four more sessions of my current campaign. turns out that (according to the dice-rolls), my pot-bellied medic was a sniper with first-aid knowledge, seeing how he keeps acing headshots and crapping out on medic rolls. the thirteen year-old girl is slowly getting the hang of bar-crawling for clues and causing mayhem, the charlatan got his testicles hit so hard they scrunched into his torso, and the over-the-hill merc broke his arm, so out of expediency got it lopped off and swapped out for an augmetic job. we also managed to find a few clues, and the charlatan's dogs. and by a few clues, i mean, sufficiently to get blacklisted from the technology-cult that hired us and from the militia. oh, and then, we got an assassin thrown at us, that managed to survive all seven of us (one dmpc, 2 dogs, and the team) wailing on it like it owed us money (probably does), before sprinting away like.... well, like it owed us money, really.
so now, we're in a theocratic city under lockdown due to a terrorist threat (most likely our mainquest), and the only clue we've got is that we're on the right track and we know too much. unfortunately, we don't know what we know.
as players, we're in the dark, and we love it. we spend a good bit of time character-building, the team is knitting up well, and we actually managed to get some very cinematographic scenes in. like the merc, business-like clotheslining a fleeing pickpocket without looking, the medic standing on a street corner, cigar smoke wafting over him, shaking his head at the horrifically bloodthirsty sermon the town mayor is giving, the girl playing a kazoo and generating a brawl in a betting office to steal the gains of the person at the till, the charlatan using gunpowder and dyes to simulate demonic possession...
that's what i mean by cinematographic. all it takes is one sentence for you to imagine the scene. even though you were never there. we live for those moments as a roleplaying team. and the gm is very generous when it comes to giving opportunities for that. helps that he's a semi-professionnal cinematographer. but man oh man, my gm is so self-conscious, always worrying about doing a good job. doesn't help that since all the older characters are jaded and somewhat genre-savvy, their catchphrase is "what a crapsack day". but really, he is.
it's become less "simon pegg meets humphrey bogart", and more "leaning on the fourth wall to not go crazy from the horror we endure". cthulu meets oots, with a big helping of shadowrun and 40k.