be the closest to Khorne among the major deities, but he's chaotic.

EDIT: Changed names for Audien and Lilith.
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 16, 2014, 11:43:22 pm
Holy shit you guys are awesome.

Unfortunately, today has been an awful day for me, even though it's ending with smiles (hopefully).  Blah blah blah, excuses.  I'll get to updating the OP probably in the morning after I've had some coffee or some shit.
Title: Re: FQA D&D/Pathfinder Game
Post by: Eiki-mun on September 16, 2014, 11:47:41 pm
Magus, you and Random are awesome, from what I've seen most recently at least. I'm just doing my best to fill in a blank or two.
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 16, 2014, 11:58:04 pm
Is there a lawful Khorne equivalent in Pathfinder?

http://pathfinderwiki.com/wiki/Category:Lawful_evil_deities

Gonna be hard to find a lawful equivalent of a chaotic god but here's some a list of lawful evil deities.  I think.  I didn't actually look at each of them.

Magus, you and Random are awesome, from what I've seen most recently at least. I'm just doing my best to fill in a blank or two.

Heh, I'm hoping that I'm not too exuberant.

It's been a long time since I've played Pathfinder, and I've been wanting to for almost as long.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 17, 2014, 12:05:49 am
Magus, you and Random are awesome, from what I've seen most recently at least. I'm just doing my best to fill in a blank or two.

Thank you, but I still have a lot to learn. And like Magus, I've been out of the loop for almost a year now and am really eager to get back into the game.
Title: Re: FQA D&D/Pathfinder Game
Post by: Mechtaur on September 17, 2014, 04:22:57 am

Gerhardt/Gars and Ironbite's undine hunter: Aside from a philosophical curiosity on the cleric's part about the Elemental Planes, I can't come up with much these two would have in common. The two are both from rich families, though, so at least that's something.

A possibility of connection of the families becoming business familiar with eachother through the curiosity?

IE: A merchant family looking into utilizing elemental materials becoming partners for the sake of business.


All in all, good show on the connections.
Title: Re: FQA D&D/Pathfinder Game
Post by: Second Coming of Madman on September 17, 2014, 06:57:12 am
Hooray for Moloch worship and all! So, should I burn 10 children to death in worship of my dark god or 20 children in worship of my dark god? Or, joy of all joys, 30 children.

Oh, and my Dwarven monk is named Audien.
Title: Re: FQA D&D/Pathfinder Game
Post by: Svata on September 17, 2014, 12:30:50 pm
Damn, I picked a bad time to be away for a week. Only skimmed to this point, but I saw PBP, and, as I doubt this forum has a dice-roller built in, might I point you to Myth-weavers (http://www.myth-weavers.com), as theirs does? They even have sheets there you can use. The PF sheet is kinda iffy on saving, so use the one in the sheets alpha. Also, if anyone is interested, I could run a second game, in 3.5, once I get done with the one of the two I'm running (one there, on on Giantitp), or one of the two (hopefully soon to be three) I'm playing in. I'm comfortable with whatever power level you want, but I already know the adventure I'll run. Its a sequel of sorts to the one I'm running on M-W now, both of which I brewed up myself.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 17, 2014, 01:37:01 pm
Damn, I picked a bad time to be away for a week. Only skimmed to this point, but I saw PBP, and, as I doubt this forum has a dice-roller built in, might I point you to Myth-weavers (http://www.myth-weavers.com), as theirs does? They even have sheets there you can use. The PF sheet is kinda iffy on saving, so use the one in the sheets alpha. Also, if anyone is interested, I could run a second game, in 3.5, once I get done with the one of the two I'm running (one there, on on Giantitp), or one of the two (hopefully soon to be three) I'm playing in. I'm comfortable with whatever power level you want, but I already know the adventure I'll run. Its a sequel of sorts to the one I'm running on M-W now, both of which I brewed up myself.

Sounds good to me, although I may not personally take part in two games at once. I'm also a Giantitp member, going by Dire Moose on there.
Title: Re: FQA D&D/Pathfinder Game
Post by: Svata on September 17, 2014, 01:46:23 pm
I'm of the same name there as here, and am Karfsma778 on Myth-weavers.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 17, 2014, 02:57:41 pm
Svata, in the event that I should have to take over as the game's primary DM in the future (which is a possibility at this point), would you be able to run my character?

EDIT: No, the campaign will happen regardless of what goes on. There is absolutely no need to panic.
Title: Re: FQA D&D/Pathfinder Game
Post by: Svata on September 18, 2014, 03:04:46 pm
Sure. I'd justneed an idea of the characterization you're going for.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 18, 2014, 03:14:58 pm
Sure. I'd justneed an idea of the characterization you're going for.

My character sheet, including relevant background information, can be found here (http://fqa.digibase.ca/index.php?topic=6012.msg247035#msg247035) if it becomes necessary.
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on September 18, 2014, 05:22:38 pm
We doing this here or we gonna invade that other board?
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 18, 2014, 06:58:35 pm
I don't think there's much of a need to hold this on a different forum. The only issue appears to be the lack of a virtual dice roller here, but I suspect most of those playing here have their own dice and if anyone doesn't, there's the True Random Number Generator (http://www.random.org/) and similar sites.
Title: Re: FQA D&D/Pathfinder Game
Post by: Svata on September 18, 2014, 08:08:27 pm
Well, there is no way to verify results from those, though.
Title: Re: FQA D&D/Pathfinder Game
Post by: Eiki-mun on September 19, 2014, 02:18:45 am
I figured we'd be operating in good faith. Of course, I'm fine either way, but I've got four sets of dice that are feeling kinda neglected.
Title: Re: FQA D&D/Pathfinder Game
Post by: Askold on September 20, 2014, 08:41:37 am
Dang, I completely forgot about this discussion and found it accidentally. (Since I rarely browse this part of FQA.)

If I didn't live on a different timezone I might try to shoe into the rp.
Title: Re: FQA D&D/Pathfinder Game
Post by: Svata on September 20, 2014, 08:50:57 am
But that's the best part of Play-By-Post. You post when you can, no synchronization of schedules necessary.
Title: Re: FQA D&D/Pathfinder Game
Post by: Askold on September 20, 2014, 03:16:16 pm
Now I would need an idea for a character.

