The Massive Mojave Mod Mashup Compatibility Patch Mod (MMMMCPM)
This mod is still in alpha v0.0.0.1, stuff will be added in the future.
Welp, one day I realized something: New Vegas was rushed, it sucks because of that and someone should do something about that. Other mod authors realized the same and implemented very good, very incompatible ideas. Such incompatibles, as a collective, sucked. I decided to do something about it, thus The Massive Mojave Mod Mashup Compatibility Patch Mod (MMMMCPM) was born.
How to use:
Download and activate the mods listed below. THIS INCLUDES MMMMCPM!
Import the included load_order.txt or FNvedit if you are using other mods.
?
Profit!
This compatibility patch mod makes the following mods behave, pay attention to their versions!:
Project Nevada, Project Nevada Patches, Project Nevada Extra Options, PN-ExtraOptions-MCMScriptFixes
Project Nevada 2_5-40040-2-5
Project Nevada - Core - Equipment - Rebalance-45104-9
Project Nevada - dlc support 1_3-42363-1-3
Project Nevada - eve support 1_2-42363-1-2
Project Nevada - wmx support 1_3-42363-1-3
Project Nevada - extra options 1-2-47285-1-2
PN-ExtraOptions-MCMScriptFixes-49061-1-0
EVE - Essential Visual Enhancements
EVE v1point15a Final USING THE ALL DLC VERSION ESP
Weapon Mods Expanded
Weapon Mods Expanded v1_1_1-39651-1-1-1
WMX - Dead Money v1_0_4-39651-1-0-4
WMX - EVE Compatibility v1_0_5-39651-1-0-5
WMX - Gun Runners Arsenal v1_0_1-39651-1-0-1
WMX - Honest Hearts v1_0_3-39651-1-0-3
WMX - Lonesome Road-39651-1-0
WMX - Old World Blues v1_0_2-39651-1-0-2
WMX - Pre-Order Packs Compatibility v1_0_4-39651-1-0-4
Ultimate Invisible Wall Remover
Ultimate Invisible Wall Remover-48511-1-0
Mission Mojave - Ultimate Edition
Mission Mojave - Ultimate Edition 9c
MMUE ELECTRO-CITY - Compatibility Patch version 9
MMUE Project Nevada - Core - Equipment - Rebalance version 9
MMUE Project Nevada - All DLC Patch Patch-45104-8a
MMUE Project Nevada - Core - Equipment - Rebalance-45104-9
ELECTRO CITY
ELECTRO-CITY v12a
(Includes Completed Workorders, Highways and Byways)
Massive Modfusioned Craft + Craft Master + CASE2
Craft Master v2.40
Craft Pack v2.70
CASE v2.60 (+DLC patches!)
NOT THESE MODS:
MMUE - POP
MMUE – WMX
CASE 2 Leveled List Organizer + Patches (CFW, Ahztek)
A Method to the Madness / Change Log
The following is a simple set of logical rules that I following when creating this compatibility patch mod. Simply put: [mod1] – [mod2] – [mod3] – [mod4] – [mod5] then ‘Exceptions!’. Mods are given priority from left to right, eg [mod1] entries override [mod2] entries except for ‘Exceptions!’. The ‘Exceptions!’ are a verbatim of exceptions (duh) to the above rule.
Ammo
Ammo damage, effect, name:
Modfusion – EVE* - MMUENevada
Exceptions!:
1) [18] EVE FNV - ALL DLC.esp \ Explosion \ 000179DA <GrenadeFragExplosion> uses PNxRKnockdownMed "KnockdownMed" [ENCH:13000ADF]
2) [18] EVE FNV - ALL DLC.esp \ Explosion \ 0007078B <MineFragExplosion> uses PNxRKnockdownMed "KnockdownMed" [ENCH:13000ADF]
3) [18] EVE FNV - ALL DLC.esp \ Explosion \ 00077B42 <MotorcycleExplosion> uses PNxRKnockdownMed "KnockdownMed" [ENCH:13000ADF]
4) [18] EVE FNV - ALL DLC.esp \ Explosion \ 0007EA31 <40mmGrenadeExplosion> uses PNxRKnockdownMed "KnockdownMed" [ENCH:13000ADF]
5) [18] EVE FNV - ALL DLC.esp \ Explosion \ 000E397F <NVDynamiteExplosion> uses PNxRKnockdownMed "KnockdownMed" [ENCH:13000ADF]
