FSTDT Forums
Community => Entertainment and Television => Topic started by: Vypernight on December 01, 2016, 04:07:58 pm
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My game, Lovecraft's Revenge, a horror RPG taking place in HP Lovecraft's stories, just went on sale. Since I'm pretty sure posting a link to the Two Hour Wargames website is against board rules, I'll post a link to my blog with examples of game play instead:
http://shonsgamecorner.blogspot.com/ (http://shonsgamecorner.blogspot.com/)
I know other games based on Lovecraft's works exist, and I tried my best not to copy them. One thing that makes LR different is there's no Game Master. You can play the game solo or with everyone on the same side, and the game creates both the story and the horrors as you play. This also means the game is quite capable of putting your characters through some pretty vicious events.
Being a fan of Lovecraft since college, I tried to make the game a fitting tribute to him in addition to creating a fun and creepy game.
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Congratulations!
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Gratz!
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Awww shit! Maybe I should get off my ass and do that whole "making a marketable product" thing, too. ...Ya know, once fucking finals are over.
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Thanks!
Awww shit! Maybe I should get off my ass and do that whole "making a marketable product" thing, too. ...Ya know, once fucking finals are over.
Well it took me over a decade after getting my English degree to finally be able to use it to make $. Even if it isn't much yet (or at all), I'm just happy I can make something doing something I enjoy.
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I must've done something right. I just got asked to write two supplements ASAP. I wish I could make enough $ to do this for a living, instead of on the side.
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I wish I could make enough $ to do this for a living, instead of on the side.
Keep this up and you could well be the next Gary Gygax.
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The only way to become succesfull is to try and sell the games. Getting one sold is already a good start that puts you ahead of everyone who hasn't sold any at all. (Also, any succesfully sold game makes you look better as a game designer. Next time that you try to sell something you made you can point out how successful your previous games were.)
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Very true. Right after Future Tales went on sale this past May, I got asked to write two supplements, which I finished by the end of the summer (I had already started one but didn't plan on a second). Since I love horror, especially writing it, I look forward to the challenge of putting together scenarios that are fun to play but also scary (or at least creepy).