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Community => Entertainment and Television => Topic started by: Ultimate Paragon on August 18, 2014, 03:25:45 pm

Title: Five Nights at Freddy's
Post by: Ultimate Paragon on August 18, 2014, 03:25:45 pm
Considering how much this game has taken the web by storm, I think it deserves its own thread.
Title: Re: Five Nights at Freddy's
Post by: Witchyjoshy on August 18, 2014, 03:47:48 pm
This game causes me physical pain trying to watch, that's how on edge it puts me.

I already suffer from anxiety enough thank you very much D:

And yet I'm simultaneously enamored with it.  Enamored with a game that I can't experience.

I mean, fuck, even Amnesia didn't make me feel this tense.
Title: Re: Five Nights at Freddy's
Post by: Dakota Bob on August 18, 2014, 06:01:06 pm
Never heard of it, and too lazy to google. what it be?
Title: Re: Five Nights at Freddy's
Post by: Zygarde on August 18, 2014, 06:17:00 pm
Imagine the old Sega CD game Night Trap but ten times more frightening, with a Chuck E. Cheese's expy that wants to kill you in the most horrid way possible.
Title: Re: Five Nights at Freddy's
Post by: Søren on August 18, 2014, 07:14:23 pm
I found the game intensly boring
Title: Re: Five Nights at Freddy's
Post by: Witchyjoshy on August 18, 2014, 07:29:27 pm
I found the game intensly boring

I don't see how considering it's scarier than Amnesia, honestly, and you've mentioned Amnesia scares you.
Title: Re: Five Nights at Freddy's
Post by: Søren on August 18, 2014, 07:39:37 pm
I need to be immersed to be scared. Freddys didnt immerse me
Title: Re: Five Nights at Freddy's
Post by: Witchyjoshy on August 18, 2014, 07:53:56 pm
I need to be immersed to be scared. Freddys didnt immerse me

Odd, I can't even watch a video without being immersed into it.
Title: Re: Five Nights at Freddy's
Post by: SpaceProg on August 19, 2014, 03:32:40 am
My compy is ancient so I probably wouldn't be able to play it.  Instead I watched Markiplier play it and ... damn those are some creepy animatronics.  It was nerve wracking and I wasn't even playing it. 
Ducks shouldn't have teeth... Animatronic atavistic abomination.
Title: Re: Five Nights at Freddy's
Post by: Vypernight on August 19, 2014, 03:36:17 pm
It'd be nice if they put games like this on the consoles.  I'm not too fond of computer games.
Title: Re: Five Nights at Freddy's
Post by: Mechtaur on August 19, 2014, 11:53:10 pm
My compy is ancient so I probably wouldn't be able to play it.  Instead I watched Markiplier play it and ... damn those are some creepy animatronics.  It was nerve wracking and I wasn't even playing it. 
Ducks shouldn't have teeth... Animatronic atavistic abomination.

Not only did that chick have teeth, it had TWO sets of teeth.

Yamimash had a good run with it too.

I love the game, 4-20 mode is an absolute bitch though.
Title: Re: Five Nights at Freddy's
Post by: SpaceProg on August 20, 2014, 02:22:13 am
Yeah, I keep forgetting the 'duck' (as I and Markiplier called it quite a bit) was really a chicken... but it looks more like a duck from the pits of eternal suffering.
Title: Re: Five Nights at Freddy's
Post by: Mechtaur on August 20, 2014, 02:28:36 am
Yeah, I keep forgetting the 'duck' (as I and Markiplier called it quite a bit) was really a chicken... but it looks more like a duck from the pits of eternal suffering.

They all have arrived from those pits, some just stewed a bit more first.
Title: Re: Five Nights at Freddy's
Post by: Witchyjoshy on August 21, 2014, 01:41:01 pm
Good news everyone.

I actually managed to desensitize myself to the game's jumpscares to actually WATCH this damn game.

This is fantastic XD Granted, one jumpscare made me scream WITH Markiplier, but then I laughed it off XD

I love this game.  I'm never going to play it myself, partially because this is a game that's more fun for me to watch than play, but still.
Title: Re: Five Nights at Freddy's
Post by: SpaceProg on August 21, 2014, 02:02:49 pm
Foxy just poppin' in to say EIEEIIERRRREGEEGHHHHHH!
Title: Re: Five Nights at Freddy's
Post by: Witchyjoshy on August 21, 2014, 02:04:19 pm
Foxy just poppin' in to say EIEEIIERRRREGEEGHHHHHH!


I like Foxy, he's the least painful of the animatronics.

Freddy before power outage, however, is the worst.
Title: Re: Five Nights at Freddy's
Post by: Sleepy on August 21, 2014, 04:57:04 pm
I didn't find the LPs I watched too terribly frightening, but maybe it'd be scarier if I were the one playing.
Title: Re: Five Nights at Freddy's
Post by: Commissar Kaz on August 21, 2014, 09:55:40 pm
The game's on Steam now for $5, in case anyone wants to know.