My fallback would be a Kobold Bard (Because Kobolds/Cutebolds are fun and I would like a character that can do talking and mainly supports the party in many ways. Also, the motivation of "I want to travel the world and joined you guys to write a good song about this adventure" is always fun.) but there already is one bard in the group and I'm not sure a Kobold would fit in.

I'm going to read up a bit but I'll try to see if some class is missing/needed or simply make another fighter who serves as another hired sword/bodyguard after being disgracefully thrown out of / deserting from a local army. (Shield and mace/warhammer would be the most likely fighting style.)
Title: Re: FQA D&D/Pathfinder Game
Post by: Cerim Treascair on September 20, 2014, 03:55:26 pm
I'm a halfling magus.  I don't think you'd have any issue being a Kobold.
Title: Re: FQA D&D/Pathfinder Game
Post by: Zygarde on September 20, 2014, 05:53:35 pm
Plus two bards I think can fit since I think I'm more geared towards buffs and you can fill in a spot that isn't that.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 20, 2014, 07:20:46 pm
I wonder if it might be better to start a second campaign. Eight players really is a lot for one party.

Also, how close is the campaign to starting? I believe we still need character sheets from everyone except Magus, Eiki-mun, and myself, but is there anything required beyond that?
Title: Re: FQA D&D/Pathfinder Game
Post by: Dr. Weird on September 20, 2014, 08:13:26 pm
Well, there is no way to verify results from those, though.
I figured we'd be operating in good faith. Of course, I'm fine either way, but I've got four sets of dice that are feeling kinda neglected.
I don't think there's much of a need to hold this on a different forum. The only issue appears to be the lack of a virtual dice roller here, but I suspect most of those playing here have their own dice and if anyone doesn't, there's the True Random Number Generator (http://www.random.org/) and similar sites.

There are some forum pbps on some other forums I frequent;  this site is popular with some of them:

http://www.invisiblecastle.com/

It allows you to store die rolls and post them as a url for verification, I gather.  It might be worth checking into.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 21, 2014, 10:19:47 am
OK, so here's the deal. I was told by Mechtaur a while ago that he may have to cancel DMing because of IRL issues, and since I haven't heard anything from him regarding the game since then, I'm going to wait one more week until the 28th. If there are no further instructions by then, I will assume control.

If this should happen, I already have some idea of what I want to do, and will be setting the campaign in Pathfinder's default world of Golarion.

EDIT: It would also be helpful if Madman, Cerim Treascair, Zygarde, Ironbite, and Askold would complete their character sheets by then so we could proceed straight to the campaign. As I would not be taking over mid-campaign, I would not need anyone to run my character.
Title: Re: FQA D&D/Pathfinder Game
Post by: Zygarde on September 21, 2014, 10:59:44 pm
I put as much as I could onto my old post so look at that if you want my charterer sheet also tell me if I did anything wrong and what else I need to add to it.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 22, 2014, 12:43:10 am
I put as much as I could onto my old post so look at that if you want my charterer sheet also tell me if I did anything wrong and what else I need to add to it.

Looks like a very good start; you've covered all the basic stuff. You may want to include the rest of the stuff that Magus, Eiki-mun and I did as well, as that gives the pre-calculated stuff for attacks, saves, etc. at a glance.

Also, for your skill points, bards get six skill points plus intelligence modifier and the extra human skill point, so you should have nine skills instead of three. The ones you have are good, and I'd strongly recommend both Perception and Stealth be kept at maximum. You'll definitely want a number of Knowledge skills too, particularly in areas the other characters don't have.

EDIT: Thank you; that is a very good skill selection.
Title: Re: FQA D&D/Pathfinder Game
Post by: Second Coming of Madman on September 22, 2014, 08:15:14 pm
I'll get back to work.

What else do I need, besides a revised point buy? Which would be:

STR 18, DEX 8, CON 12, INT 12, WIS 8, CHA 9
Title: Re: FQA D&D/Pathfinder Game
Post by: Eiki-mun on September 22, 2014, 08:58:49 pm
Looks like a pretty good build if you want 20 STR (since I assume you'll be picking a race with a racial bonus to STR). The question is if you want DEX that low, though. I know there's quite a few skills you might find you want that require 13 DEX. Just something to consider.
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 22, 2014, 10:44:35 pm
I'll get back to work.

What else do I need, besides a revised point buy? Which would be:

STR 18, DEX 8, CON 12, INT 12, WIS 8, CHA 9

Aren't you a Monk, or did you change that when I wasn't looking?

Monks need both dexterity and wisdom to help boost their AC, and Monks use Wisdom for some of their abilities, too.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 22, 2014, 11:07:56 pm
I'll get back to work.

What else do I need, besides a revised point buy? Which would be:

STR 18, DEX 8, CON 12, INT 12, WIS 8, CHA 9

You've posted your stats, background, and equipment so far. You'll still need skills, feats, and traits, as well as the information on combat and saves. In addition, it would be helpful to gather all of that into one post for quick reference.

I agree with the point about your stats. You definitely should have more Wis and Dex. Both give bonuses to a Monk's AC, and Wisdom is essential for getting ki points. Also, you already do 1d6 unarmed damage; the spiked gauntlet is unnecessary. (Unless you were hoping to use that to increase your damage to 1d8, which might be allowable)

As an aside about what sort of dark god you might be worshipping in your backstory, if Mechtaur doesn't return (to be honest, I'm kind of doubtful he will, but I will still gladly step aside if he does despite posting all this background info) and we do my Golarion campaign, there is a decent number of Asmodeus worshippers in the setting which will be involved in the campaign quite a bit.

Actually, you all may want to read up on the setting in the Pathfinder Wiki; there's some good potential background info there. The campaign would begin in the city of Magnimar in the region of Varisia.

