Author Topic: Elder Scrolls MMO  (Read 5449 times)

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Offline CaseAgainstFaith

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Elder Scrolls MMO
« on: March 16, 2012, 01:06:34 pm »
Bethesda will very soon be giving the world its first look at an Elder Scrolls MMO.

Called Elder Scrolls Online, and apparently set "several hundred years before" any previous game in the franchise that includes blockbusters like Skyrim and Oblivion, Tom's says it will feature three playable factions, each represented by the crest of a lion, dragon and "bird of prey".

The report also says that after its May debut Elder Scolls Online will then be shown off more extensively at E3, with a further appearance at Quakecon 2012, where it will take centre stage alongside Doom 4.

http://kotaku.com/5893780/elder-scrolls-mmo-to-be-unveiled-in-may

This could be the best thing ever if executed properly.  There is certianly enough races and classes in the ES lore to keep things interesting.  I can't wait!
« Last Edit: March 16, 2012, 01:29:41 pm by CaseAgainstFaith »
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Offline Witchyjoshy

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Re: Elder Scrolls MMO
« Reply #1 on: March 16, 2012, 02:10:47 pm »
And the nerds are already raging.

Delicious nerd tears...

...Wait what am I saying?  This stuff is crap compared to fundie tears :-/
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Offline Yla

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Re: Elder Scrolls MMO
« Reply #2 on: March 16, 2012, 03:41:41 pm »
Another one jumps on the MMO bandwagon...
Though with TES, it might actually work.
That said, I've stopped trying to anticipate what people around here want a while ago, I've found it makes things smoother.
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Offline Cerim Treascair

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Re: Elder Scrolls MMO
« Reply #3 on: March 16, 2012, 03:50:18 pm »
Hey, I'm looking forward to this! Sign me up, as long as I can still play my Argonians!
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Offline RavynousHunter

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Re: Elder Scrolls MMO
« Reply #4 on: March 16, 2012, 04:53:20 pm »
Fuck yeah!  Give me an axe, point me toward something to kill, and I'll find a way!  If it used the Skyrim combat mechanics and has the same freedom of movement...it could easily be something to put hot coals under Guild Wars 2's heels.
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Offline Witchyjoshy

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Re: Elder Scrolls MMO
« Reply #5 on: March 16, 2012, 07:17:57 pm »
Fuck yeah!  Give me an axe, point me toward something to kill, and I'll find a way!  If it used the Skyrim combat mechanics and has the same freedom of movement...it could easily be something to put hot coals under Guild Wars 2's heels.

That's precisely why there's so much nerd rage about this - they're afraid that it's going to do that.

As for me, as long as Destruction magic is a worthwhile investment, and as long as Argonians are playable, I'm happy with it.
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Offline Cerim Treascair

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Re: Elder Scrolls MMO
« Reply #6 on: March 16, 2012, 07:19:46 pm »
what's the whining over Skyrim combat mechanics? I like them.  I liked Oblivion's, too.
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Offline Witchyjoshy

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Re: Elder Scrolls MMO
« Reply #7 on: March 16, 2012, 08:07:15 pm »
They want to spend 5 minutes clicking on a Cliff Racer until they get lucky enough rolls to kill it :D
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Offline RavynousHunter

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Re: Elder Scrolls MMO
« Reply #8 on: March 16, 2012, 10:55:15 pm »
Damn you, Zacky.  I had a lengthy rant about Morrowind's shit combat mechanics, and you went and summed it all up in one sentence!  Course, I've also probably bitched far too much about it...in my defense, that was the single most irritating part of the whole game.
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Offline tygerarmy

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Re: Elder Scrolls MMO
« Reply #9 on: April 03, 2012, 03:14:18 pm »
This will be awesome.  Although it will probably go the route of many other MMO's and it will be several expansions before all of Tamriel is available.
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Offline Yaezakura

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Re: Elder Scrolls MMO
« Reply #10 on: April 03, 2012, 03:15:52 pm »
This will be awesome.  Although it will probably go the route of many other MMO's and it will be several expansions before all of Tamriel is available.

Of course. Why sell you one game with everything with they can break it into 4 parts and sell it to you piece by piece for the price you should have paid for the whole thing?

Offline Cerim Treascair

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Re: Elder Scrolls MMO
« Reply #11 on: April 03, 2012, 03:21:00 pm »
This will be awesome.  Although it will probably go the route of many other MMO's and it will be several expansions before all of Tamriel is available.

Of course. Why sell you one game with everything with they can break it into 4 parts and sell it to you piece by piece for the price you should have paid for the whole thing?

To the TES series' credit, when you can sink 100 hours plus into one game pretty much without trying and not even completing the main quest, that's a fuckton of replay value.
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Offline tygerarmy

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Re: Elder Scrolls MMO
« Reply #12 on: April 03, 2012, 04:47:43 pm »
I hope they put the level of development into Bard and Merchant classes as they do combat, to become a rich skilled Bard, Blacksmith, Merchant, or whatever would be awesome.

I never played the Old Star Wars MMO that just closed recently but my college roommate had a merchant character besides just his Jedi Character.  And I remember seeing dancer characters and whatever when he was playing that were not NPC's.
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Offline RavynousHunter

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Re: Elder Scrolls MMO
« Reply #13 on: April 03, 2012, 05:34:08 pm »
Aye.  It should really take a leaf from Ultima Online's book, and have a lot of skill variety, while having no real, fixed classes.  Like in TES, you gain skill in UO by going out and practicing.  Wanna be a lumberjack (or do extra damage with an axe)?  Go "chop down" (they never actually disappear) some trees.  Wanna make some awesome plate armor?  Go and mine yourself some ore, smelt it, and practice til ya can.

Ultima Online is the only MMO I've ever played that allowed you to spend weeks on end in-game...and never see a lick of combat, unless you wanted to.  Shit, you can go out and just fish, if you want to.  That is the depth that so many MMOs seem to lack nowadays...it doesn't always have to be about fighting.

In fact, UO has entirely player-run towns.  People role-play as guards, merchants, officials...they set up their own laws and regulations, I've even seen player-run towns that have taxes and taxmen.  If TES Online could let players do that, that would be truly epic.
« Last Edit: April 03, 2012, 05:37:31 pm by RavynousHunter »
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Offline tygerarmy

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Re: Elder Scrolls MMO
« Reply #14 on: April 03, 2012, 05:39:57 pm »
Aye.  It should really take a leaf from Ultima Online's book, and have a lot of skill variety, while having no real, fixed classes.  Like in TES, you gain skill in UO by going out and practicing.  Wanna be a lumberjack (or do extra damage with an axe)?  Go "chop down" (they never actually disappear) some trees.  Wanna make some awesome plate armor?  Go and mine yourself some ore, smelt it, and practice til ya can.

Ultima Online is the only MMO I've ever played that allowed you to spend weeks on end in-game...and never see a lick of combat, unless you wanted to.  Shit, you can go out and just fish, if you want to.  That is the depth that so many MMOs seem to lack nowadays...it doesn't always have to be about fighting.

An Elder Scrolls MMO needs to have that level of detail.

That and it needs a lot of guilds and factions, rival and overlapping guilds.  If you join one merch guild, you can't join a rival unless you leave the first.  Or if you're in the dark brotherhood, you have to make sure you no one knows because other guilds/factions will remove you/and be hostile towards you.
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