Author Topic: Fandumb  (Read 77916 times)

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Offline Dynamic Dragon

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Re: Fandumb
« Reply #60 on: May 09, 2013, 03:21:38 pm »
Movie tie-ins generally face almost all of their problems from the mad rush for the publishers and studio to get it out in time for the holidays or the film's release. Nobody's learned from ET.

You'll notice that virtually all good licensed games are ones that came out after the film, sometimes several years after. Always give your developers time to make something good if you want to profit.
Or the ones that aren't tied in with a movie at all, like Batman: Arkham Asylum
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Offline chitoryu12

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Re: Fandumb
« Reply #61 on: May 09, 2013, 03:35:19 pm »
I understand when people complain about serious bugs in a game. Stuff like permanently being stuck on a quest, which doesn't allow you to finish the game, or repeated crashes for no apparent reason. Those are serious issues that should have been addressed in the game's development.

I was actually just complaining yesterday about D.E.I.M.O.S., a custom questline for New Vegas. I was initially showing up just to talk about a particular bug that kept me from completing the story (namely, the robot you're escorting in a horribly slow escort quest seems to randomly shift between following waypoints and following the player, and then gets stuck and starts pacing back and forth in front of a particular shipping container endlessly). It turned into me listing every single problem I had found in the entire quest at that point, roughly midway through the whole thing at best. Just paragraphs of game-breaking bugs, or errors that I needed to use a console command to escape (like a particular corner where entering it gets you stuck and you need to noclip out, or a door refusing to unlock after a particular trigger).

Meanwhile, the comments are just hundreds and hundreds of "OMG THIS IS THE GREATEST MOD EVER"

I thin all cheast breech solved that with the groovatron

Someone get him his pills!
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Offline ironbite

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Re: Fandumb
« Reply #62 on: May 10, 2013, 01:02:17 am »
It's the groovatron that's the name you move people with it so STOP ASKING ME WHAT IT'S CALLED!

Actually I haven't watched all of D.E.I.M.O.S yet but it's a pretty fun mod.  Especially seeing as how it's so early in Al's Fallout career that he still had Rex around.  And then Rex died.

Ironbite-Rex dies a lot when he's around Al.

Offline chitoryu12

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Re: Fandumb
« Reply #63 on: May 10, 2013, 02:51:30 am »
D.E.I.M.O.S. is really polished on the outside, and it's fully voice acted. But in terms of fun and playability.....meh at best. It's missing quest markers at the beginning, so I spent a lot of time wandering around trying to figure out the right puzzle to complete (after repairing the transformer on my own because I stumbled upon it) until I realized that you only get the marker to continue with the game when you try to open a particular locked door and it gives you the message to turn on the generators. And the actual gameplay really could have been better, since (at least at the point I'm in on the mod) the enemies are all low level and die in droves.

And the bugs. My God, the bugs are perfect for a Bethesda game. There's the two NPCs not being isolated from enemies, causing them to run all over the area when you try to talk to them and occasionally causing the whole thing to lock up because the game locks you into place for a "cutscene" and the guy who needs to initiate dialogue with you to continue is unconscious, on the other side of the building, and surrounded by feral dogs because he started running away in the middle of it beginning. Even when I got the scene to work well enough for me to continue, Dr. Matthews was running farther and farther from the conversation to avoid radscorpions and eventually was totally indistinct when talking. He also once stole my Red Glare from its locker to attack the enemies and kept knocking himself unconscious with point blank rocket blasts. AND the quest began with the cowboy dude in the first room simply drawing his weapon, making strange faces, and slowly walking away toward the ladder before stopping. I had to mash the E key on him until he put his gun away and opened dialogue.

And, of course, the robot with broken pathfinding that makes a mandatory escort quest impossible. Even worse, it was the SECOND time it happened: I got annoyed and shot the first one with my 10mm, then when I got a second robot it marched right up to the decapitated corpse of the first and stood over it.

The presentation is really good. But the content is lacking (and if it gets better later, it's taking WAY too long to get interesting) and the execution is broken.
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wrightway

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Re: Fandumb
« Reply #64 on: May 10, 2013, 05:02:53 pm »
The never-can-please s in the Community fandom. I'm all for touting six seasons and a movie, but then half of them lost their minds over how "bad" season four was. These same people are now biting their nails waiting to see if it getsa fifth season...while sscreaming that last night's finale sucked.