EDIT: I have modified one element of the setting for this campaign; in this campaign the Hold of Belkzen is inhabited by goblinoids instead of orcs.
Title: Re: FQA D&D/Pathfinder Game
Post by: Eiki-mun on September 23, 2014, 12:07:27 am
Magnimar, huh? I did a bit of looking and now I'm wondering if it's okay for my character's family (who he's independent from, but likely still talks to frequently) to have a house in the Marble District. I've previously mentioned his noble ancestry after all, and he himself would be based wherever the temple to Sarenrae is (I'm still trying to figure this part out). Just doing some more, ah, filling in, and it seems reasonable for there to be a noble Schwarz family in the Marble District, right?

EDIT: Okay, the Pathfinder wiki needs to get some consistency. In the main article of Magnimar, it's mentioned that there's a temple to Sarenrae, and phrased in such a way that it implies the temple is active. However, in the specific article about the Shrine to Sarenrae, the place in question is abandoned, driven out by thugs. Which is it, Wiki? Is the place active, or abandoned?
Title: Re: FQA D&D/Pathfinder Game
Post by: Mechtaur on September 23, 2014, 02:40:09 am
Hey, everyone. I figured I should make a formal announcement, part here and part in the "temp gone" thread. I'm not going to be around much for a while. I'm just going through a bit much to be able to commit the time to the game that I would have liked to.

Sorry, everyone.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 23, 2014, 07:53:26 am
Understood, Mechtaur. I'm sorry things didn't work out for you and hope the situation improves.

OK, now that it's official, I can add more details.

The situation at start of game is that in response to Cheliax becoming more expansionist and strengthening ties to Magnimar's rival city-state Korvosa, Magnimar has signed a defensive pact with Taldor after deposing its previous Lord Mayor and installing a new (and more competent) one, a powerful mage named Devis Thrane with ties to the Taldan nobility. In preparing for a potential Chelaxian conflict, Thrane has begun an investigation of the long-lost empire of Thassilon in hopes of accessing some of its ancient magic.

Your characters have been hired to infiltrate Korvosan territory to retrieve an artifact known as the Emerald Crown, plundered from Thassilon in its later days and thought to lie somewhere within the Bloodsworn Vale.

If nobody has any objections, I would actually like to start the campaign with your characters at level 2 with the appropriate starting gold of 1000 gp (but no one item over 500 gp), as at level 1 it's very difficult to use some of the more interesting monsters.

This campaign isn't going to be entirely Pathfinder either; I'm still new to the system and will be using some hastily-converted 3.5 stuff as well.

EDIT: In response to Eiki-mun's question, your character's family can have a house in the Marble District, and the temple of Sarenrae will be active. Note that a major concern for you is that Taldor has actually outlawed the worship of Sarenrae, leading to concerns that Magnimar may be placed under the same restrictions in the future.
Title: Re: FQA D&D/Pathfinder Game
Post by: Second Coming of Madman on September 23, 2014, 08:20:43 am
Looks like a pretty good build if you want 20 STR (since I assume you'll be picking a race with a racial bonus to STR). The question is if you want DEX that low, though. I know there's quite a few skills you might find you want that require 13 DEX. Just something to consider.

Thanks, I'll work on a new build.
Title: Re: FQA D&D/Pathfinder Game
Post by: Svata on September 23, 2014, 09:03:03 am
Since you offered me the chance to take over your character in the case you became DM, which has now happened, Random, I would like to know if I may make alterations to her. Also, later today, I could link a Google docs character sheet template I have, so as to afford the standardization of character sheets. It was originally 3.5, and I cant get rid of the logo in the upper right corner of sheet 1, but I can edit it to PF quite easily.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 23, 2014, 11:12:07 am
Sure, unless you'd rather make your own character. The main reason I asked was in case I took over mid-campaign, so there's really no need for her to even be in the campaign, but if you'd like to play her please go ahead and alter her as you see fit.

EDIT: In order to make her background more setting-specific, I should specify that she's from the Mierani Forest (http://pathfinderwiki.com/wiki/Mierani_Forest).

One more thing: I have no experience running play-by-post games, so I'd appreciate all the help you could give me on that.
Title: Re: FQA D&D/Pathfinder Game
Post by: Svata on September 23, 2014, 12:04:05 pm
I would make a new character, but elf druid is good enough, and, as I'm moving next week, my choices are this, or haul out my elven ranger I made for a one-shot with my cousin a year ago. Druids are generally better than rangers in every way concievable, so I'll just use her. I'll likely tweak things like skills and feats, and may alter ability scores slightly, but not much, especially given the changes to wildshape PF introduced.

The biggest thing different from a live game , at least on the DM side, is that it gives you more time to react to unexpected moves by the players, and adjust accordingly. Also, find a map software you like, or resort to ascii maps. You'll need 'em.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 23, 2014, 03:22:28 pm
Actually, I don't know about the 2nd-level thing. Would eight level 1 characters be equivalent to four level 2 characters? I think so.

EDIT: Yes, keep what you have. The game will begin when all characters are ready.
Title: Re: FQA D&D/Pathfinder Game
Post by: Eiki-mun on September 23, 2014, 05:01:25 pm
Actually, I don't know about the 2nd-level thing. Would eight level 1 characters be equivalent to four level 2 characters? I think so.

EDIT: Yes, keep what you have. The game will begin when all characters are ready.

All things considered, eight level 1 characters would likely be more than equal to four level 2 characters. That said, however, there are things like armor class of monsters to consider. I doubt it'll make a difference for just one level, but even a thousand level 1 rangers wouldn't be able to take down a level 20 monster.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 23, 2014, 05:51:50 pm
Test of ASCII map:

|S|T|_|_|_|O|
|_|_|G|_|O|_|
|C|_|T|_|T|O|
|_|T|_|T|_|_|
|_|L|_|_|_|T|

T=tree
O=orc
C=Caledur
G=Gerhardt
L=Lillith
S=Siella

Edit: Hmmm. Characters aren't fixed width here. I'll have to find some other way of doing this.
Further Edit: OK, switching to Courier did it.
Title: Re: FQA D&D/Pathfinder Game
Post by: Eiki-mun on September 23, 2014, 06:20:24 pm
EDIT: In response to Eiki-mun's question, your character's family can have a house in the Marble District, and the temple of Sarenrae will be active. Note that a major concern for you is that Taldor has actually outlawed the worship of Sarenrae, leading to concerns that Magnimar may be placed under the same restrictions in the future.

