I think it'd help if people saw that its like to -be- a developer. I don't mean the "Hi, we're Team X, and we're doing awesome shit, yaaaaaaay!
" videos, I mean the ones ya don't see. Where the programmers are literally losing sleep because of some dumbass game-killing bug that Bob made, but forgot how since he was up coding at 4am while coming down from the 15 Monsters he drank just to stay awake that long. The orchestra composer having to do three dozen takes of a single piece because the chick on the violin keeps hitting sour notes. The texture artists going every tiny detail, so people won't rage over "ITS 1 PIXEL OFF, ITS NOT HIGH-DEF, LIARSSSSSSSSSSSSSS!"
Yeah, examples might be a bit extreme, but making games isn't a fuckin cakewalk. Even if you use a pre-made engine from another game using the same ruleset, you've still got to deal with tweaks, memory leaks, bugs, texture updates, light mapping issues, scripting, storyboarding, and a ton of other shit. I respect those motherfuckers, because I know that shit ain't easy, and it becomes even -more- difficult when the fanbase you're trying to please is full of foaming-at-the-mouth reprobates who will nitpick every single fucking detail because, without it, their pathetic, worthless lives would have no meaning.
Okay, that felt good to get down.
To put it another way, fandumb pisses me off and I want to find each and every offender, and bitchslap them until they have no teeth while screaming "RESPECT!" at the top of my freakin lungs.