Offline ironbite

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Re: Fandumb
« Reply #65 on: May 10, 2013, 05:22:48 pm »
D.E.I.M.O.S. is really polished on the outside, and it's fully voice acted. But in terms of fun and playability.....meh at best. It's missing quest markers at the beginning, so I spent a lot of time wandering around trying to figure out the right puzzle to complete (after repairing the transformer on my own because I stumbled upon it) until I realized that you only get the marker to continue with the game when you try to open a particular locked door and it gives you the message to turn on the generators. And the actual gameplay really could have been better, since (at least at the point I'm in on the mod) the enemies are all low level and die in droves.

And the bugs. My God, the bugs are perfect for a Bethesda game. There's the two NPCs not being isolated from enemies, causing them to run all over the area when you try to talk to them and occasionally causing the whole thing to lock up because the game locks you into place for a "cutscene" and the guy who needs to initiate dialogue with you to continue is unconscious, on the other side of the building, and surrounded by feral dogs because he started running away in the middle of it beginning. Even when I got the scene to work well enough for me to continue, Dr. Matthews was running farther and farther from the conversation to avoid radscorpions and eventually was totally indistinct when talking. He also once stole my Red Glare from its locker to attack the enemies and kept knocking himself unconscious with point blank rocket blasts. AND the quest began with the cowboy dude in the first room simply drawing his weapon, making strange faces, and slowly walking away toward the ladder before stopping. I had to mash the E key on him until he put his gun away and opened dialogue.

And, of course, the robot with broken pathfinding that makes a mandatory escort quest impossible. Even worse, it was the SECOND time it happened: I got annoyed and shot the first one with my 10mm, then when I got a second robot it marched right up to the decapitated corpse of the first and stood over it.

The presentation is really good. But the content is lacking (and if it gets better later, it's taking WAY too long to get interesting) and the execution is broken.

When I first watched the mod itself with all it's bugs I had to think that maybe Bethesda itself tried it's hand at modding.

Ironbite-but hey, nice to see people who don't even get paid can make a product that's consistent with an offical game.

Distind

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Re: Fandumb
« Reply #66 on: May 12, 2013, 07:20:38 am »
I will say, aside from a couple configuration issues bethesda gets more crap than they deserve for bugs. Some are particularly memorable(I happen to find flying mammoths to be awesome) and get ridden constantly, actually running into them has been pretty rare for me.

Offline Witchyjoshy

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Re: Fandumb
« Reply #67 on: May 12, 2013, 11:23:36 am »
Whenever anyone says something like "bugthe$$$$$$$$$$$$$$$$$da" I just want to slap them before barfing in disgust on them.
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Re: Fandumb
« Reply #68 on: May 12, 2013, 11:25:54 am »
Kinky.

Offline ironbite

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Re: Fandumb
« Reply #69 on: May 12, 2013, 12:53:33 pm »
I will say, aside from a couple configuration issues bethesda gets more crap than they deserve for bugs. Some are particularly memorable(I happen to find flying mammoths to be awesome) and get ridden constantly, actually running into them has been pretty rare for me.

Save for a few, very few bugged quests and some pathing issues, I haven't really run into much problems with Skyrim.

Ironbite-or Fallout for that matter.

Offline chitoryu12

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Re: Fandumb
« Reply #70 on: May 12, 2013, 01:37:00 pm »
Most of my problems with New Vegas on the PC have been the game randomly freezing during loading and crashing to the desktop. On my 360 copy, I downloaded most of the DLC but only Dead Money would actually load no matter what I did, and every single time I played the quest Elijah would fail to acknowledge that I gathered the third companion and I'd be unable to continue.

Bethesda did get a reputation for buggy games for a reason. If you go on the Fallout wiki and look at any of the quests and items, you can see a list of bugs for each at the end of the article. Each quest, no matter how simple, tends to have at least three or four severe bugs that could cause the entire thing to lock up and be unable to be completed. And you have no way of knowing that it's going to happen until it does.
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Offline gomer21xx

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Re: Fandumb
« Reply #71 on: May 12, 2013, 03:58:07 pm »
A whole thread on fandumb and there's no mention of Spoony's more reprehensible fanpeople?  What madness is this?!
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wrightway

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Re: Fandumb
« Reply #72 on: May 12, 2013, 04:13:53 pm »
Third party trolls. How I loathe thee.

Offline chitoryu12

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Re: Fandumb
« Reply #73 on: May 12, 2013, 04:14:05 pm »
A whole thread on fandumb and there's no mention of Spoony's more reprehensible fanpeople?  What madness is this?!

I've intentionally never watched a Spoony video in all my life. I have even less reason to after the fiasco that got him fired.
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Offline Meshakhad

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Re: Fandumb
« Reply #74 on: May 12, 2013, 04:44:41 pm »
Third party trolls. How I loathe thee.

Elaborate. What are third party trolls?
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