All the more reason to send a cleric into the region. If the worship of Sarenrae is outlawed, then there's going to be a sure dearth of established healers and clerics in the region, which is all the more reason for the Temple of Sarenrae in Magnimar to send an able cleric like "Gars" into the region, preferably with guards to defend himself from officials. It'll be tougher, since he won't be able to rely on family connections, of course. However, this also provides him and his group with an able cover story as to why they're there. Sure, it's still illegal, but it's less likely to get them executed than something like, say, searching for ancient magics to use against Korvosa.

All of this is of course assuming that Gerhardt remains the party leader, though his true identity will still likely be concealed to most if not all of the party.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 23, 2014, 11:05:02 pm
EDIT: In response to Eiki-mun's question, your character's family can have a house in the Marble District, and the temple of Sarenrae will be active. Note that a major concern for you is that Taldor has actually outlawed the worship of Sarenrae, leading to concerns that Magnimar may be placed under the same restrictions in the future.

All the more reason to send a cleric into the region. If the worship of Sarenrae is outlawed, then there's going to be a sure dearth of established healers and clerics in the region, which is all the more reason for the Temple of Sarenrae in Magnimar to send an able cleric like "Gars" into the region, preferably with guards to defend himself from officials. It'll be tougher, since he won't be able to rely on family connections, of course. However, this also provides him and his group with an able cover story as to why they're there. Sure, it's still illegal, but it's less likely to get them executed than something like, say, searching for ancient magics to use against Korvosa.

All of this is of course assuming that Gerhardt remains the party leader, though his true identity will still likely be concealed to most if not all of the party.

Taldor is the empire that is allied to Magnimar at the moment and which has outlawed the worship of Sarenrae. Cheliax is the enemy nation with ties to Korvosa. Although Cheliax is mostly tied to worshipping Asmodeus (whom Sarenrae and her followers distrust), they have no specific quarrel with Sarenrae. On the other hand, the current higher-ups in Magnimar favor religious freedom and do not wish to join Taldor in outlawing Sarenrae worship, but if they need to rely more on Taldor's help in the future they may have to.

EDIT: OK, I went and read more on it. Apparently, Paizo has gone back and forth on the "Sarenrae banned in Taldor" thing, from "All Sarenrae worshippers must die!" to there being actual temples of Sarenrae in Taldor. It mostly seems to stem from Sarenrae being the favorite deity of Taldor's main rival empire, Qadira.

For the purposes of this campaign, I'm going to treat it sort of like Christianity in pre-Constantine Rome: generally tolerated, occasionally persecuted depending on who happens to be in charge at the time, but somewhat distrusted by the general population. And a lot of elements within the Church making ridiculous claims about oppression even when there is none (not that that's changed). So in Magnimar, the worship of Sarenrae isn't likely to be affected by the new Taldan regime, but the church is still throwing a fit about it regardless.

Your reasoning is still valid, though. A region where most people worship an evil deity would have few clerics who specialize in healing.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 25, 2014, 10:12:24 am
I'd like to start this campaign by the beginning of October, but we're still waiting on a number of people. The following is where we're at right now.

Magus/Caledur: Complete
Eiki-mun/Gerhardt: Complete
Zygarde/Lillith: Complete
Svata/Siella: Complete
Madman/Audien: Stats being revised, still need skills, feats, traits
Cerim Treascair/Halfling Magus: Still need skills, feats, traits, equipment
Ironbite/Undine Hunter: Still need skills, feats, traits, equipment, background
Askold/Kobold Bard: Still need everything
Title: Re: FQA D&D/Pathfinder Game
Post by: Askold on September 25, 2014, 10:43:32 am
I think I'm going to skip this game after all. I might join for the next one (if there is one) but I'm not familiar enough with Pathfinder to join right now.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 25, 2014, 11:23:22 am
Sorry to hear that. I look forward to playing with you next time.

OK, that leaves Madman, Cerim, and Ironbite.
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 25, 2014, 05:52:39 pm
I'll try to get ahold of Cerim sometime today.
Title: Re: FQA D&D/Pathfinder Game
Post by: Second Coming of Madman on September 25, 2014, 06:37:27 pm
So, how many feats can one take? In addition, are traits racial or just general?
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 25, 2014, 06:58:05 pm
http://www.d20pfsrd.com/classes/core-classes/monk

http://www.d20pfsrd.com/traits#TOC-Gaining-Traits

Also, you can take a feat every odd level, in addition to any bonus feats.  So... 1, 3, 5, 7, etc.

Oh, and if you're human, you have an extra bonus feat at first level.

Are you really sure you want to be playing a Monk?  Monks are NOT an easy first character.

EDIT:

I talked to Cerim.  He's pretty exhausted so he's going to be sitting things out for awhile.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 26, 2014, 12:02:22 am
Thank you, Magus.

As for monks, I'd treat Intelligence and Charisma as dump stats and keep everything else at a moderately high level. With 25 points to spend, you can easily get a 14-16 in all the other stats without much effort, especially considering dwarves get Con/Wis bonuses and the only penalty is Charisma.

With regards to Cerim and Askold, if you find you'd like to join in later, it's fairly easy to introduce new characters mid-plot so no worries.

Some house rules, changes, and other things to note:

As mentioned before, I have changed one aspect of Golarion. The Hold of Belkzen is inhabited by goblinoids instead of orcs.

No resurrection spells. The social implications of being able to reverse death are rather difficult to really think through, and I'd rather not try. On the other hand, Pathfinder is already generous with the dying rules and I'll take it a step further. You're not dead until your hit points drop to -10 - your Fortitude save bonus instead of using just your Constitution score. This is probably going to have more objections to it than any other change, so I'm willing to take suggestions on how resurrection could be handled.

Anyone whose character dies may create a new character at the same level as the dead one (including XP) without any penalties.

All dragons above Wyrmling stage are at least Large size.

Two classic dungeons from the Gygax era will show up in this campaign, converted to work with the current setting (and to be considerably less sadistic than the originals were).

