9. Making money, the Dave way
Before we get our next companion and make some sweet, sweet coin, Dave decides to hit up the tavern's storeroom at the side. The takings are meager, but we're taking them anyway because nobody eats except us.
With our loot thusly stored, the only thing in our way is a door. Now, we could take the time to pick the lock, but that's boring and chance-based. Plus, I really
want to test out my shiny new fire sword.
Aah, that's better! Yes, indeed, some doors can indeed be bashed straight the hell down, just like some chests. Magically locked doors, alas, can't be broken, neither can metal ones. Some wood ones require more intense firepower than even a maxed-out Dave can bring to the battle, but something explosive enough should do the deal nicely.
In the western corner of town, we come across this large, but otherwise relatively nondescript building. What, or rather who, we want is on the inside.
: "You look vaguely familiar and I think we might be homies. Who are you?"
: "Thou dost not remember me? I am Sentri! We have gone adventuring together in the past!"
: "That's right! Sentri! How's it going? What have you been up to these past...uhm...two. hundred. years. ..."
: "Yeah, sorry about that. Anyway, how's tricks?"
: "Considering I'm not dead, I think I'm doing good. When I am not adventuring with old friends, I am a trainer in Britain. I specialize in combat involving swordsmanship. I am quite good at that, as thou dost remember. But I would drop everything to join thy group if thou art not too encumbered."
: "In due time. What friends we talking about, here?"
: "I do not see our old friends Iolo, Shamino, or Dupre much."
: "Suspiciously discounting Janna, Seggallion, Gorn, Blaine, or freaking Sherry the talking god damned mouse."
: "And nothing of Saduj."
: "Nobody cares about Saduj. People do, however, generally kinda care about Iolo."
: "How art thou, friend? Thou dost look like thou couldst use a little training thyself!"
: "What is this? Everyone doth make fun of my physique!"
: "Calm down, Tinker Bell. Sentri's the first guy to even bring it up."
: "You could've asked me."
: "And you'd have dissed him, but you do that to everyone."
: "I am not making fun, Iolo. I am serious!" Sentri laughs.
: "Burnt! Anywho, now that we're all done poking fun at Iolo being old, how about we pick on Shamino, instead?"
: "Say, Shamino, art thou still spending thy time dressing in women's clothes?"
: "Or art thou wasting away thy life in a healer's den, now that thou art in thy middle ages?"
: "Careful, friend. Those are fighting words!"
: Sentri punches Shamino good-naturedly. "And that is all they are, my dear friend. Words! 'Tis good to see thee!"
: "Holy shit
. Okay, I don't even give a fuck about your stats, you're hired just for that alone
, that was glorious
. Oh, and have you heard where Dupre buggered off to, by any chance?"
: "I want to see that no-good trouble-maker! He is a knight now, I hear! Sir Dupre indeed!"
: "Damn. Aah, well, welcome to the crew, Sentri, its good to have you on board!"
: Sentri bows. "I am very pleased to join thy group."
: "Why the hell is nobody in fucking Britannia wearing any fucking pants?!"
: "The crew have gotten...weird, since you left."
: "Fucking obviously!"