It seems like an interesting game, though I'd only play it if there were people in the room with me. So the way I understand, you flip through the cameras to find the robots, and if the get too close to your room you have to close the door or they'll kill you? And something about door lights? Is there anything you can do if they get in your room?
Title: Re: Five Nights at Freddy's
Post by: SpaceProg on August 21, 2014, 10:34:32 pm
As far as I've been able to tell, once they get IN the room, it's curtains for ya.
Title: Re: Five Nights at Freddy's
Post by: Commissar Kaz on August 21, 2014, 10:39:58 pm
As far as I've been able to tell, once they get IN the room, it's curtains for ya.

That's what I thought too, but I read something that mentioned that two of them were able to get in the room and sabotage the door and lights buttons, so I'm not really sure.
Title: Re: Five Nights at Freddy's
Post by: Ultimate Paragon on August 21, 2014, 10:40:52 pm
As far as I've been able to tell, once they get IN the room, it's curtains for ya.

That's what I thought too, but I read something that mentioned that two of them were able to get in the room and sabotage the door and lights buttons, so I'm not really sure.
Well, if you really want to know...

(click to show/hide)
Title: Re: Five Nights at Freddy's
Post by: Mechtaur on August 22, 2014, 01:26:19 am
The rabbit and the chick can sabotage the door they're outside of if you don't catch them in time, they're mostly just there to spread your cheeks for Foxy/Freddy. They are also the ones that cause the camera to black out every now and then.

If you can confirm that one is in the room and it is 5am, just keep the camera up and try to wait it out.

If the power runs out, simply stop moving and don't scan the doors. As odd as it might sound, playing dead really does work a bit.

(click to show/hide)

Edited to add more to the spoilered part.
Title: Re: Five Nights at Freddy's
Post by: I am lizard on August 22, 2014, 01:57:05 am
I'm not going to be able to take the game seriously thanks to the anthro drawings of the characters.

As usual, furries ruin everything.
Title: Re: Five Nights at Freddy's
Post by: Vypernight on August 22, 2014, 05:00:57 am
I watched a couple Youtube videos, and it looks kind of cool.  I wouldn't mind if they released that as an indie game on XBox Live.
Title: Re: Five Nights at Freddy's
Post by: Second Coming of Madman on August 22, 2014, 06:29:00 am
What I don't get is where exactly Golden Freddy comes from. Like there are three possible origins for him, all of which conflict.

1. Golden Freddy is a hallucination by the player character, projected by some dark force behind the scenes. In addition, this is the source of the "IT'S ME" things you see everywhere.

2. A older version of Freddy, that was responsible for the Bite of '87. In addition, this costume may have been used by the murderer that killed the five children. This could explain the lack of endoskeleton and eyeballs.

3. The Phone Guy's corpse.

In addition, what the hell is going on the kitchen?

Title: Re: Five Nights at Freddy's
Post by: Mechtaur on August 22, 2014, 12:28:39 pm
What I don't get is where exactly Golden Freddy comes from. Like there are three possible origins for him, all of which conflict.

1. Golden Freddy is a hallucination by the player character, projected by some dark force behind the scenes. In addition, this is the source of the "IT'S ME" things you see everywhere.

2. A older version of Freddy, that was responsible for the Bite of '87. In addition, this costume may have been used by the murderer that killed the five children. This could explain the lack of endoskeleton and eyeballs.

3. The Phone Guy's corpse.

In addition, what the hell is going on the kitchen?

It is hinted that all of the robots aren't just "trying to dress a friend", especially when some signs point out that they all leak mucus and blood at times. Golden Freddy might be "the force" behind it all.

As for the Bite of 87, I'm pretty sure that was Foxy (Hence why Pirate Cove is closed).
Title: Re: Five Nights at Freddy's
Post by: SpaceProg on August 22, 2014, 01:09:23 pm
Well'p, Markiplier beat it on 7/20 mode.  Impressive, even if it took him several hours to finally do it.   I doubt I'd have ever got the rhythm down pat enough.
Title: Re: Five Nights at Freddy's
Post by: Witchyjoshy on August 22, 2014, 01:59:38 pm
I'm not going to be able to take the game seriously thanks to the anthro drawings of the characters.

As usual, furries ruin everything.

I saw it before I even knew what FNAF was.
Strangely enough, it DIDN'T help me take the game less seriously.

Also, Chica and Freddy go to the kitchen to eat.  Yeah.

That's creepy. *notjoking*
Title: Re: Five Nights at Freddy's
Post by: SpaceProg on August 22, 2014, 03:07:02 pm
Eat what... Or who?
Title: Re: Five Nights at Freddy's
Post by: Witchyjoshy on August 22, 2014, 03:32:04 pm
Honestly it's probably pizza they're eating.

Or cupcakes.

Or whatever else they serve at a pizzeria.

