Tried a new mod for Skyrim called SXP.
If anyone's played Oblivion on the PC and modded things at all, there's a mod for that game called OblivionXP. It's an overhaul of the leveling system. Instead of gaining experience in a skill until it levels, then gaining enough skills to get a character level, you fight enemies/pick locks/complete quests/pick your nose/fart/whatever to gain actual experience points. Once you get enough experience points, you gain a level, at which point, you get some attribute points and some skill points to distribute. You're capped to 5 increases per level up, and you're also capped on how high you can raise your skills based on your level (You can't achieve Journeyman in any skill until you're level 5, for instance). It's a great mod that tackles the balancing problems with leveling up perfectly, but it's also a taste issue.
SXP isn't like this. SXP, you gain experience for doing things, and you can "buy" skill ups directly with that experience. The level system is handled as normal with Skyrim.
It's fairly good at what it does, and it is inspired by OblivionXP, but I must admit I was a bit disappointed that it wasn't really all that much like OblivionXP. Also, some of the experience you get is a little too blanketed (you get the same experience for picking a Novice Lock that you would get for picking a Master Lock. You get the same amount of experience for pickpocketing a Gold Jeweled Necklace that you would for pickpocketing a lockpick. However, you do get more experience for pickpocketing a stack of gold, or a stack of arrows, because it counts each thing individually.)