We also have Sentri's stats, next to Shamino's because I forgot to show his, last time. They are, for better and worse, pretty much identical. They have good dexterity and okay combat ratings, but they need some serious strength work. Thankfully, with Sentri in the party, I can get free training thru him. For free, you can use 1 training point to trade for 1 point of dex and, incidentally, one extra point of combat rating. Not a bad trade-off, but there's better and Sentri is better as a party member (and pack mule...and accomplice) than he is as a trainer. Actually, now's a fair point to properly talk about trainers and training in general.Training
As your guys gain experience, they'll gain what's called "training points." Each level translates to 3 training points and, if memory serves, the level cap is either 8 or 9. Since most of your party members start at level 3 (minus Spark, since he's a kid with no prior combat experience), this means 15 total training points to spend on stats. Trainers take gold and a certain amount (usually 1-3) of training points in exchange for stat boosts. There's a special case, however: whenever a trainer boosts your dexterity, you get a free point of combat rating, per point of dexterity gained, as a no-cost bonus and this is in addition
to any combat point boosts the trainer also gives as part of their regimen. This makes Chad in Moonglow a positive combat training monster
: for 45 gold and 3 training points, he will give you +2 dex and a total of +5
to your combat rating. That's enough to turn a complete loser who couldn't hit the broad side of Castle British into someone who can actually do damage on the regular. Other good ones include Menion in Serpent's Hold, who gives +1 combat and +2 strength (3 TP) and Jillian in the Lycaeum who gives +1 to intelligence and magic (good for Dave, 2TP). A full listing and complete breakdown of who gives what, and at what cost, can be found here
.We return to our regularly-scheduled broadcast
Now, Sentri comes equipped
with a spiked shield and a shitty, regular sword. In his pack, however, he has a vastly superior two-handed sword, so we equip him with that, toss the regular piece of crap somewhere and give Dave a shield upgrade. Also, notice all that pretty plate armour in the back room? Yeah, that's locked. But, not for effing long
: "Hey, Sentri, mind if we borrow your stuff to help us in our quest to do...uh...things?"
: "Have at it. The key's in my dresser."
So it is! Sweet! A nearly full set of plate armour (the second best, just behind magic) and a two-handed sword are added to our coffers!
The lion's share goes to Dave because he needs the protection since, if he dies, we all get ported back to Paws which is a real pain in the ass, especially if I'm, say, looting a dungeon. Shamino gets the sword so his damage output is boosted and Sentri gets the helmet because Dave can't carry it because Dave is, for now, somewhat weak. That, however, will inevitably change. But, now is the time for...waiting. You see, our little heist is best done at night since there's fewer people around to bitch. Its around noon, so we're going to rest for a good 9 hours, giving us plenty of darkness to do...things.
See? A perfectly respectable time to start breaking and entering and committing various felonies!
We start off small-time, ripping off the local shipwright of his paltry sum of money. But, every little bit helps and Dave needs a lot
Next, we stuff our shit into the hold of a nearby ship. Don't worry, this will all make sense soon, I promise.
: "Alright guys, have a smoke break. I'll be back in, like, an hour, tops."
: "I've got the dominoes!"
In true form, Dave completely forgets that he needs something with which to bash open the display cases. Running quickly back as the boys are playing tiddly-winks, Dave retrieves the cheapest, most useless "weapon" he has in his arsenal: a torch.
There we go! Unfortunately, there's one caveat: no matter what, breaking a display case always
summons guards. I managed to elude the first set that came after I cracked the gem store, but breaking the cases at the armourer summoned a horde of guards that, subsequently, blocked the exit and promptly caught Dave red-handed. Stripping him of his only goods (a torch), they toss him in prison.
: "Oh noes! I am totes suffering the punishment for my crimes."
: "Or not! Thanks, conveniently placed, semi-hidden lever!"
Unfortunately, the guards take us all the fucking way up to Yew
. Fortunately, Dave is a crafty bastard and, sprinting through the woods, thoughts of soon-to-be-stolen goods running through his mind, he finally manages to get back to the guys.
: "Guess what you guys are accessories to!"
: "Oh god."
: "If it makes you feel any better, the shipwright's an accessory, too."
: "That does the exact opposite of help, Dave."
And we proceed to rob the jeweler and armoursmith blind! The loot isn't the best, but we can't break the literal (and metaphorical, but mostly literal) bank, just yet. For that, we need something a bit more...efficacious. We also need more carrying capacity, because we are running critically low. So, we need training! But, to get the good stuff, we need a way across that damned water! So, next time, we'll be finding a means of transport unconstrained by the laws of physics, with eight bucket seats to boot! Then, we can worry about the bigger fish: training, Dupre...and the Royal Britannian Mint