It's still creepy.  Why does an animatronic, even a haunted one, feel like it needs to eat?!
Title: Re: Five Nights at Freddy's
Post by: niam2023 on August 22, 2014, 09:46:54 pm
My guess?

Those children are still in there. Somehow, be it something inherent in the animatronics or even in the place in general, they ended up fused into the endoskeleton. And if they cannot eat you, they're going to have what they liked when they were normal.
Title: Re: Five Nights at Freddy's
Post by: Witchyjoshy on August 22, 2014, 10:39:14 pm
The animatronics are possessed/haunted, this was actually confirmed by the creator.

(click to show/hide)
Title: Re: Five Nights at Freddy's
Post by: Second Coming of Madman on August 22, 2014, 10:52:04 pm
Honestly it's probably pizza they're eating.

Or cupcakes.

Or whatever else they serve at a pizzeria.

It's still creepy.  Why does an animatronic, even a haunted one, feel like it needs to eat?!

Gotta feed the flesh within, man. Gotta feed the flesh within.
Title: Re: Five Nights at Freddy's
Post by: I am lizard on August 22, 2014, 11:08:34 pm
The animatronics are possessed/haunted, this was actually confirmed by the creator.
...that's a let down of Stephen King sized proportions.
Title: Re: Five Nights at Freddy's
Post by: Second Coming of Madman on August 22, 2014, 11:17:10 pm
The animatronics are possessed/haunted, this was actually confirmed by the creator.
...that's a let down of Stephen King sized proportions.

But by what? The children? The murderer? A bunch of evil ghosts from a indian burial ground desecrated by spanish conquistadors? A giant pizza Xenomorph? Robot zombie nazi ghosts from the center of the earth who seek to harvest vril from human suffering?

Come on, man. There's a lot of possibilities here.

The game's still in development, there could be all sorts of lore waiting in the future.
Title: Re: Five Nights at Freddy's
Post by: Witchyjoshy on August 22, 2014, 11:36:13 pm
There's a sequel planned already.
Title: Re: Five Nights at Freddy's
Post by: I am lizard on August 23, 2014, 12:09:54 am
The animatronics are possessed/haunted, this was actually confirmed by the creator.
...that's a let down of Stephen King sized proportions.

But by what? The children? The murderer? A bunch of evil ghosts from a indian burial ground desecrated by spanish conquistadors? A giant pizza Xenomorph? Robot zombie nazi ghosts from the center of the earth who seek to harvest vril from human suffering?

Come on, man. There's a lot of possibilities here.

The game's still in development, there could be all sorts of lore waiting in the future.
True I suppose.
Title: Re: Five Nights at Freddy's
Post by: Cerim Treascair on August 23, 2014, 01:12:28 am
There's a sequel planned already.

Somehow, I'm not surprised.
Title: Re: Five Nights at Freddy's
Post by: Witchyjoshy on August 23, 2014, 02:37:05 am
I think the creator is because he didn't really plan on FNAF getting this popular.
Title: Re: Five Nights at Freddy's
Post by: Cerim Treascair on August 23, 2014, 02:40:13 am
I think the creator is because he didn't really plan on FNAF getting this popular.

I believe Cactus of Hotline Miami took the same tack for the same reason.  "Holy fuck, this got insane... shit, now I need to top this!"
Title: Re: Five Nights at Freddy's
Post by: RavynousHunter on August 23, 2014, 10:47:58 am
I think the creator is because he didn't really plan on FNAF getting this popular.

I believe Cactus of Hotline Miami took the same tack for the same reason.  "Holy fuck, this got insane... shit, now I need to top this!"

Incidentally, the wait for Hotline Miami 2 is painful!  I WANT NOW!
Title: Re: Five Nights at Freddy's
Post by: Cerim Treascair on August 23, 2014, 12:29:17 pm
I think the creator is because he didn't really plan on FNAF getting this popular.

I believe Cactus of Hotline Miami took the same tack for the same reason.  "Holy fuck, this got insane... shit, now I need to top this!"

Incidentally, the wait for Hotline Miami 2 is painful!  I WANT NOW!

I will SO drink to that!
Title: Re: Five Nights at Freddy's
Post by: Vypernight on August 23, 2014, 04:20:01 pm
My wife just bought this for me.  Wow, I jumped out of my seat in broad daylight.  I can't wait for a day off so I can play this at night!
Title: Re: Five Nights at Freddy's
Post by: Second Coming of Madman on August 24, 2014, 12:13:44 am
No, seriously. I want more occultic elements in the sequel.
Title: Re: Five Nights at Freddy's
Post by: niam2023 on August 24, 2014, 01:48:54 am
Maybe the sequel, wherein some old person who used to be a mega-fan buys the place out, involves some more animatronics.

