Author Topic: Amalur dev lays off all employees  (Read 2601 times)

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Offline kefkaownsall

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Offline Cerim Treascair

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Re: Amalur dev lays off all employees
« Reply #1 on: May 25, 2012, 12:38:25 pm »
well... shit.  I really feel for Curt Schilling.  He poured his heart and several million bucks into 38 Studios.
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Offline erictheblue

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Re: Amalur dev lays off all employees
« Reply #2 on: May 25, 2012, 01:09:27 pm »
That sucks. I really like KoA. :(
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Offline kefkaownsall

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Re: Amalur dev lays off all employees
« Reply #3 on: May 25, 2012, 08:05:38 pm »
I think what happened was the game needed to sell 3 million units to meet investor expectations.  What new IP sells that much that doesnt have a brand name dev tied to it

Offline Saturn500

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Re: Amalur dev lays off all employees
« Reply #4 on: May 25, 2012, 08:55:43 pm »
I think what happened was the game needed to sell 3 million units to meet investor expectations.  What new IP sells that much that doesnt have a brand name dev tied to it

Minecraft.


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Offline Cerim Treascair

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Re: Amalur dev lays off all employees
« Reply #5 on: May 26, 2012, 12:25:17 am »
Minecraft had word of mouth and a unique perspective to go along with it.

KoA didn't.
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Offline Whore of Spamylon

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Re: Amalur dev lays off all employees
« Reply #6 on: May 26, 2012, 03:23:36 am »
Minecraft had word of mouth and a unique perspective to go along with it.

KoA didn't.

And Minecraft probably has a much larger initial development cost to sales ratio than KoA.  Same goes for many mobile and social networking games.


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Re: Amalur dev lays off all employees
« Reply #7 on: May 26, 2012, 05:41:04 am »
Minecraft had word of mouth and a unique perspective to go along with it.

KoA didn't.
Not so much word of mouth as a Youtube and modding community that would put even the most popular AAA game to shame.

That and it's very much the exception rather than the rule.

Offline Shano

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Re: Amalur dev lays off all employees
« Reply #8 on: May 26, 2012, 06:43:45 am »
Drat!

I also really liked the game. A bit too easy but very well made.
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Offline kefkaownsall

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Re: Amalur dev lays off all employees
« Reply #9 on: May 26, 2012, 08:16:59 am »
I couldn't get the demo to run so i didn't buy it however I will say the game probably was not bad.

Offline ThunderWulf

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Re: Amalur dev lays off all employees
« Reply #10 on: May 26, 2012, 09:10:25 pm »
A bit too easy but very well made.

Yeah.  The siege boss was actually harder than the final boss (WTF?), but overall I had a decent time playing it.
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