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Community => Creative Outlets => Topic started by: RavynousHunter on April 28, 2012, 02:18:24 am

Title: Looking for Ideas! (2D RPG)
Post by: RavynousHunter on April 28, 2012, 02:18:24 am
As some of you may or may not know, I've been working on creating a game for some time now, and I've gotten quite a few ideas together, fleshed out the story and such, got some main characters...can't really do artwork because my drawing skills are easily surpassed by a child...

Well, here's some of the ones I have so far.  They're all pretty general, and don't really contain much, if any of the meat of the story, but I can illuminate you guys on some of the bits of it, if you want...

Anywho...


I've got more, but its running kinda late, and I'm pretty fucking tired from a long day at work, so...that's going to be it for now.

I have lots of ideas, but I can't have em all!  You got a comment or suggestion or somesuch?  Put it here!  I'll do my best to respond in as accurate and timely a manner as I can.  I am...curious as to what you guys have in mind...
Title: Re: Looking for Ideas! (2D RPG)
Post by: Art Vandelay on April 29, 2012, 07:14:05 am
I know it's probably a little late to change it, due to the nature of a lot of skills and classes, but I would otherwise strongly suggest a setting other than high fantasy. Standard fantasy RPGs are just so overdone and at this point even something with interesting, well balanced and innovative gameplay mechanics will look and feel very generic and bland. Also, good steampunk or dieselpunk rpgs are in extremely short supply.
Title: Re: Looking for Ideas! (2D RPG)
Post by: SpaceProg on April 29, 2012, 09:38:59 am
How steamy?  Something like FF6?  I may be interested in helping.  I would say with artwork, but my scanner's down and I'm not very sure where my drawing tablet is.  If I find it, I can get back to you.  I've been known to be pretty imaginative with some of my monster designs and ideas on a (now-dead) RPG project a friend of mine was working on.
Title: Re: Looking for Ideas! (2D RPG)
Post by: RavynousHunter on April 29, 2012, 10:20:11 pm
I know it's probably a little late to change it, due to the nature of a lot of skills and classes, but I would otherwise strongly suggest a setting other than high fantasy. Standard fantasy RPGs are just so overdone and at this point even something with interesting, well balanced and innovative gameplay mechanics will look and feel very generic and bland. Also, good steampunk or dieselpunk rpgs are in extremely short supply.

Well...don't think Faerun or Grehawk...more something between Ebberron and The Witcher.  Yes, there'll be your standard Elves, Dwarves, and such, but it'll be kinda magitech, though not to the (rather silly) extent that Ebberron takes it.  The magitech there is far more practical, like if we, in our world had discovered magic.  We wouldn't make carts with magic, glowy wheels and shit...enchanted and magical tech would serve a concrete purpose.

Also, there'll be something I've only ever seen in Ultima IV, and even then, in a very primitive way.  Surrendering opponents.  If you get a sapient (ie: human, elf, and other intelligent species) foe down to a low enough amount of health, there's a chance they'll throw down their weapons and surrender.  This ties into another system, reputations.

If you allow your foes to surrender, you can bring them in to the guards for a bounty and you'll gain a reputation as being merciful and just.  You allow your opponents to yield, and you only take justice into your own hands when you absolutely have to.  If you kill them, there's a chance you'll gain a reputation as a merciless vigilante...and people will react badly to that, like real people would.  There are other reputations, as well...one for being a philanthropist, a few for how you respond to different dialog choices...  NPCs will react to your reputations, including merchants...

Also, a system of Merits will be implemented.  Kinda like achievements in modern games, except they actually offer in-game benefits in the form of experience and various bonuses, depending on the nature of the Merit itself.  There's a Merit track for slaying Epic monsters (yes, there will be Epic content), one for successfully lying to people, one for being charitable, a small one for reading lots of books...and there's one for taking down bandit camps without spilling blood.  Difficult, but it can be done, and the rewards are well worth the effort.