Making it really dubious - exactly WHAT is haunting the animatronics, if more of them are brought in and they become murderous as the originals?
Title: Re: Five Nights at Freddy's
Post by: I am lizard on August 24, 2014, 01:50:04 am
GIVE THEM CHAINSAW ARMS AND HAVE THEM SAY THINGS LIKE "BET YOU NEVER SAW THAT ONE COMING!"
Title: Re: Five Nights at Freddy's
Post by: Alehksunos on August 24, 2014, 11:22:15 pm
I'm not going to be able to take the game seriously thanks to the anthro drawings of the characters.

As usual, furries ruin everything.

That's Tumblr for you. Oh, the wonderful/horrible memories of the Bishoen Anthropomorphism of the characters of Don't Hug Me, I'm Scared.

I swear, whatever becomes popular, they always have to sexualize the shit out of it, even if the cast are like... 10 year olds in one work. Fuck that site.

(I know you're not just talking about Tumblr.)

---

As for the game, I am honestly not interested because Horror games usually are not favorites of mine and my impression on Indie Horror games are even less favorable.
Title: Re: Five Nights at Freddy's
Post by: I am lizard on August 25, 2014, 12:21:26 am
I'm not going to be able to take the game seriously thanks to the anthro drawings of the characters.

As usual, furries ruin everything.

That's Tumblr for you. Oh, the wonderful/horrible memories of the Bishoen Anthropomorphism of the characters of Don't Hug Me, I'm Scared.

I swear, whatever becomes popular, they always have to sexualize the shit out of it, even if the cast are like... 10 year olds in one work. Fuck that site.

Uhhhhh, i meant that there was a bunch of chibi and kawwaii drawings of the characters, the "furries ruin everything" part was just a joke.
Also, i actually did just mean Tumblr in this case.
Quote
As for the game, I am honestly not interested because Horror games usually are not favorites of mine and my impression on Indie Horror games are even less favorable.
I wil fucken rek u m8
Title: Re: Five Nights at Freddy's
Post by: RavynousHunter on September 03, 2014, 12:33:15 pm
After watching a few videos of this game being played, to say that I'm underwhelmed would be an understatement.  After some thought, I came up with an apt metaphor: this is the Tim and Eric of horror games.  This game has literally one note, and that's "oooh, spooky animatronics and dead kids."  It gets a scare in once or twice, and then you quickly become immune to it; it stops being weird and creepy and starts becoming a boring slough through increasingly difficult levels for a little gamer street cred.  There's so little backstory that I'm not drawn in, I'm not immersed.  I'm stuck, apparently physically welded to a chair for six hours with magic security doors that somehow lift themselves when they run out of power, not to mention the fact that they consume power while sitting there doing absolutely nothing.  I get that it was for game balance, but its crap like that...it destroys my immersion.  I'm more focused on the complete idiocy of the doors and less on giving a shit where the killer animatronics are and where they're going.

Its...boring.  I wouldn't even pirate the damned game, its that boring.  I'd rather watch a Chuckie movie than install this game and play it.
Title: Re: Five Nights at Freddy's
Post by: Mechtaur on September 03, 2014, 11:42:43 pm
After watching a few videos of this game being played, to say that I'm underwhelmed would be an understatement.  After some thought, I came up with an apt metaphor: this is the Tim and Eric of horror games.  This game has literally one note, and that's "oooh, spooky animatronics and dead kids."  It gets a scare in once or twice, and then you quickly become immune to it; it stops being weird and creepy and starts becoming a boring slough through increasingly difficult levels for a little gamer street cred.  There's so little backstory that I'm not drawn in, I'm not immersed.  I'm stuck, apparently physically welded to a chair for six hours with magic security doors that somehow lift themselves when they run out of power, not to mention the fact that they consume power while sitting there doing absolutely nothing.  I get that it was for game balance, but its crap like that...it destroys my immersion.  I'm more focused on the complete idiocy of the doors and less on giving a shit where the killer animatronics are and where they're going.

Its...boring.  I wouldn't even pirate the damned game, its that boring.  I'd rather watch a Chuckie movie than install this game and play it.

The doors opening is actually a pretty common safety precaution, while the power draining with the doors open... Ever notice the fan running on the desk?
Title: Re: Five Nights at Freddy's
Post by: Sigmaleph on September 04, 2014, 12:11:52 am
I think his complaint was that closing the doors causes an increase in power consumption rate even though, once the door is closed, there's no reason it should continue to consume power.

Of course, once you're asking that, you might as well wonder how much they could possibly be saving by limiting power at night and if the costs of night watchmen regularly dying doesn't totally outweigh it.
Title: Re: Five Nights at Freddy's
Post by: Witchyjoshy on September 04, 2014, 12:40:09 am
It only costs them as much as it costs to file a missing persons report.

Also, Ravy did mention the "magically opening doors", so Mechtaur's counterargument is related to that.

