So, I've had a few discussions recently on how someone should know whether a given idea is stupid for a given setting. Is that giant monster meant to keep you from advancing too far in the world for the current section of the plot, or is it the first boss? Should you drink the strange bottle, which is your only clue, to advance, or is it poison? When the character warns you that the quest is too dangerous, are you supposed to heed them or not? That sort of thing. And it suddenly occurred to me, this would make a good thread.
List your stories of dumb as Hell videogame logic, or aversions gone terribly wrong here:
1. That dinosaur at the beginning of FFXII? It is not a random monster made to make you look like a badass. Don't attack it.
2. On the other hand, those giant werewolves that keep kicking your half-naked ass up & down the desert? They have a key item you need.
3. Kingdom Hearts 1. You just lost the Keyblade, the magic weapon that's basically been pulling your dead weight the whole game. Maybe you should regroup at Traverse Town, where you have half a dozen seasoned badasses at your disposal, or at least can try your hand with a staff? lolnope. Beat monsters up with a toy sword.
4. I've said a lot of good things about FFVII's plot, but blowing up Mako Reactors is a horribly expensive & inefficient way to go about protecting the environment. And as Cloud made it clear, if Shinra ever actually started taking them seriously, they'd be some greasy stain on a SOLDIER's sword. For added benefit, they were using leftover junk from a previous terrorist organization they knew next to nothing about.
5. The freaking .hack games. How should we figure out why people are going comatose? Consult the doctors? Do research on their history? Say it's someone else's problem? Nope. Play vidya games.
That's all I got for now.