Finally...there's a Merit track for what is likely the single manliest minigame ever devised: GIANT WRESTLING.  Yes, you can encounter Giant camps...and you can challenge them to wrestling matches.  The more you win, the more the Giants will respect you...they may even offer you their services...
Title: Re: Looking for Ideas! (2D RPG)
Post by: Cataclysm on April 30, 2012, 03:28:56 pm
I'd like to know the storyline. I'm also interested in making high fantasy games, although that is probably never going to happen.

So is the avatar a human, or can you choose other races? Like gnomes and trolls. Or martians.
Title: Re: Looking for Ideas! (2D RPG)
Post by: RavynousHunter on April 30, 2012, 06:07:06 pm
Hmm...well, the game takes place on the Human home continent, but you've got 8 races to choose from: Human, Elf, Dwarf, Daemon, Orc, Goblin, Vampire, and Gnome.

A bit of background about daemons and vampires...

Daemons aren't those pitchfork-wielding, red dudes down in Hell.  Those are Devils.  Daemons among the oldest races in the world, and they live a very long time.  They're more supernaturally gifted Humans who have an innate resistance to magic and psi.  Think more Sesshomaru (http://www.animechains.org/iyworld/profiles/sesshomaru.jpg), and less Mephistopheles. (http://planewalking.dungeons.ru/denizens/lords_of_nine/mephistopheles.jpg)  Though, unlike yokai, they're not spirit beings or anything...they're mortal like everyone and everything (and I do mean everything) else.

Vampires are fairly similar to Anne Rice-style vampires, more fair folk and less hideous monstrosities.  While, at one time, they were reviled and shunned by all other races due to their evolving to subsist largely on blood (they can eat normal food, but its less nourishing to them), and their general pale complexion and such.  What they aren't are mystical, immortal monsters whose bite turns those its used against either into a vampire or a ghoul.  Vampire law strictly forbids drawing blood (in any manner, not just through biting) from any living, sapient creature.  They're known to take blood from animals, when they need to, but that's more an act of necessity...like eating bugs in the forest when you've run out of proper food.

Vampires can breed, like everyone else, and they die, just like everyone else.  In place of natural blood, all Vampires are taught from the time they enter school (which is mandatory) how to create alchemical blood using a special powder and plain water.  Vampires are very deeply-entrenched in rationality, and while they do recognize the gods above as higher forms of life worthy of respect, they don't worship them, for the most part.

Now, you might've noticed a lot of death talk in this post...and there's a reason for that.  One of the over-arching themes of the game is that everything dies.  Everything must die eventually, gods included.  You see, when a person dies, their essence is given a judgment, they're either sent to Paradise, the Afterworld, or Hell.  Most people end up in the Afterworld, which is fairly similar to the world they left, except nobody gets hungry and such, since they're dead.  However, you don't stay in any of these afterlives forever.  Your time in the afterlife is limited; the better (or worse) you were, the longer you'll spend in your respective afterlife.

What happens once that time's up?  You get recycled.  Your essence is sent back into the natural flow, at that point, it becomes pure again, wiped clean of any memories and such.  Good people are rewarded, neutral people can enjoy life a bit longer, and evil people will get their just punishment, but not for eternity.

What happens should you try and get around this, try to achieve true immortality?  You get tracked down endlessly by a being called the Deathbringer.  It'll find you, it'll get to you, and when it does, it'll kill you.  Oh, and that afterlife?  You just lost that privilege.  You get recycled immediately.
Title: Re: Looking for Ideas! (2D RPG)
Post by: Art Vandelay on May 01, 2012, 12:24:36 am
So what happens if the Deathbringer tries to achieve immortality?
Title: Re: Looking for Ideas! (2D RPG)
Post by: Cataclysm on May 01, 2012, 01:00:55 am
If you'd like I can do some of the artwork for you too. I've always wanted to do artwork for a fantasy piece but am unable to think of one myself.

So what is the setting and timeline? Is there going to be like a "Germanic", "Scandinavian" "Oriental" and "Persian" country in Gideon?