That being said, Ravy's rant is very rude to those of us who did find the game legitimately scary even after research.  Which is a lot more than I can say for games like Amnesia or Silent Hill, which I found rather boring even though they were celebrated for their "excellent atmosphere."
Title: Re: Five Nights at Freddy's
Post by: Mechtaur on September 04, 2014, 04:36:43 am
I think his complaint was that closing the doors causes an increase in power consumption rate even though, once the door is closed, there's no reason it should continue to consume power.

Of course, once you're asking that, you might as well wonder how much they could possibly be saving by limiting power at night and if the costs of night watchmen regularly dying doesn't totally outweigh it.

I assumed the doors consuming more power when closed was some bullshit with electro-magnets holding them shut. Seeing as those types of doors exist (with the aforementioned auto-open mechanism).

I saw Ravy's post as legit, everyone has some things they like and some things they don't with no regard of research. I watched videos about Freddy's before I played and it didn't do anything to hinder me. I also actually adore Silent Hill and Amnesia as well.
Title: Re: Five Nights at Freddy's
Post by: RavynousHunter on September 04, 2014, 07:41:20 am
It just confounds me that a game so...simplistic, I guess would be an accurate term, could have gotten so very popular.  While there's something to be said for the simpler forms of horror, my main problem is that its too simple.  Once you figure out the gimmick, it doesn't really work anymore, and its only scare value comes from various kinds of jump scares.  Of course, this could also be because I don't find dead kids as horrifying as most people.  Honestly, they're creepier to me when they're alive...something about so-called "innocence" being distinctly disturbing, I'm sure.

Also, I was rude?  Well, damn.  *snaps*  I guess scathing review is passe now.  Someone better tell TotalBiscuit and Spoony.
Title: Re: Five Nights at Freddy's
Post by: Sigmaleph on September 04, 2014, 01:33:19 pm
It only costs them as much as it costs to file a missing persons report.

The first time, maybe, but if people with the same job keep disappearing someone is going to investigate. Bad publicity, lost business, etc. Plus someone will eventually notice the corpses stuffed into costumes... not sure if there's a canon explanation as to why that hasn't happened yet.

But that's not the point I was trying to make. It's a game, its internal logic is tight enough not to break immersion for most people, and the power mechanic works.
Title: Re: Five Nights at Freddy's
Post by: ironbite on September 04, 2014, 02:03:57 pm
There's a reason the place is getting shut down.
Title: Re: Five Nights at Freddy's
Post by: Witchyjoshy on September 04, 2014, 02:48:56 pm
It just confounds me that a game so...simplistic, I guess would be an accurate term, could have gotten so very popular.  While there's something to be said for the simpler forms of horror, my main problem is that its too simple.  Once you figure out the gimmick, it doesn't really work anymore, and its only scare value comes from various kinds of jump scares.  Of course, this could also be because I don't find dead kids as horrifying as most people.  Honestly, they're creepier to me when they're alive...something about so-called "innocence" being distinctly disturbing, I'm sure.

Also, I was rude?  Well, damn.  *snaps*  I guess scathing review is passe now.  Someone better tell TotalBiscuit and Spoony.

Considering Spoony's an asshole and the only thing I like about TotalBiscuit are the games he actually plays and not his reviews, yeah.

That being said, that wasn't a "scathing review".  That was more of a "I'm getting hung up on this one little thing and I'm gonna insult everyone who likes this game by comparing it to the shittiest TV show ever."

I'm not saying everyone should like the game or find it scary.  I find some games boring (Amensia, Silent Hill - though that's more pretentious to me) that others find scary.  Different people find different things scary.  But seriously?  Comparing it to Tim and Eric?  That's just rude. :V
Title: Re: Five Nights at Freddy's
Post by: RavynousHunter on September 05, 2014, 10:31:53 am
Perhaps it was a bit much, but seriously.  I can't find anything about the game frightening.  Now Outlast, that was a scary damned game, even just watching it.  I still don't get how its insulting to you, personally.  I didn't say "if you play this game, you're a retard," I said the game is gimmicky, boring, and not at all what it was chalked up to be.  Neither you nor any other fans are or ever have been a part of my post.  If you seriously can't take a little negative hyperbole, then you really need to reexamine your priorities.
Title: Re: Five Nights at Freddy's
Post by: Witchyjoshy on September 05, 2014, 04:08:51 pm
Perhaps it was a bit much, but seriously.  I can't find anything about the game frightening.  Now Outlast, that was a scary damned game, even just watching it.  I still don't get how its insulting to you, personally.  I didn't say "if you play this game, you're a retard," I said the game is gimmicky, boring, and not at all what it was chalked up to be.  Neither you nor any other fans are or ever have been a part of my post.  If you seriously can't take a little negative hyperbole, then you really need to reexamine your priorities.

Outlast was boring.  I watched someone play it and it was basically just another Amnesia clone in a mental institution.  I was more amused by the guy's reactions.