EDIT: Removed some proposed changes.
Title: Re: FQA D&D/Pathfinder Game
Post by: Eiki-mun on September 26, 2014, 01:51:16 am
As near as I can tell, the Church of Sarenrae has a rather informal heirarchy, with local churches designed around a family, with a Father and Brothers. So similar to a monastic order, really. In that sense, I would imagine given his noble birth and wealthy parents, Gerhardt would likely be the Father of the Church of Sarenrae in Magnimar, though he'll obviously be "taken ill" with some mysterious and lengthy, but non-lethal illness. The Brothers of Sarenrae in Magnimar would be in on the ruse, of course, though anyone outside of the church itself would not likely know that Brother Gars is Father Gerhardt. There is one small problem, though, that I might have to change my backstory for: As near as I can tell, the Church of Sarenrae doesn't seem to have a central authority beyond this Father/Brother system. So I'm going to ask if there's something I missed, and the Church has a central authority for someone like Gerhardt to report findings to.

Sorry about prattling on about what probably seems inconsequential, but I want to get all the wrinkles ironed out.
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on September 26, 2014, 03:07:38 am
Shit...someone remind me of the rules now?

Ironbite-kinda been busy.
Title: Re: FQA D&D/Pathfinder Game
Post by: Second Coming of Madman on September 27, 2014, 12:08:58 pm
You're right, Magus. Maybe I don't want to be a Monk. After all, the backstory of Audien is pretty much interchangeable between each of the cores except Paladin unless we're going with Blackguards. I'll reroll for a caster, then.

Oh, and I'm going for Second Tongue and Unseen but Not Undone for traits. Feat-wise, I guess Point Blank Shot and Sorcerous Strike.

Bloodline is Aberrant, as it just seems right for I'm going for.


Now, you're most likely wondering why my strength and wisdom are merely 3 points away. I'll tell you why. I'm planning to use a more medium range oriented build than most would expect, thus why the stats are so close. In addition, I chose a higher Charisma than normal for the purposes of the good old Acidic Ray being a bit more...usable.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 27, 2014, 07:00:36 pm
You're right, Magus. Maybe I don't want to be a Monk. After all, the backstory of Audien is pretty much interchangeable between each of the cores except Paladin unless we're going with Blackguards. I'll reroll for a caster, then.

Oh, and I'm going for Second Tongue and Unseen but Not Undone for traits. Feat-wise, I guess Point Blank Shot and Sorcerous Strike.

Bloodline is Aberrant, as it just seems right for I'm going for.

  • STR 13
  • DEX 8
  • CON 14
  • INT 10
  • WIS 18
  • CHA 8

Now, you're most likely wondering why my strength and wisdom are merely 3 points away. I'll tell you why. I'm planning to use a more medium range oriented build than most would expect, thus why the stats are so close. In addition, I chose a higher Charisma than normal for the purposes of the good old Acidic Ray being a bit more...usable.

Good, but I'd switch Strength and Dexterity around. As a primary caster, you're not likely to get into melee combat too often, and a higher Dexterity will both give you better AC and better aim with spells that require attack rolls.
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 27, 2014, 07:30:42 pm
Yeah, pretty much.

AC is actually kind of important in Pathfinder.  Having +1 to AC from having 13 dexterity, --

Wait why do you have 18 Wisdom?  Aren't you a Sorcerer (assuming so because of Aberrant Bloodline)?  Shouldn't that be 18 Cha?

I'm... confused.
Title: Re: FQA D&D/Pathfinder Game
Post by: Second Coming of Madman on September 27, 2014, 07:55:02 pm
Yeah, pretty much.

AC is actually kind of important in Pathfinder.  Having +1 to AC from having 13 dexterity, --

Wait why do you have 18 Wisdom?  Aren't you a Sorcerer (assuming so because of Aberrant Bloodline)?  Shouldn't that be 18 Cha?

I'm... confused.

*Head-desk*

Oh, shit. Forgot that Wisdom was dump stat as contrasted to the Wizard. Alright, back to reroll for what should hopefully be the last time. Now, apply Dwarven racial bonuses and disadvantages...

STR 8

DEX 14

CON 17

INT  10

WIS 10

CHA 14

There we go. Now, onto gear. WOOT! 70 gold, bitches!

Padded Armor, 5 GP
Backpack, 2 GP
Common Lamp, 1 GP
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 27, 2014, 08:21:43 pm
You're only going to be able to cast up to 4th level spells as a Sorcerer with 14 charisma, not to mention that your spells will have a hard time sticking.

Might want to pick a different race for a Sorcerer.  Like, uh... gnome!  Gnome would work for you.

With the exact same stat spread, you would have 17 Con and 18 Cha.

Albeit 6 Strength.

Still, though, 14 Charisma is just WAY too low for a Sorcerer's most important stat.
Title: Re: FQA D&D/Pathfinder Game
Post by: Svata on September 27, 2014, 09:04:25 pm
Yeah, your casting stat is generally your most important one, unless you plan on gishing or buffing, in which case as long as you can get a 19 by 18th level (including boosts from items), you're good. Though higher is still better in those cases, as more bonus spells/day is better.
Title: Re: FQA D&D/Pathfinder Game
Post by: Second Coming of Madman on September 27, 2014, 09:30:37 pm
Gnome it is, then.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 27, 2014, 11:00:15 pm
If you want to be a dwarf, you can be a dwarf. With point buy, you can just take some points off of Wisdom (a dump stat for sorcerers, and one that dwarves get extra points in) to boost Charisma.
Title: Re: FQA D&D/Pathfinder Game
Post by: Second Coming of Madman on September 27, 2014, 11:18:08 pm
If you want to be a dwarf, you can be a dwarf. With point buy, you can just take some points off of Wisdom (a dump stat for sorcerers, and one that dwarves get extra points in) to boost Charisma.

Well, to the reroll for the last goddamn time.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 28, 2014, 12:17:51 am
A little late, but there's a good point buy calculator to be found here (http://webpages.charter.net/tedsarah/Pathfinder/utilities/pointBuyCalc.htm).

With that, I was able to obtain the following stats for a potential dwarven sorcerer.