I'm not sure poisoning needs to be it's own skill, it seems simple enough to be a part of alchemy/smithing.

Quote
Hmm...well, the game takes place on the Human home continent, but you've got 8 races to choose from: Human, Elf, Dwarf, Daemon, Orc, Goblin, Vampire, and Gnome.

My idea had Human, Elf, Dwarf, Werecat, Satyr, Ghoul, Troll, and Zmeu. Ghouls being humanoid heyenas. The location you wanted to start off as depended on your race, with come races being assigned to more than one (Humans covered all)

So what happens if the Deathbringer tries to achieve immortality?

Presumably they'd be deathbringed. Or are programmed never to do this.
Title: Re: Looking for Ideas! (2D RPG)
Post by: RavynousHunter on May 01, 2012, 10:44:31 pm
So what happens if the Deathbringer tries to achieve immortality?

Its the enforcer of death, it is the sole thing that cannot die.  Can't kill death.
Title: Re: Looking for Ideas! (2D RPG)
Post by: Saturn500 on May 03, 2012, 04:15:09 pm
So what happens if the Deathbringer tries to achieve immortality?

Its the enforcer of death, it is the sole thing that cannot die.  Can't kill death.

What if you grind a shitload?
Title: Re: Looking for Ideas! (2D RPG)
Post by: RavynousHunter on May 03, 2012, 06:37:43 pm
Plot Armor.
Title: Re: Looking for Ideas! (2D RPG)
Post by: Osama bin Bambi on May 10, 2012, 10:50:54 pm
This sounds interesting because I've tossed around some ideas for a video game myself, though it started as a conlang project and turned into a conworld project. The theme of my story is dreams and storytelling and fate, and even though it is high fantasy/magitek it does not contain many of the "standard" races, and when it does they are rather... different. Actually, the only "standard" races I can think of right now in that world are Elves and Humans.

So from what I understand your system is kind of like D&D, but the skills a character possesses are more independent of the class, which gives greater variability. I also like the "karma meter" system, because it's not often in a video game when you do anything besides slaughtering all the faceless mooks who get in your way.
Title: Re: Looking for Ideas! (2D RPG)
Post by: RavynousHunter on May 15, 2012, 12:07:55 pm
Actually, I dislike the idea of a "karma meter" in the traditional sense, re Fable.  Its just...too simple.  A person's good or evil should be more than just a simple, sliding scale between the two; we've all earned different reputations, be they positive or negative, that contribute to the overall picture of our...alignment, if you will.  There are lots of individual pieces, pieces that are missed by games like Fable because they just focus on the big picture.

If you want an example of what I'm talking about in action, I suggest you pick up a copy of Fallout 2 and play for a few days.  You'll notice, in your little character sheet thing, that as you play, you earn different reputations that make NPCs react differently to you, sometimes.  There's also a general karma counter thrown into the mix...best of both worlds,  if you will.

Also, yes...originally, Reign was designed to be a game built on the d20 ruleset.  And, while making a game off an established set of rules simplifies things a bit...I find that designing your own rules gives your game a life of its own, even if its an "inspired by" kinda deal.

Your class does have a set skill selection, but you also get to choose your own additional skills which start with an extra few points, to give your character more personality other than "generic DPS warrior."

I also want to implement a New Game+ system.  You get to keep your character, his levels, his stats, skills, equipment, and pretty much everything except karma and reputations (maybe, I may preserve them, too), and you can play over again on the same or higher difficulty, but not lower (so, you can't go from Hard to Normal, but you can go from Normal to Hard).  The quests, random encounters and such get a challenge boost, as well, and you also get a treasure level boost to compensate.

Also, the level cap increases if you increase in difficulty, +5 for each difficulty level you go up, in addition to the level cap bonus(es) you'd have gained had you started on Easy.  Of course, these are only one-time bonuses, and you don't get any extra for starting a New Game+ game that -was- on Deity (Ultra-Mega Hard) that can only be played on Deity, as its the highest difficulty level there is.
Title: Re: Looking for Ideas! (2D RPG)
Post by: Cataclysm on May 15, 2012, 03:14:01 pm
I may be interested in helping.  I would say with artwork, but my scanner's down and I'm not very sure where my drawing tablet is.  If I find it, I can get back to you.  I've been known to be pretty imaginative with some of my monster designs and ideas on a (now-dead) RPG project a friend of mine was working on.