6) [18] EVE FNV - ALL DLC.esp \ Explosion \ 00109A0F <MineNVPowderChargeExplosion> uses PNxRKnockdownMed "KnockdownMed" [ENCH:13000ADF]
7) [18] EVE FNV - ALL DLC.esp \ Explosion \ 00130044 <C4Explosion> uses PNxRKnockdownHeavy "KnockdownHeavy" [ENCH:13000AE7]
[18] EVE FNV - ALL DLC.esp \ Explosion \ 0013D532 <TimeBombExplosion> uses PNxRKnockdownMed "KnockdownMed" [ENCH:13000ADF]
9) [18] EVE FNV - ALL DLC.esp \ Explosion \ 0013E5D1 <C4ExplosionNoLOS> uses PNxRKnockdownHeavy "KnockdownHeavy" [ENCH:13000AE7]
10) [18] EVE FNV - ALL DLC.esp \ Explosion \ 02000938 <NVDLC05GrenadeTinExplosion> uses PNxRKnockdownLite "KnockdownLite" [ENCH:13000AE6]
11) [18] EVE FNV - ALL DLC.esp \ Explosion \ 02000A3A <NVDLC05TwoStepGoodbyeExplosion> uses PNxRKnockdownMed "KnockdownMed" [ENCH:13000ADF]
12) [18] EVE FNV - ALL DLC.esp \ Explosion \ 02000AB9 <NVDLC05TimeBombHighYieldExplosion> uses PNxRKnockdownMed "KnockdownMed" [ENCH:13000ADF]
13) [18] EVE FNV - ALL DLC.esp \ Weapon \ 000CDA5C <HVWeapPlasmaRifleWeak> uses Damaged Plasma Rifle
Ammo primer, scripts:
MMUE – Modfusion
Ammo models:
WMX-EVE-ALLDLC – EVEFNV-ALLDLC – Modfusion – MMUE
Exceptions!:
1) [18] EVE FNV - ALL DLC.esp \ Object Effect \ 0003A36B <EMP> uses AllPowerArmor [FLST:0016A0DE]
Notes:
1) If you cannot craft ammo, primers, cases look to [26] ModFusion.esp \ Misc. Item and replace BulkItemAddSCRIPT [SCPT:28000EFC] with specific ammo scripts
2) Junk round recipes now actually make junk rounds complete with the associated penalties! See [26] ModFusion.esp \ Recipe \ 0100FB7A <RecipeNVDLC0110mmJunkRounds> onward!
Misc items for crafting
Weights, names (WIP), values:
Modfusion – MMUE
Object Bounds:
MMUE - Modfusion
Armor
Van Graff Combat Armor values, name, object bounds stays to MMUE defaults
Crafting recipies
Modfusion – WMX-EVE
Exceptions!
CraftingOvenRecipesScript [SCPT:0D000B9F]
Weapon Mods, sounds, projectiles, models, attack shots/sec, scripts
WMX-EVE-ALLDLC – EVEFNV-ALLDLC – WMX - Modfustion – MMUE
Exceptions!
1) <NVDLC01WeapThrowingKnifeSpear> is no longer player only
2) [1B] WMX-DeadMoney.esp \ Weapon \ 0100A7A9 <NVDLC01WeapAutomaticRifle> no has Long Burst for flag 2
3) [1A] WeaponModsExpanded.esp \ Weapon \ 0000421C <WeapBaseballBat> uses FXSwingMedium [SOUN:0005C72B]
4) [1A] WeaponModsExpanded.esp \ Weapon \ 00004347 <WeapPowerFist> uses WPNArmSwing [SOUN:00165BE4], WPNBlockMelee [SOUN:0008B5B7]
5) [1A] WeaponModsExpanded.esp \ Weapon \ 0000434C <WeapShotgunSawedOff> uses VATSFixSawed [SPEL:28000AF2]
6) [1A] WeaponModsExpanded.esp \ Weapon \ 00004354 <WeapSpikedKnuckles> uses 1stPersonSpikedKnuckles [STAT:00026055]
7) [1A] WeaponModsExpanded.esp \ Weapon \ 0008ED0A <WeapNVRiotShotgun> uses VATSFixHunting [SPEL:28000AF0]
[1A] WeaponModsExpanded.esp \ Weapon \ 0008ED0B <WeapNVHuntingShotgun> uses VATSFixHunting [SPEL:28000AF0]
9) [1A] WeaponModsExpanded.esp \ Weapon \ 0008ED0C <WeapNVLeverActionShotgun> uses VATSFixSingle [SPEL:28000AE9]
10) [1A] WeaponModsExpanded.esp \ Weapon \ 0008F21C <WeapNVAntiMaterielRifle> uses WPNRifleSniperModFire3D [SOUN:0015FE41], WPNRifleSniperModFire2D [SOUN:0015FE3E]
11) [1A] WeaponModsExpanded.esp \ Weapon \ 000CD53A <WeapNVCaravanShotgun> uses VATSFixDinnerBell [SPEL:28000AEE]