That being said, the "Tim and Eric" insult was really the only part of your rant I had umbrage with (that and you forgetting what "failsafe" is ;D ).  For one thing, look at Tim and Eric's fans.  Calling a game the "Tim and Eric" of its genre is saying shit as much shit about the fans of the game as it is about the game itself.

It would be like calling... *randomly matches two things together* Amnesia the Sonic the Hedgehog of the horror genre.
Title: Re: Five Nights at Freddy's
Post by: RavynousHunter on September 05, 2014, 04:42:44 pm
Do I honestly need to amend that whole post with a gigantic "IN MY OPINION?"  Not trying to be argumentative or contrarian, but I think you took the "Tim and Eric" comment about the game and interpreted it to mean that it also applies to the fans, which it does not.  I'm certain many intelligent, articulate people enjoy Tim and Eric's works, just as I'm sure many intelligent, articulate people enjoy this game.  My critique and comments are solely about the game, unless explicitly stated otherwise.  You are not the game.  I am not critiquing you, my abrasive commentary is not about you, or anyone else who happens to enjoy it.  That's what a good critic does, they talk solely about the work as it pertains to them, their interests, and their own personal opinions.
Title: Re: Five Nights at Freddy's
Post by: Witchyjoshy on September 05, 2014, 04:59:11 pm
Okay, hold on, stepping outside of myself for a moment.

Generally speaking, most people generally get offended when someone bashes something they like.  It has nothing to do with them feeling personally bashed.  I realize that what I said wasn't this, but looking back, that was the reason.

I'm not sure how putting up a giant "IN MY OPINION" in your post would have changed anything.  What I was offended by wasn't that I felt like you were stating something like fact.  In fact, what I was offended by was your opinion.  Plain and simple.

I was wrong for my passive aggressive "How rude".  I'll admit that.  I'm not a big fan of scathing reviews, which is why I just ignore Angry Joe's stuff.  All of it.  I also whole-heartedly believe that Spoony is a gigantic fuckwad with his head stuck up his ass.  Especially in anything regarding tabletop gaming.  So I allowed myself to feel justified in my opinion about your opinion when you mentioned him.  This was an error.

There's a lot of people that say shit on the internet.  And a lot of people that, when they insult a game, make sure that it's understood that they're insulting everyone who enjoys that game, for having "poor taste."  This is true of the Elder Scroll community.  I apologize for confusing your post for one of theirs.
Title: Re: Five Nights at Freddy's
Post by: I am lizard on September 06, 2014, 12:14:52 am
I've always wondered: why in indie survival horror games does the protagonist never think of getting a weapon? He can carry a dozen other things so why not pick up a crowbar of something.


I once played a game where you don't pick up a fricken P90 on some dudes corpse.
Title: Re: Five Nights at Freddy's
Post by: TheUnknown on September 06, 2014, 12:46:40 am
I've always wondered: why in indie survival horror games does the protagonist never think of getting a weapon? He can carry a dozen other things so why not pick up a crowbar of something.


I once played a game where you don't pick up a fricken P90 on some dudes corpse.


In the context of this game, the player may as well just quit their job if they're going to use a weapon, considering that

(click to show/hide)
Title: Re: Five Nights at Freddy's
Post by: I am lizard on September 06, 2014, 01:00:35 am
I'd rather Be unemployed than eaten by a haunted fursuit.
Title: Re: Five Nights at Freddy's
Post by: RavynousHunter on September 06, 2014, 10:20:28 am
@Zacky: To each his own.  Honestly, I'd trust them to be more honest in their reviews and critiques than folks who constantly say nothing but good things.  The funny thing is, Angry Joe's reviews are, by and large, mixed to positive, his rants are legendary (re: Ride to Hell), but he's not so much Angry Joe as he is Energetic Joe.  Besides, anger displays passion, TotalBiscuit and Armake may have their vitriolic moments (moreso for Armake, but that was largely just his online persona, Marcus is a fairly cool dude behind the mask), but that's because they love games.  Bad games make the industry and the hobby look bad, and given the less-than-stellar reputation of gaming and gamers in general, its understandable when critics get pissed off when another steaming pile is crapped out by some publisher or other.

Hell, I owe Spoony and Armake more than many other so-called critics (even Yahtzee) for helping me see which games are shit.  Yeah, its an act, but there's honesty in it, too, and I like that.  Then again, this is all just me.
Title: Re: Five Nights at Freddy's
Post by: Witchyjoshy on September 06, 2014, 02:36:21 pm
Eh, no, the more passionate a person is in their review, the less I can trust them to be honest.
Title: Re: Five Nights at Freddy's
Post by: RavynousHunter on September 06, 2014, 08:39:03 pm
I spose we can agree to disagree, no?  Personally, I trust people that are passionate about their work, makes them more likely to do it friggin right.
Title: Re: Five Nights at Freddy's
Post by: Witchyjoshy on September 06, 2014, 09:27:50 pm
True... though on the flipside, people who are more passionate about their beliefs are more likely to push them as fact, ignore evidence against their opinion, and selectively believe evidence in favor of their opinion.