If you'd like I can do some of the artwork for you too. I've always wanted to do artwork for a fantasy piece but am unable to think of one myself.

Title: Re: Looking for Ideas! (2D RPG)
Post by: Yla on May 16, 2012, 06:47:44 am
Actually, I dislike the idea of a "karma meter" in the traditional sense, re Fable.  Its just...too simple.  A person's good or evil should be more than just a simple, sliding scale between the two; we've all earned different reputations, be they positive or negative, that contribute to the overall picture of our...alignment, if you will.  There are lots of individual pieces, pieces that are missed by games like Fable because they just focus on the big picture.
You do realize that the afterlife setup you described earlier is isomorphic to just such a karma meter?


I'm also not sure whether immediate reincarnation is a good consequence for trying to evade Thanatos. While I personally am annoyed by the cliche that people who strive for immortality are always immoral, for such people that would be a sweet setup: this way they're evading a stay in hell.
Title: Re: Looking for Ideas! (2D RPG)
Post by: RavynousHunter on May 16, 2012, 05:56:57 pm
Perhaps...though, you have to take into account the fact that reincarnation doesn't mean the same thing in this world that it does in ours.  Memories don't translate, not even vaguely.  Who you are, once recycled, is completely and irrevocably lost.  Memories, personality, goals, its all gone because its all stripped away once your being's returned to its most basic form: energy.

Also, knowledge is power.  People keep the knowledge they had in life with them in the afterlife.  Even in Hell, one could use their knowledge and abilities to attempt to avoid their ultimate fate, and in doing so, sending the entire cosmos into a downward, chaotic spiral.  Its happened before, in this very world.

The Devil King, Baphomet was originally killed in the final battle that ended the Age of Undeath.  He was sent to hell for using his knowledge of necromancy to attempt to take control of the world with an army of undead.  However, while in Hell, he managed to elude his torment, and used his know-how to setup an outpost in the outlands of Hell, where he continued his studies in the arcane and learned to trap the spirits of the dead that were sent there, and force them into created bodies and binding them to his will.

He spent 500 years building his machine army up from just a handful, to hundreds of thousands linked together by a hive mind, all controlled by him.  A rare event took place soon after he decided his army was ready to take control of Hell, the borders between the Prime Material and Hell were at their closest, and that made travel between the two far, far easier.  He took this opportunity and tried to storm Gideon again, this time using his army of machines.  He planned on capturing the released essence of every person slain, and using it all in one massive burst to elevate himself to godhood...and true immortality.

However, his plans were eventually ground to a halt by the Three, who were, unbeknownst to them, descendants of the man who'd originally killed Baphomet and sent him to Hell in the first place.  During a war known as the Reckoning, the Three, with the help of the combined armies of the world, managed to bring Baphomet to near defeat.  It was during the final battle on the island fortress that was his home during the last war that the Deathbringer, aware of his closing in on his goal, came on to the battlefield, stopping both armies cold.  It walked up to Baphomet, drew its sword, and cleaved him in half, killing and recycling him...and making his knowledge disappear with him, even going so far as to blank his research notes completely.

It can't stop you from learning, but it can destroy all that you have learned.
Title: Re: Looking for Ideas! (2D RPG)
Post by: Art Vandelay on May 16, 2012, 07:13:01 pm
You do realize that the afterlife setup you described earlier is isomorphic to just such a karma meter?
Gameplay wise, it sounds more like it's suited to a Fallout style karma system where there is a karma meter and a perk system, with the perks being what has the most in-game effects.
Title: Re: Looking for Ideas! (2D RPG)
Post by: Saturn500 on May 16, 2012, 08:21:06 pm
Maybe there should be an item similar to the Scrambler from Iji?
Title: Re: Looking for Ideas! (2D RPG)
Post by: RavynousHunter on May 16, 2012, 10:22:47 pm
@Art: Preeeeeecisely.  I'm not saying a karma counter is bad, but that having just a karma counter and nothing else as a basis for determining a character's...alignment, I guess you could call it, makes things too simple.