STR 10
DEX 14
CON 16
INT 10
WIS 10
CHA 16
Title: Re: FQA D&D/Pathfinder Game
Post by: Svata on September 28, 2014, 12:42:19 am
Revised stats for Siella

STR: 10
DEX: 12
CON: 12
INT: 15
WIS: 18
CHA: 10
Title: Re: FQA D&D/Pathfinder Game
Post by: Second Coming of Madman on September 28, 2014, 02:07:27 pm
A little late, but there's a good point buy calculator to be found here (http://webpages.charter.net/tedsarah/Pathfinder/utilities/pointBuyCalc.htm).

With that, I was able to obtain the following stats for a potential dwarven sorcerer.

STR 10
DEX 14
CON 16
INT 10
WIS 10
CHA 16
I'll take it!
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 28, 2014, 02:39:34 pm
Revised stats for Siella

STR: 10
DEX: 12
CON: 12
INT: 15
WIS: 18
CHA: 10

OK, with the extra Intelligence you get one more bonus language and one more skill point.
Title: Re: FQA D&D/Pathfinder Game
Post by: Svata on September 28, 2014, 05:03:46 pm
Yeah. Thinking Sylvan for the language, as it is both a druid-y and elf-y choice. May go with an elemental language, though, in which case I'll go Auran. Would one be particularly preferred by anyone for me to take/not take? Sorry, used to playing humans who haven't got (IMO) silly restrictions onthe languages they can start with.
Will go with Sylvan and grab Auran at a later point with skill points. Or a use-activated item of Tongues. Depends on wealth.
 
Further stats:

HP: 1d8+1+1 (10)

AC 14 (10+2 (leather)+1 (dex)), Touch 11, Flat-Footed 13

Skills (incl stat/class skill bonuses are as follows)

Handle Animal +4
K. Geography +6
K. Nature +6
Perception +10
Spellcraft +6
Survival +10


Just as a note, I will attempt to play at the same optimization level as the rest of the group, though if we start getting the shit kicked out of us, gloves will come off, every hold will be unbarred, and all stops will be pulled. Shenanigans may ensue. That is, if I am capable of doing things to help. Wish we were even slightly higher level so I could have a Feather Token: Tree or two. Instant trees can almost always help if you think about it enough.
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 28, 2014, 05:30:27 pm
Actually, I think being a Druid means you just automatically know Sylvan and Druidic regardless of your intelligence.
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on September 28, 2014, 05:55:19 pm
Trublag did.
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 28, 2014, 05:56:56 pm
Trublag did.
Did what?
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 28, 2014, 09:04:34 pm
Actually, I think being a Druid means you just automatically know Sylvan and Druidic regardless of your intelligence.

Druidic yes, Sylvan no.

Also, forgot to mention my policy on critical fumbles: When a natural one is rolled, it is confirmed if the following confirmation roll indicates that the attack missed. If confirmed, you provoke an attack of opportunity from everything within melee range. I do not have a critical fumble rule for ranged weapons.
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on September 28, 2014, 09:37:06 pm
Trublag did.
Did what?

Get druidic and sylvan as auto languages
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on September 28, 2014, 09:59:32 pm
Actually, I think being a Druid means you just automatically know Sylvan and Druidic regardless of your intelligence.
Druidic yes, Sylvan no.

Ah yeah, you're right.  It's just an option for a bonus language that's added in.  Thanks.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 28, 2014, 11:39:25 pm
Thoughts on setting-specific character backgrounds:

Caledur and Siella: Probably from the Mierani Forest, where most of Varisia's elves live. The humans that Caledur interacted with would likely have been from areas under Riddleport's influence, as it is the closest human settlement.

Gerhardt: As Eiki-mun mentioned, likely a high-ranking priest of Sarenrae from Magnimar's Marble District.

Lillith: Could be from anywhere, really, and probably travels quite a bit.

Audien: The main dwarven stronghold in Varisia is Janderhoff, likely the community from which he has been exiled. As a follower of a dark god, he would probably be more accepted near Korvosa than anywhere else, or Riddleport. The more shadowy parts of Magnimar would work as well.

Aven: Probably from Tolguth or a similar isolated volcanic tropical valley in the Realm of the Mammoth Lords.
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on September 29, 2014, 12:45:58 am
I'll probably be switching things up.  Still be a Hunter but not so sure what I'll be playing now.

Ironbite-just need an updated character creation ruleset btw.
Title: Re: FQA D&D/Pathfinder Game
Post by: Svata on September 29, 2014, 07:08:35 am
Actually, I think being a Druid means you just automatically know Sylvan and Druidic regardless of your intelligence.

Druidic is an automatic language. Sylvan is merely added to the list of languages you can start with.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on September 29, 2014, 09:50:29 am
I'll probably be switching things up.  Still be a Hunter but not so sure what I'll be playing now.

Ironbite-just need an updated character creation ruleset btw.

It's the same as before; I haven't changed the character creation rules.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on October 01, 2014, 10:28:28 am
As of October 1, the following still need to be completed before the game can begin.

Madman: Everything except stats and equipment

Ironbite: Everything except stats

Zygarde: Languages (sorry, forgot to mention that earlier)
Title: Re: FQA D&D/Pathfinder Game
Post by: Zygarde on October 01, 2014, 12:38:36 pm
Okay I took care of Languages tell me if I did it right or not.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on October 01, 2014, 12:47:17 pm
Okay I took care of Languages tell me if I did it right or not.

You automatically know Common, and you can learn a number of extra languages equal to your Intelligence modifier. So you get one more language besides Common and Elven.

Also, I'm waiving the "bonus languages depends on race" rule.
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on October 03, 2014, 02:16:54 am
AVEN THE HUNTER IS READY!

Ironbite-now to figure out how to convert to something I can copy/pasta outta Hero Labs.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on October 04, 2014, 11:10:26 am
Good work.

I'm currently working with Madman on building his character. I know it's taking a while, but this should be ready within a week. Thank you for your patience, everyone.