See: "Morrowind is the only good TES" fanboys.
Title: Re: Five Nights at Freddy's
Post by: RavynousHunter on September 06, 2014, 09:37:01 pm
If anything, Morrowind was the worst Elder Scrolls.

(http://img4.wikia.nocookie.net/__cb20120815003916/adventuretimewithfinnandjake/images/8/80/Troll-face-problem.jpg)
Title: Re: Five Nights at Freddy's
Post by: Witchyjoshy on September 06, 2014, 10:34:47 pm
Let's see.  Fucked the lore up with Warp in the West?  Check.  Retconned Cyrodiil into a jungle?  Check.  Had some horrendously annoying bugs that were bad for quality of life?  Check.  Nonsensical battle mechanics? (When I punch someone, I hurt them, I don't make them TIRED.)  Double check.  Offered no replacement footwear for Khajiit and Argonians, thus ensuring that they'll always have less armor than literally every other race, forever?  Check.
Title: Re: Five Nights at Freddy's
Post by: Cerim Treascair on September 07, 2014, 12:28:58 am
Oblivion and Skyrim, and I'm happy, yes I am.
Title: Re: Five Nights at Freddy's
Post by: niam2023 on November 13, 2014, 01:17:20 am
Hey guys, there's a sequel / prequel!

New Animatronics!

Clues about the killer!

Foxy now leaps right at you through the door and kills you!
Title: Re: Five Nights at Freddy's
Post by: SpaceProg on November 13, 2014, 02:26:15 am
Watched Markiplier and Yamimash play it.  I think it does improve over the original. 
Though, if it's a prequel, why do the "New" animatronics look more polished than the originals, and they talk about how they have the old machines in the back for parts? 
I may have misunderstood some things, though.
Title: Re: Five Nights at Freddy's
Post by: Witchyjoshy on November 13, 2014, 02:27:35 am
Watched Markiplier and Yamimash play it.  I think it does improve over the original. 
Though, if it's a prequel, why do the "New" animatronics look more polished than the originals, and they talk about how they have the old machines in the back for parts? 
I may have misunderstood some things, though.

(click to show/hide)
Title: Re: Five Nights at Freddy's
Post by: SpaceProg on November 13, 2014, 02:38:34 am
Watched Markiplier and Yamimash play it.  I think it does improve over the original. 
Though, if it's a prequel, why do the "New" animatronics look more polished than the originals, and they talk about how they have the old machines in the back for parts? 
I may have misunderstood some things, though.

(click to show/hide)

Ahhh... okay.  That makes sense.  Thanks. :)  Though the idea of animatronics as what is used in FNAF2 seems
(click to show/hide)
.

At any rate, the Occams Razor part of me just chalks it up to, "it's just a show game, you should really just relax".
Title: Re: Five Nights at Freddy's
Post by: SpaceProg on November 13, 2014, 02:42:21 am
Oh, while I'm at it...
(click to show/hide)
Title: Re: Five Nights at Freddy's
Post by: Witchyjoshy on November 13, 2014, 02:46:15 am
Oh, while I'm at it...
(click to show/hide)

(click to show/hide)
Title: Re: Five Nights at Freddy's
Post by: SpaceProg on November 13, 2014, 02:50:47 am
....


Works for me.  :p
Title: Re: Five Nights at Freddy's
Post by: syaoranvee on November 13, 2014, 04:33:12 am
*winding music box*
*winding music box*
HI
*winding music box*
*winding music box*
*broadcast noises*
*winding music box*
HELLO
*winding music box*
Title: Re: Five Nights at Freddy's
Post by: niam2023 on November 14, 2014, 05:56:42 pm
Man, Eleven animatronics...how can anyone handle that many of them?
Title: Re: Five Nights at Freddy's
Post by: I am lizard on November 15, 2014, 09:03:23 pm
Man, Eleven animatronics...how can anyone handle that many of them?
(http://i1.kym-cdn.com/photos/images/facebook/000/077/988/my_body_is_ready.png)
Title: Re: Five Nights at Freddy's
Post by: niam2023 on November 16, 2014, 03:04:21 am
And last night I had a nightmare about Mangle.

(click to show/hide)
Title: Re: Five Nights at Freddy's
Post by: Vypernight on November 16, 2014, 04:35:50 am
Man, Eleven animatronics...how can anyone handle that many of them?

Wow, all it takes is one to kill me.
Title: Re: Five Nights at Freddy's
Post by: niam2023 on March 03, 2015, 02:23:22 pm
Speaking of One Animatronic...