@Saturn500: I am not familiar with Iji or this...Scrambler.  I am curious.

Regarding the afterlife, there's a reason a good...90-95% of people in-universe go to the neutral afterlife.  We've all done both good and bad things, and they generally even eachother out.  The neutral afterlife isn't a bad thing, its not like Purgatory or Limbo, its like life, just with some extra perks, like never needing to eat, drink, or even breathe.  You're dead, its your chance to live it up for a while.

If you'd like I can do some of the artwork for you too. I've always wanted to do artwork for a fantasy piece but am unable to think of one myself.

So what is the setting and timeline? Is there going to be like a "Germanic", "Scandinavian" "Oriental" and "Persian" country in Gideon?

I'm not sure poisoning needs to be it's own skill, it seems simple enough to be a part of alchemy/smithing.

I'd certainly be interested in getting some artists together, I've already pretty much got my brother signed up to help with that part (I suck at it), but more's always welcome.

As for the feel in regards to culture...that's a more difficult beast to tackle.  I suppose I can give a look into Gestalt's culture and politics...

Gestalt used to be a feudal monarchy, similar to England in the Middle Ages, or the Sengoku period of Japanese history.  A king ruled the roost, and the peasants were shit-poor and couldn't do much of anything.  As one would expect, the grinding poverty, civil strife, and general bullshit the commoners were subjected to broke them, and led to a civil war.  The nobles wanted to continue their lives of unearned opulence while the serfs wanted to end the whole "being treated like shit" ordeal.

After the war was over, and the serfs won their freedom, they setup a new system of government.  While the titles retained their feudalistic feel, the way they were setup bears more resemblance to a democratic republic.  From the bottom up, you have the Mayors (city), Dukes/Duchesses (county), Lords/Ladies (state), and the Archlords/Archladies (federal).  While the Archlord or Archlady is traditionally inherited, the child who inherits the position is chosen very carefully, and must win the support of at least two thirds of the Lords and Ladies before they're allowed to take office.

As for laws and such, Gestalt's rather liberal-leaning when it comes to actual regulations.  While socially abhorred, prostitution is legal and has strict laws governing it.  Marriage is only monogamous, and homosexual relationships and marriages are in a very grey area.  Like the US, homosexuality is generally looked down upon by the society at large.  While gay and lesbian people do exist, I'm not about to pull that "invisible gays" bullshit, they're not exactly out-and-proud about it.

As for drugs, the only thing that's truly legal is alcohol.  While apothecaries do occasionally sell narcotics, its not done out in the open, even though there are no laws either allowing or restricting their distribution and use.

Its a hodge-podge...but, that's what she be.  They's more, I know it, but its not wanting to come outta my head at the moment.
Title: Re: Looking for Ideas! (2D RPG)
Post by: Saturn500 on May 18, 2012, 01:11:13 pm
The Scrambler in Iji... look, just watch these videos. And note that this is only what you get if you have the item in question:

http://www.youtube.com/watch?v=OuQYCfe_q4Q

http://www.youtube.com/watch?v=vLPPEV3XP8A
Title: Re: Looking for Ideas! (2D RPG)
Post by: Saturn500 on June 02, 2012, 06:00:12 pm
Very sorry for the necro-post, but maybe there should be some Ultra endings inspired by ADOM.

Also, there should be a missile pony as a rideable mount.
Title: Re: Looking for Ideas! (2D RPG)
Post by: jumpingjackflash on June 02, 2012, 07:04:43 pm
Also, there should be a missile pony as a rideable mount.

Robo-Rainbow Dash.
Title: Re: Looking for Ideas! (2D RPG)
Post by: DarkfireTaimatsu on June 02, 2012, 07:06:57 pm
Also, there should be a missile pony as a rideable mount.

