Author Topic: Tabletop Game Thread  (Read 14448 times)

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Online Askold

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Re: Tabletop Game Thread
« Reply #300 on: April 20, 2017, 04:42:12 pm »
A comedy of errors:

The team is hired to kill a powerful mage who is hiding somewhere and cannot be seen on digital anything. The team finds out that she is in LA and books a flight from a smuggler ASAP. (Mistake 1)

When they get to LA they find out that the target is in an arcology. They could have waited to get better fake-SINs, better cover stories and actually made a plan. Now they are in a foreign country with no plans and Rating 2 SINs for the country. They decide to smuggle themselves into the arcology to find the target. (Mistake 2)

When they manage to locate the office where the target is working and realize that there is no plan other than to see if she is there and then, I dunno... Kill her? The street sam is impatient and walks into the office alone with no social skills to see if he can bluff a meeting with the target. (Mistake 3) The Shaman and the Decker quickly move in but with three people trying to bluff with no success the Sam instead takes a dose of Kamikaze and knocks out the secretary. (Mistake 4)

They discover that the target is taking a flight to Seattle tomorrow morning. Further study of the office and poor Assessing (Mistake 5) triggers a trap that wakes up an angry earth spirit who scares off the entire team.

The terrified Sam tears off an elevator door and jumps into the shaft which is enough to wake up every guard nearby. The rest of the team sneaks out in the chaos but the Sam does not resist (Mistake 6) and is taken to some higher up who recognizes him (Mistake 7) and he lies (poorly) that he was hired to kidnap an Horizon employee. The Sam is out of the job as he is escorted out of the arcology and under surveillance until he gets back to Seattle.

The rest of the team decides to try one more time (Mistake 8) to ambush the target at the airport as they know when her originally booked flight is leaving. You know, just in case she is way too arrogant to make even slightest adjustment to her plans now that she knows that a team of Runners is after her.

The Gunslinger Adept had been waiting overnight on a hill hidden (not well enough) (Mistake 9) with an assault rifle ready to snipe the target. The Shaman and the Decker spent a night at a hotel and got back early in the morning. The Decker is waiting at the airport cafeteria. The Shaman is invisible (not well enough) (Mistake 10) on a different hill nearby ready to blast the target with a spell.

The target is extremely arrogant and shows up right on schedule. Shaman blasts her with a Force 14 flamethrower spell (single target spell to avoid collateral damage. This is mistake 11.) and burns a point of Edge. The target burns a point of Edge to survive it and because her bodyguards are unharmed they drag her to the plane. Adept takes a shot but a powerful barrier and a bodyguard stepping in front of the bullet save the target. (Mistake 12) Shaman goes unconscious due to spell Drain (Mistake 13.)

The Decker steps into the cafeteria toilet, goes hot-sim and hacks the plane destroying the electronics which drops the plane from the sky (or possibly it makes a controlled landing) mid takeoff.

Session ends.

Next time the team will find out if both the (unconscious) Shaman and the Adept get caught during their escape and can the team make it to the crash site to see if the target is finally dead or did she survive and escape. (If she is alive they have no way to get there in time to stop her from escaping.
No matter what happens, no matter what my last words may end up being, I want everyone to claim that they were:
"If you strike me down, I shall become more powerful than you could possibly imagine."
Aww, you guys rock. :)  I feel the love... and the pitchforks and torches.  Tingly!

Offline ironbite

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Re: Tabletop Game Thread
« Reply #301 on: April 27, 2017, 09:18:39 am »
Finished up my Mutants and Masterminds game.  Was a lot of fun running it for my peeps.  Now I gotta figure out how to set up some individual adventures that'll be a lot of fun for everyone.

Ironbite-as well as make it a challenge for everyone.

Online Askold

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Re: Tabletop Game Thread
« Reply #302 on: April 27, 2017, 03:00:38 pm »
Assassination was successful but now the team is wanted for their second act of international terrorism. Luckily they escaped LA and are back in Seatlle where my shaman Bernie has successfully retired from Shadowrunning and is now going to buy an apartment and become a Street Doc. (I am retiring the character, he becomes an NPC and I've already made a new character. Face/Mage elven lass who is slightly better built as far as stats/skills go but is much less likeable as a person due to a really fun set of negative qualities.)
No matter what happens, no matter what my last words may end up being, I want everyone to claim that they were:
"If you strike me down, I shall become more powerful than you could possibly imagine."
Aww, you guys rock. :)  I feel the love... and the pitchforks and torches.  Tingly!

Offline Svata

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Re: Tabletop Game Thread
« Reply #303 on: April 27, 2017, 03:11:04 pm »
Hoooo boy. So there's this guy on another forum... well, lemme just post the argument here. Svata is still me. Darth Ultron is the other guy.


(click to show/hide)



« Last Edit: April 27, 2017, 03:12:45 pm by Svata »
"Politician" is the occupational equivalent of "Florida".

Offline Vypernight

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Re: Tabletop Game Thread
« Reply #304 on: April 27, 2017, 03:48:20 pm »
Having run OD&D, 2D&D and 3D&D games, my players seem to prefer 3 the most as almost all rolls are: x or higher, instead of higher for some and lower for others (saving throws).

When we got to a rule that people didn't like, we discussed it.  If I thought it didn't work and the group agreed, we nixed it. 

That being said, they had mixed feelings for d20 Star Wars.  They liked the options but thought skills And attributes got confusing.

As long as everyone agrees as to what to use and what not to use, I'd say any version of the games can work.
Whenever I hear a politician speaking strongly for or against abortion, all I hear is, "I have no idea how to fix the economy!"

Online Askold

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Re: Tabletop Game Thread
« Reply #305 on: April 27, 2017, 04:16:15 pm »
Minmaxers and munchkins existed before 3X was written. Even the terms are older.

I have to admit though that based on everythingI have heard 3.X/Pathfinder are apparently popular with minmaxers as that system was quite exploitable. And the game balance was so horrible that the homebrew fixes go as far as either banning majority of the available player classes or making rankings of the classes and making sure that only classes of similar strenght are used at the same time.

As for the argument how much power the GM should have... Well, everyone is supposed to be having fun at the table and that is the bottom line. If people want rules light game with anything goes attitude or RAW rules only game make sure everyone agrees to the same plan before the game starts because arguing how to do it during the game can end badly.

And in my opinion the GM should be the final judge of what happens in the game, that's kinda in the job description, but angry people leaving the game is not exactly beneficial for having a fun game either. (In the end, if the players&GM can't come to an agreement of how they want to play then the game is simply not working.)
No matter what happens, no matter what my last words may end up being, I want everyone to claim that they were:
"If you strike me down, I shall become more powerful than you could possibly imagine."
Aww, you guys rock. :)  I feel the love... and the pitchforks and torches.  Tingly!