EDIT: Have now received Ironbite's character sheet; the best way to integrate his character into the campaign setting is probably to make him one of the tribal people from the isolated tropical valleys in the Tusk Mountains, Tolguth (http://pathfinder.wikia.com/wiki/Tolguth) being his most likely hometown.
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on October 06, 2014, 03:35:52 am
Damn...putting me near the Worldwound.

Ironbite-that's cold man.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on October 06, 2014, 02:25:51 pm
Damn...putting me near the Worldwound.

Ironbite-that's cold man.

That's also the only place in Golarion I know of that has dinosaurs. And you'll all be starting in Magnimar anyway, so don't worry about fighting high-level demons...yet.

Actually, it might be a good idea for all participants to establish whether or not they know each other, and how.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on October 09, 2014, 04:04:03 pm
As I reported earlier in the "I'll be gone temporarily" thread, I'm feeling sick and am not going to be able to do much here for the next few days or so. Please continue to work on your characters' backgrounds and fitting them into the campaign setting. Pathfinder Wiki is your friend.

Madman, please post your character status here in my absence; the other participants can advise you just as well as I have been.
Title: Re: FQA D&D/Pathfinder Game
Post by: Second Coming of Madman on October 09, 2014, 04:14:03 pm
Everything but Skills, Traits, Languages and Equipment is finished up.

I've chosen Sorcerous Strike for my first feat, so that's done.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on October 09, 2014, 09:33:32 pm
OK, so it seems that by the time I was well enough to log on and post that, it wasn't long before I was well enough to return full-time.

So, kind of a big fuss over nothing. I'm still not feeling too great, but not enough that I can't post here. The worst of it was mainly on Tuesday.

Oh, and good work, Madman.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on October 11, 2014, 12:55:16 pm
Considering that all characters are now complete or near-complete, I am setting a date of October 15th for the official beginning of the campaign, and will open an in-character campaign thread then. I am also putting the question of dice rolls to a vote. Should we go with the honor system or use an automated visible dice roller? You have until then to decide.
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on October 11, 2014, 02:35:10 pm
I'd prefer a visible dice roller system.

Ironbite-keeps people honest
Title: Re: FQA D&D/Pathfinder Game
Post by: Zygarde on October 11, 2014, 03:39:46 pm
Yeah visible is good with me  how are we gonna do it though?
Title: Re: FQA D&D/Pathfinder Game
Post by: Eiki-mun on October 11, 2014, 06:37:22 pm
I'm going to put in a vote for the honor system - I'm all right with either way, though.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on October 11, 2014, 09:23:53 pm
Yeah visible is good with me  how are we gonna do it though?

Invisible Castle (http://invisiblecastle.com/)'s dice roller is what we'd use. All rolls for your character would be listed under her name there and would be linked in your posts on the thread to the archives on the site.

I'm still wondering whether I as the DM should also have my rolls linked to the site. On the one hand, you'd know I was playing fair. On the other, there could be no fudging of rolls to save the PCs' lives.
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on October 12, 2014, 01:04:38 am
Only rolls I'd make public are opposition rolls and combat rolls.

Ironbite-but that's just me.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on October 13, 2014, 12:15:37 pm
Current Votes (4 needed for majority, I will break tie if it's 3/3):

Visible Rolls: 4 (Ironbite, Zygarde, Svata, Witchyjoshy)
Honor System: 1 (Eiki-mun)

Not Voted: Madman
Title: Re: FQA D&D/Pathfinder Game
Post by: Svata on October 13, 2014, 01:25:06 pm
I would like visible rolls. And I like the lack of fudging to save us. It's no fun if there's no risk.
Title: Re: FQA D&D/Pathfinder Game
Post by: Witchyjoshy on October 13, 2014, 02:58:23 pm
I'd actually prefer visible rolls myself.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on October 13, 2014, 03:59:08 pm
OK, we will be using visible rolls then.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on October 13, 2014, 06:00:28 pm
(Placed into separate post for clarity)

And one other thing: I tend to go for a more kick-in-the door action/adventure style of play, rather than a deep-immersion political maneuvering mystery type of game. So expect more dungeon crawling, combat, puzzle-solving, etc. in this game and less negotiating or investigating. I'm sorry if this style conflicts with certain character concepts, but there is room for it in this campaign if someone with better abilities in that area wants to serve as a co-DM. I'm afraid I'm just not very good at some play styles.

For example, I do have ideas about how a "corruption in the Church of Sarenrae" subplot could work in the campaign, but actually implementing it into the individual adventures I have no clue about. So until I can work with someone who has a better idea about implementing long-term behind-the-scenes stuff, I do not have a way of including a "corrupt church" plot even though one of the character backgrounds demands I include one.

And I could definitely use a co-DM for this, even if it means recruiting someone who's already playing.

EDIT: I guess I should say that I'm basically adapting a campaign I used several years ago to the Golarion setting that was not tailored to a specific group of characters, and that I should have discussed all this long ago.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on October 14, 2014, 10:54:29 pm
Ooh, one thing I didn't notice. I forgot to ask for Lillith's spells.

Oh, and Madman, when you're finally done, please post a full character sheet here and I'll add it to the game thread. Your character will randomly show up wherever the rest of the party happens to be.

EDIT: And it is begun!
Title: Re: FQA D&D/Pathfinder Game
Post by: Svata on October 15, 2014, 03:39:04 pm
Quote from: Description
Name: Siella
Gender: Female
Race: Elf
Class/Level: Druid 1
Size: Medium
Speed: 30 feet
Alignment: Neutral Good
Deity: None, the druids of this tribe revere nature itself rather than a particular deity.
Languages: Common, Elven, Druidic, Goblin, Auran
Age: 130
Height: 5'11"
Weight: 111 lbs
Hair: Black
Skin: Brown
Eyes: Green

Quote from: Core Information
Stats:
STR 10 (+0)
DEX 12 (+1)
CON 12 (+1)
INT 15 (+2)
WIS 18 (+4)
CHA 10 (+0)

HD: 1d8+1+1 (10 hp)

Armor Class: 15 (+1 dex, +4 Hide) touch 11, flat-footed 14
Armor Check penalty: 0