12) [1A] WeaponModsExpanded.esp \ Weapon \ 000E393B <WeapNVSingleShotgun> uses VATSFixSingle [SPEL:28000AE9]
13) [1A] WeaponModsExpanded.esp \ Weapon \ 000E5391 <WeapNVBoxingGloves> does not use BoxingGlovesCriticalAE "Boxing Gloves Crit AE" [SPEL:28000885] on death
14) [1A] WeaponModsExpanded.esp \ Weapon \ 000E58BB <WeapNVBoxingGoldenGloves> does not use BoxingGoldenGlovesCriticalAE "Golden Gloves Crit AE" [SPEL:28000884] on death
15) [1A] WeaponModsExpanded.esp \ Weapon \ 000E5B17 <WeapNVVarmintRifleUnique> uses No Dismember/Explode
16) [1A] WeaponModsExpanded.esp \ Weapon \ 000F0B12 <WeapNVHuntingShotgunUnique> uses VATSFixDinnerBell [SPEL:28000AEE]
17) [1A] WeaponModsExpanded.esp \ Weapon \ 0012D852 <WeapNVBoxingTape> uses BoxingTapeCriticalAE "Boxing Tape Crit AE" [SPEL:28000886]
18) [1A] WeaponModsExpanded.esp \ Weapon \ 0013316D <WeapCattleProd> uses CattleProdCriticalAE "Cattle Prod Crit AE" [SPEL:28000887], CattleProdLightsOutAE "Cattle Prod Lights Out AE" [SPEL:28000888]
19) [1A] WeaponModsExpanded.esp \ Weapon \ 0015430B <WeapNVMacheteGladius> uses name Gladius Machete NOT Machete Gladius
20) [1A] WeaponModsExpanded.esp \ Weapon \ 001568E6 <WeapNVSpikedKnucklesUnique> uses 1stPersonSpikedKnucklesUnique [STAT:001568E3]
21) [1A] WeaponModsExpanded.esp \ Weapon \ 0015BA03 <WeapNVBallisticFist> uses WPNRechargerFail [SOUN:00173E72], WPNBlockPipe [SOUN:000BE3E7], WPNHandEquip [SOUN:000C2F5B], WPNHandUnequip [SOUN:000C2F5C]
22) [1A] WeaponModsExpanded.esp \ Weapon \ 0015FE44 <WeapNVChainsaw> uses Loud
23) [1A] WeaponModsExpanded.esp \ Weapon \ 0015FF5D <WeapNVBBGunUnique> uses Abilene Kid Limited Edition BB Gun
24) [1A] WeaponModsExpanded.esp \ Weapon \ 001673CD <WeapShotgunSawedOffUnique> uses VATSFixBoomer [SPEL:28000AEA]
25) [18] EVE FNV - ALL DLC.esp \ Weapon \ 0200084D <NVDLC05WeapLaserPistolCustom> uses MMUEwpnreplaspis [SCPT:000274BE]
26) [18] EVE FNV - ALL DLC.esp \ Weapon \ 02000853 <NVDLC05WeapNVPlasmaDefenderCustom> uses Override - Action Points, Scope from Mod, No Player Only
27) [1D] WMX-GunRunnersArsenal.esp \ Weapon \ 0200084E <NVDLC05WeapNV127mmSubmachineGunCustom> uses MMUEwpnrep127smg [SCPT:0003A17C]
28) [1D] WMX-GunRunnersArsenal.esp \ Weapon \ 0200084F <NVDLC05WeapNVAntiMaterielRifleCustom> uses MMUEwpnrepamr [SCPT:0016A1EF]
29) [1D] WMX-GunRunnersArsenal.esp \ Weapon \ 02000852 <NVDLC05WeapNVHuntingRevolverCustom> uses MMUEwpnrephunt [SCPT:00143FB3]
30) [1D] WMX-GunRunnersArsenal.esp \ Weapon \ 02000857 <NVDLC05WeapRipperCustom> uses MMUEwpnreprip [SCPT:0017398E]
31) [1D] WMX-GunRunnersArsenal.esp \ Weapon \ 02000AC3 <NVDLC05WeapFatmanCustom> uses MMUEwpnrepfat [SCPT:00159B16]
NPCs
MMUE – Project Nevada
[1A] WeaponModsExpanded.esp \ Non-Player Character \ 000E5F17 <188Michelle>
Karma 500.000000, EyebrowF "EyebrowF" [HDPT:000B6DE4], Weapons, Armor, Food, Chems, Stimpacks, Miscellaneous, Repair
Quests
MMUE-*PNV – MMUE -WMX
Exceptions!
[1A] WeaponModsExpanded.esp \ Quest \ 001633F2 <VMS55a>
SROGlobal reference order
1) WMXVendorContainerTorresOrigMovedREF [REFR:1A00E98E] (places VendorContainerTorres "Torres's Trunk" [CONT:000E3412] in GRUP Cell Persistent Children of NVVendorChestsCell "New Vegas Buried Vendor Chests" [CELL:0008EAE7])
2) WMXTorresUpgInvGlobal [GLOB:1A011D29]
3) VMS55a "Tend to Your Business" [QUST:001633F2]
Ash/Goo Piles
Scripts:
MMUE - *
Container:
ENV FNV–ALLDLC - MMUE