6. The world's shortest murder investigation
Just west of the stables is the Fellowship Hall. Before you ask, yes, they all
look the god damned same. Inside is the next man to whom we want to speak. (Note that I have it on mute because the Fellowship theme gives me a migraine of instinctual hate.)
An unfortunate name and
an unfortunate face! This gentleman is Klog, head of the Trinsic branch of the Fellowship.
: "Neat. You're in the Fellowship hall and you're male, you look vaguely important, but I don't want to outright assume you're the man I'm looking for, so...what's your name?"
: "My name is Klog."
: "You poor man. What do you do around here? As if I didn't already know."
: "I am the Trinsic branch leader for The Fellowship. I work here with my wife Ellen."
: "So, what exactly is
The Fellowship? I mean, I get that you're the hot new thing in Britannia, but I still don't quite know what you, ya know, do
: "The Fellowship meets here at the branch office in Trinsic every night at nine. Thou art welcome to attend."
: "Not interested. What of you guys' philosophy? I get the feeling you aren't following the Virtues. My
: "The Fellowship advances the philosophy of 'sanguine cognition', a way to apply a confident order of thought to one's life, through what is called the Triad of Inner Strength. The Triad is simply three basic principles that, when applied in unison, enable one to be more creative, satisfied, and successful in life. They are: Strive For Unity, Trust Thy Brother, and Worthiness Precedes Reward. Strive For Unity basically means that people should cooperate and work together. Trust Thy Brother implies that we are all the same and that we should not hate or fear each other. Worthiness Precedes Reward suggests that we must each strive to be worthy of that which we want out of life. Dost thou want to join?"
: "Even less so than I was five minutes ago when you started your obviously canned speech."
: "Oh. Well, perhaps thou canst become enlightened another time."
: "Like a fuckin' glowstick. Heard you had an argument with the guy we found ritualistically butchered in the stables. Care to comment?"
: "Last week Christopher stated that he wanted to leave The Fellowship! Canst thou imagine? Well, we simply attempted to speak with him and alter his decision. The man verbally assaulted me and my companions with no provocation!"
: "Uh huh. What about this scroll we found in Christopher's house?"
: "I do not know anything about that."
: "What about the gold?"
: "Second verse, same as the first."
: "And the medallion?"
: "Christopher had expressed interest in leaving The Fellowship. Perhaps he had stored it for safekeeping."
: "Where were you on the night of the murder? Hehe, I've always wanted to say that."
: "Well," the man says, reflecting, "I was home all night, and my wife Ellen will certainly verify that. But, as we say in The Fellowship, 'Worthiness Precedes Reward'. Christopher must have done something bad. And the poor gargoyle Inamo! 'Tis a pity."
: "You're...kind of an asshole, aren't you? I get the feeling we aren't going anywhere talking to you, so...later."
: "If there is anything else I may help thee with, Avatar, let me know."
: "Oh, I'm sure you'll be able to help me out plenty, tonight!"
If it wasn't obvious, Klog is bullshitting you. Nobody gets dialogue options here just
to tell you they don't know anything. Unfortunately, we can't quite worm the information out of him at knife-point, but we can find a far more convincing weapon later in our adventure. Either way, let's continue our
exploration of the town!
The chest on the left of this house has a pair of gems inside. Nick 'em and hand them to Iolo. Gems, if you haven't guessed as much, already, are worth a decent bit of money once we hit Britain. I forget exactly how
much, but I think its around 60 gold per gem; above gold nuggets, but just below gold bars. They weigh less than gold bars, so they have a better money-to-weight ratio. Bottom line: never forget the gems.
Just south of Spark's house is the local arms dealer. There's a lever between the two tables on the bottom-left of his shop that open the secret entrance to the back room. Unfortunately, Mr. Armourer is still there, and its just before 8am, so we'll have to wait a bit to rob this place. But, keep it in mind, because there's some decent kit here that will be much better going to us than gathering mold in some shitty crates.
The empty houses get us a bit of equipment and bring us up to, minus Spark's inheritance, a total of 76 gold. Not a lot, but its good for just starting out. Everyone gets gloves and Dave gets something a little harder-hitting than a knife. For now, this is the best we can do til nightfall. Let's not waste time, though. Onward with the investigation!
North of the stables, we find this charming fellow: the shipwright, Gargan.
: "Yes, matey?" Gargan asks, coughing.
: "Hey there, uh, guy. What do you do around here?"