Robo-Rainbow Dash.

KILL, CRUSH, DESTROY, SWAG.
Title: Re: Looking for Ideas! (2D RPG)
Post by: RavynousHunter on June 02, 2012, 08:20:03 pm
Very sorry for the necro-post, but maybe there should be some Ultra endings inspired by ADOM.

Also, there should be a missile pony as a rideable mount.

Mounts?  I've been debating that with myself for some time.  In one way, it could break up the tedium of going from one place to another (unless you have a teleport item), but, in another, it could potentially break or alter the flow of combat.  Being on a horse changes how weapons are used, having to ensure that mounted combat is smooth, fun, and balanced might end up just being more work than its worth.  Though, that's not discounting a potential content update that'd give you mounts, I'm just not sure that it'd be something I'd put in the initial release.

Gotta remember, I either have to hard-code or script all of this, depending on whether or not I plan on altering it a lot.  If I do, I'll script it, and while that doesn't take as long as hard-coding it in the game, I'd still have to playtest it, either way ya go.
Title: Re: Looking for Ideas! (2D RPG)
Post by: Zygarde on June 02, 2012, 10:21:31 pm
Do you need someone to make music because im very confident that I can write a truly epic music score for you as soon as I can get ahold of some higher end audio equipment.
Title: Re: Looking for Ideas! (2D RPG)
Post by: RavynousHunter on June 02, 2012, 10:35:54 pm
Yeeeeeeeees.  I suck with audio, so assistance there would be very welcome.
Title: Re: Looking for Ideas! (2D RPG)
Post by: Cataclysm on June 06, 2012, 01:01:23 am
Maybe the Mount Could be a combat pet as well.

Also, will different races have different mounts?
Title: Re: Looking for Ideas! (2D RPG)
Post by: RavynousHunter on June 06, 2012, 05:28:09 pm
Assuming there even are mounts, probably not.  You'll be more likely to see certain races on mounts, like humans and elves, but the mounts will generally be horses and ponies and such.  I'm not about to pull some weird-ass Final Fantasy shit and have my characters riding gigantic chickens into battle.  While they're by no means weak, horses aren't exactly known for their combat prowess...
Title: Re: Looking for Ideas! (2D RPG)
Post by: Art Vandelay on June 06, 2012, 05:39:36 pm
Why not go all Ultima on the game and have a section where the player has to buy a space shuttle from the village blacksmith and go shoot down tie fighters? You have to admit, that shit's far more interesting than horses.
Title: Re: Looking for Ideas! (2D RPG)
Post by: RavynousHunter on June 06, 2012, 05:55:59 pm
Or, just have em drive a taco cart around.  Make some money...
Title: Re: Looking for Ideas! (2D RPG)
Post by: Cataclysm on June 08, 2012, 08:39:47 pm
While they're by no means weak, horses aren't exactly known for their combat prowess...

(http://img.ponibooru.org/_images/878c02e301bfbebe477cd778b067e72b/151653%20-%20angry%20animated%20pissed_off%20rarity%20ready_to_fight%20spike.gif)

Quote
A bit of background about daemons and vampires...

What about the Humans, Orcs, Elves, and The Gnome?
Title: Re: Looking for Ideas! (2D RPG)
Post by: RavynousHunter on June 08, 2012, 10:05:25 pm
Aah, thank you, Lexi, for giving me yet another irritating GIF to blacklist.  As for the background of humans, orcs, elves, and gnomes...  I've got some notes, there, but I'll need to compile em and make sure its all kosher, first.  That, and my brain's kinda half-way functional right now, from exhaustion.  A 24-hour bus ride will do that.
Title: Re: Looking for Ideas! (2D RPG)
Post by: RavynousHunter on June 23, 2012, 11:03:15 pm
[Double post, I know.]

I've got a little program I've made that covers several topics regarding my game.  Its mostly technical stuff and rule info, but there's a fair bit there, for those who are interested.