Initiative: +3

Base Attack: +0
Combat Maneuver Bonus: +0
Combat Maneuver Defense: 11
Fortitude Save: +3 (+2 base, +1 con)
Reflex Save: +1 (+1 dex)
Will Save: +6 (+2 base, +4 wis)

Attacks:
Longbow +3 ranged (1d8)
Club +0 melee (1d6)
Dagger +0 melee (1d4)

Special: Wild empathy, nature sense, elf traits

Quote from: Skills, Feats, Traits
Skills:
Handle Animal +4
Knowledge (geography) +6
Knowledge (nature) +6
Perception +10
Spellcraft +6
Survival +10

Feats:
Spell Focus (Conjuration)

Traits:
Warrior of Old (Elf, +2 initiative)
Sacred Touch (Faith, automatically stabilize dying creature with a touch)

The initiative boost given by Warrior of Old is due to her keen senses and years spent as a hunter and scout.
Sacred Touch is a trait inherently present in a minority of this particular elf population, usually manifesting shortly after puberty. All members of the tribe's druidic circle have it, and anyone who demonstrates it is seen as having been called to become a druid.

Quote from: Equipment
Club
Dagger
Longbow
20 arrows
Hide armor
Spell component pouch
47 gp

Quote from: Spells
0-level (DC 13): 3 usable at will/day
1st-level (DC 14): 2/day Entanglement, Mudball

Quote from: Animal Companion
Mountain Lion
Size: Medium
Speed: 40 ft.
Alignment: Neutral
Hit Dice: 2d8+2 (11 hp)
Abilities: Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Armor Class: 17 (+3 dex, +1 natural, +3 Studded Leather) touch 13, flat-footed 14
BAB/CMB/CMD: +1/+2/15
Attacks: Bite +2 melee (1d6+1) or claw +2 melee (1d6+1)
Full Attack: 2 claws +2 melee (1d6+1) and bite +2 melee (1d6+1)
Special Attacks: Rake (2 1d4+1 claw attacks while grappling)
Saves: Fort +4, Ref +5, Will +2
Skills: Stealth +6, Perception +6
Feats: Improved Natural Attack (claw)
Special: Link, share spells

Mountain lions are, on average, larger than leopards, but smaller than lions. Depending on the individual mountain lion, either set of stats could potentially apply. This one uses the "lion/tiger" stats rather than the "leopard/cheetah" stats, so it would be a large male.

Quote from: Background
(click to show/hide)

Compilation of updated stats to have copy-pasted.
Title: Re: FQA D&D/Pathfinder Game
Post by: Eiki-mun on October 15, 2014, 06:47:21 pm
I am currently engaged in getting ready to move right now. I should be able to post tonight though.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on October 31, 2014, 10:55:37 pm
One other thing I'm changing about the rules (and Zygarde, you'll like this): If you are attempting to disarm or trip someone with a weapon that is specifically designed for disarming or tripping, you do not provoke attacks of opportunity when doing so.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on November 08, 2014, 02:48:45 pm
It seems like the game thread has been pretty much dead for the last few days. Is something going on that I'm not aware of and do we even want to keep playing anymore?

I'd rather not have to keep forcing the plot, but if the players keep staying inactive for extended periods of time I feel like I have no choice. Will we continue the campaign or not?

I'm sorry if I sound insistent.

EDIT: Also, just because Svata has been busy recently doesn't mean you can't do things without him. Siella was never appointed party leader, after all.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on November 15, 2014, 09:15:21 am
I believe there was a suggestion earlier that if a player has not posted for a long period of time and his/her character is needed, the DM could decide to briefly run the character according to that character's established personality.

Therefore, I would like to implement this option. If it has been 48 hours since an absent player's character is absolutely needed (such as initiative in combat), the DM can choose to roleplay that character until the player returns or the combat/essential action is complete, whichever happens first.
Title: Re: FQA D&D/Pathfinder Game
Post by: Svata on November 15, 2014, 10:54:27 am
Sorry, I thouht I had posted last night, but in all my busy-ness I must not have.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on November 15, 2014, 10:56:56 am
Not a problem.
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on November 15, 2014, 08:31:08 pm
I'm all for the rule of if the players aren't here in 48 hours, GM goes ahead and acts in combat.

Ironbite-makes things go a bit faster.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on November 17, 2014, 09:10:17 am
OK, so now we have an even bigger problem than player inactivity.

We started with six players. Eiki-mun left early on, Madman's character has been sidelined (apparently as a deliberate action on his part), and now Witchyjoshy has left for unknown reasons (of which I was only informed by a PM from Cerim Treascair). I have tentatively asked Madman to play Caladur until Witchyjoshy returns.

The campaign was designed for at least four characters, and we're now left with three. Continuing on this basis is difficult enough as it is, and I cannot be sure that someone else won't suddenly decide to leave in the next few weeks. Remember, I'm only DMing because nobody else was able to do it.

I'm going to have to ask now whether we want to continue the game, and I will need at least four responses from people wanting to play before I can do so.
Title: Re: FQA D&D/Pathfinder Game
Post by: Zygarde on November 17, 2014, 12:31:59 pm
I still want to play.
Title: Re: FQA D&D/Pathfinder Game
Post by: ironbite on November 17, 2014, 05:29:38 pm
Best part of Play by post?  You can pause it for awhile while you wait for your players to get back.

Ironbite-I say we pause it for a bit after this combat until Witchy gets back.
Title: Re: FQA D&D/Pathfinder Game
Post by: Svata on November 17, 2014, 06:00:16 pm
I agree with ironbite here. How about in the meantime I run us a little one-shot.
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on November 17, 2014, 11:02:16 pm
I agree with ironbite here. How about in the meantime I run us a little one-shot.

Sounds good to me. I'll probably play a cleric, ranger, or druid.
Title: Re: FQA D&D/Pathfinder Game
Post by: Svata on November 17, 2014, 11:24:54 pm
Hmm... How's level 3 sound? To give everyone some class features, a bit of gold, and an extra feat?
Title: Re: FQA D&D/Pathfinder Game
Post by: Random Dinosaur on November 17, 2014, 11:53:09 pm
Hmm... How's level 3 sound? To give everyone some class features, a bit of gold, and an extra feat?

Works well for me.