: "I am the Trinsic shipwright. If thou wouldst like to know about a ship or a sextant, just say so." Gargan coughs.
: "What do you know about the murder, Mr. Shipwright?"
: "I heard about that. Terrible thing to happen. Can't say I saw or heard anything, though." Gargan coughs, clears his throat loudly, then spits.
: "Ooooh, yuck!"
: "Lovely. See a dude with a hook wandering around?"
: "Matey, I have always seen pirates and sailors with peglegs and hooks. If thou hast seen one, thou hast seen another." But the man suddenly frowns. "Hmm. Now that thou dost mention it, I -did- see a man with a hook late last night after sundown. I was leaving the shop and saw him outside. There was a wingless gargoyle with him. They were walking east." Gargan sneezes, then coughs a couple of times.
: "I told thee! It was him!"
: "So, heading out of the eastern gate, then? Thanks for the help, Gargan. I'll, uh...see you. Later."
: "May thy day have smooth sailing," the sailor starts to say, but a coughing spasm interrupts him.
So, we head to the east gate and talk to the guard there. Nothing really spectacular, but gotta follow the trail, unfortunately.
: "Hey, I'm Dave and I'm with...whatever Britannia has resembling an FBI."
: "You, pretty much."
: "Considering you guys keep calling me to fix everything you screw up, you're...not exactly wrong. Anyway, what do I call you?"
: "Cool. I know this is an utterly inane question to ask you, Johnson, but gotta get formalities out of the way. What's your job?"
: "I have the morning watch guarding the dock. I authorize the comings and goings of every ship."
: "Standard stuff. What do you
know about the murder? See anyone leaving this city that's barely bigger than my house?"
: "I did hear of this. When I arrived at my post at sunrise, I found Gilberto lying felled on the ground. If thou art asking if I saw anything -- I did not. No one hath passed by me since I arrived at the dock."
: "So, this Gilberto's probably at the healer's place, then, good to know. Oh, you see a guy with a hook anywhere around here?"
: "A man with a hook? No, I saw no one all night or all morning."
: "Thought as much. I'll let you get back to guarding, then. Have fun!"
: "Good day."
To the south of the armourer is the healer's place, where our next guy, Gilberto, is waiting. Apparently, standing around like a lemon is good when you've got a concussion.
: "Who you is?"
: "I am Gilberto."
: "And what, pray tell, do you
: "I have the night watch at the dock gate."
: "Perfectly boring. What do you know about the murder?"
: "It must have occurred shortly before I was knocked out."
: "You got knocked out? Guess that explains the bandage on your head."
: "It was just about sunrise. I was looking out to the sea. All of a sudden, I felt a blow on the back of mine head." He winces in pain.
: "Did you see who hit you, maybe where they went?"
: "The next thing I knew, I was on the ground. Johnson, the guard for the next watch, was shaking me. I had been out about ten minutes. I knew that because the sun had just peeked over the horizon. And 'The Crown Jewel' had gone and sailed!"
: "Yeesh, that's super bad for you."
: "That's what the healer said."
: "Also, Crown Jewel?"
: "Did I forget to say? That is a ship that was docked here all night. I believe it was about to sail for Britain. Thou couldst ask Gargan the Shipwright to make sure. Anyway, I did not see mine attackers," the guard grumbles.
: "Last thing, then I'll leave you to convalesce. Do you have any idea where your attackers went?"
: "Hmmm. I wonder if they jumped onto the ship! They could be all the way to Britain by now!"
: "And I could be in Buccaneer's Den banging pirate hookers, were it not for this damned quest. Anywho, thanks for the help. I'm gonna go talk to Big Loogie again about this 'Crown Jewel.' Catch you later."
: "Goodbye. Watch thy back."
So, we head back to Gargan and
question the old salt about the Crown Jewel.
Well, that about finishes our investigation. Here's what we know:
- Christopher does some unspecified deed for some unspecified party, gets a scroll.
- Christopher has a fight with Klog, likely about his desire to leave the Fellowship. Why isn't quite readily apparent.
- Two days after receiving the scroll, in the dead of night, Christopher is murdered. Inamo dies as the villains escape, wanting to eliminate witnesses.
- The murderers knock out Gilberto, board the Crown Jewel, and take off just after sunrise.
- One murderer has a hook, the other is a wingless gargoyle.
- The Crown Jewel might be heading towards Britain. If nothing else, its a lead.