[ETA]

Oh, and its not even close to finished...sooo, yeah.
Title: Re: Looking for Ideas! (2D RPG)
Post by: Distind on June 25, 2012, 01:36:42 pm
Actually, I dislike the idea of a "karma meter" in the traditional sense, re Fable.  Its just...too simple.  A person's good or evil should be more than just a simple, sliding scale between the two; we've all earned different reputations, be they positive or negative, that contribute to the overall picture of our...alignment, if you will.  There are lots of individual pieces, pieces that are missed by games like Fable because they just focus on the big picture.

If you want an example of what I'm talking about in action, I suggest you pick up a copy of Fallout 2 and play for a few days.  You'll notice, in your little character sheet thing, that as you play, you earn different reputations that make NPCs react differently to you, sometimes.  There's also a general karma counter thrown into the mix...best of both worlds,  if you will.

Since this kind of thing interests me,

I've been poking around at a similar system, but instead tossing aside the whole straight good + evil thing, in favor of a bunch of reputation flags, which people then react to based on their own consideration of them. I've got a whole this area pisses on that area train of thought involved, but in a fantasy setting it could make sense that what a bunch of necromancers look up to you for would seriously piss off a bunch of Orcs who think the dead should be left alone. Without going into what your nominally good people would think of such acts. Or the followers of an unspecified blood god think your character is awesome for the ass whooping delivered to a massive siege beside a bunch of heroes of an unnamed emperor, maybe even enough to follow you into battle like those heroes did, just for different reasons. Gets complex as hell real quick though.

The important thing of it being that people judge you based on the acts, rather than a generic meter, and some people view the acts differently regardless.
Title: Re: Looking for Ideas! (2D RPG)
Post by: RavynousHunter on June 25, 2012, 05:52:02 pm
Actually, I was thinking of doing just that.  Some people like vigilantes, some don't, so on and so forth.  Makes the whole thing more believable, no?
Title: Re: Looking for Ideas! (2D RPG)
Post by: RavynousHunter on July 20, 2012, 05:55:40 pm
I wrote the script for a cutscene last night, may as well put it here and see what you guys think.  Spoiler'd in case any of you guys don't want the latter bits of my game spoiled for ya.

[FYI: The song at the beginning there is the one that comes to mind when I imagine this playing out...not that I'd use it in my game.  Not unless Amon Amarth gave me permission, which would be SWEET.]

(click to show/hide)
Title: Re: Looking for Ideas! (2D RPG)
Post by: Cataclysm on August 18, 2012, 09:17:23 pm
Can you unset and reset your skills after you reach lvl 30?
Title: Re: Looking for Ideas! (2D RPG)
Post by: RavynousHunter on August 19, 2012, 11:10:21 pm
Think I'll take up a system similar to lesser/greater reincarnation in DDO.  Basically, yes, you can, but it requires some rather rare and expensive items to do so.  So, while you can roll back and make better decisions regarding skills and such, it won't be easy, thereby encouraging players to still be careful with their selections, while not totally shafting them.
Title: Re: Looking for Ideas! (2D RPG)
Post by: Cataclysm on November 25, 2012, 11:44:56 pm
What do you mean 2-d? Will you only be able to move horizontally, or can you move in all directions?
Title: Re: Looking for Ideas! (2D RPG)
Post by: Distind on November 27, 2012, 06:36:56 am
What do you mean 2-d? Will you only be able to move horizontally, or can you move in all directions?
Most likely 2d graphics rather than 3d. Drawn art rather than animated 3d Models.
Title: Re: Looking for Ideas! (2D RPG)
Post by: Cataclysm on March 11, 2013, 10:51:18 pm
Aah, thank you, Lexi, for giving me yet another irritating GIF to blacklist.  As for the background of humans, orcs, elves, and gnomes...  I've got some notes, there, but I'll need to compile em and make sure its all kosher, first.  That, and my brain's kinda half-way functional right now, from exhaustion.  A 24-hour bus ride will do that.

Have you figured it out now?