Are you ready for Freddy...For a Third Time!?
Title: Re: Five Nights at Freddy's
Post by: RavynousHunter on March 03, 2015, 06:13:07 pm
...Really?
Title: Re: Five Nights at Freddy's
Post by: Sigmaleph on March 03, 2015, 06:41:15 pm
Yup. (http://store.steampowered.com/app/354140/)
Title: Re: Five Nights at Freddy's
Post by: RavynousHunter on March 03, 2015, 07:39:58 pm
Unless its got some major differences from the other two, whoever makes these things is pretty much milking the cash cow as blatantly as they possibly can without being named George Lucas.
Title: Re: Five Nights at Freddy's
Post by: niam2023 on March 03, 2015, 09:45:40 pm
...It did change.

This game put me off rabbits forever.

I thought I could handle one animatronic. I had a nightmare about that fucking thing last night.
Title: Re: Five Nights at Freddy's
Post by: ironbite on March 03, 2015, 10:06:35 pm
Hahahahaha.

Yeah they really changed it up now.  Seems to have become even worse.  Good for the guy though.  Dude is making bank off of this series and keeps it fresh for each installment.

Ironbite-hopefully this is the last and he can move on to other games.
Title: Re: Five Nights at Freddy's
Post by: RavynousHunter on March 04, 2015, 09:00:47 am
*sighs*  Its bad enough having one mediocre, yet incredibly popular, horror game.  Now, there's a whole friggin series of 'em.  I'm gonna sound like a really old hipster here, but, does anyone else remember a time when games had to have some actual thought put into them?
Title: Re: Five Nights at Freddy's
Post by: Askold on March 04, 2015, 09:19:25 am
*sighs*  Its bad enough having one mediocre, yet incredibly popular, horror game.  Now, there's a whole friggin series of 'em.  I'm gonna sound like a really old hipster here, but, does anyone else remember a time when games had to have some actual thought put into them?

Yes, that time is now. I'm not sure when it began, but people never stopped making games that have actual thought put into them.

PONG was a extremely simple game because they didn't know how to make anything more complicated but you can't claim that it has any deep meaning in it. As soon as people were able to make something more complex in gaming they tried to do so.

Back in the "good old days" we had games like this:
http://www.youtube.com/watch?v=CPf37uIX2V0
published on the same year as this:
http://www.youtube.com/watch?v=Zgkf6wooDmw
and Monkey Island two (And Leisure suit larry 5 and Police quest 3.) Nostalgy is a hell of a drug but the fact is that we remember the good stuff and forget the bad. There have always been really lame and shallow entertainment as well as more thoughtful but we only think that modern times are filled with shallow crap because the stuff we remember from the past is only the very best few items that are still appreciated.
Title: Re: Five Nights at Freddy's
Post by: RavynousHunter on March 04, 2015, 09:42:09 am
Its more that the toughtless crap gets popular.  I can create whole world, a series worth of stories littered with intrigue, questions with multiple answers, and facing the player with difficult, sometimes outright impossible, decisions out of sheer necessity.  And that could very easily fail, whereas the game equivalent of Ass from Idiocracy would net me millions and countless awards and see me being hailed as a "true innovator."  Not to say that FNAF is the game equivalent of Ass, but its still a mediocre game whose only real value is as a source of cheap, plentiful jump scares.  Its more the gaming equivalent of a "Halloween Horror Fest" at an amusement park; its great if you're susceptible to that kind of thing, but if you're not, then its just boring and devoid of actual content.
Title: Re: Five Nights at Freddy's
Post by: niam2023 on March 04, 2015, 05:40:12 pm
Well, apparently the new Animatronic is darker and more horrific than the last few.

It is apparently possessed by a child murderer who died in it, kills you while gloating that he is still there, and at certain times you can see the new animatronic opening its head up to reveal a mangled, split in half skull and rotted eyes. As in, a corpse is inside the animatronic. It looks like a zombie, and you can even see the murderer's brain poking out.
Title: Re: Five Nights at Freddy's
Post by: RavynousHunter on March 04, 2015, 07:45:17 pm
Admittedly, that is pretty cool.  Hell, I'll cop that the premise of FNAF is alright; its nothing ground-breaking, but its definitely alright.  The problem I have with it is that its hidden behind an unfortunately subpar game.  If you had the opportunity to actually evade the rogue animatronics, it'd add a whole new level of tension and suspense, kinda like Outlast.  Because, let's be honest here, if you're going up against haunted animatronics that are out for your blood, are you going to just sit in one chair, doors (in the first one, at least) aside, doing fuck all while they're coming for you?  Hell no, job or not, you'd find something to hide in, behind, or under.  Just sitting there like a moron kinda stretches suspension of disbelief too thin, for me.
Title: Re: Five Nights at Freddy's
Post by: Zygarde on March 05, 2015, 05:25:00 pm
So...someone made a real Freddy Fazbear and it's about as terrifying as you would imagine


http://www.youtube.com/watch?v=4-GEtj_AaLA
Title: Re: Five Nights at Freddy's
Post by: niam2023 on March 05, 2015, 05:40:22 pm
Why would you make a real Freddy Fazbear? Its...its like they WANT the game to happen for real...