Well, we'd
have more steampunk goodness
if Eidos Montreal would get off its ass and do some fucking tangible work on Thief IV. Seriously, at this point, the whole "we're working on Thief IV!" thing was like licking the head of a man's cock after building him up...and then just letting him fucking sit there while you decide whether or not to actually start blowing him.
Lemme give you the rundown...the earliest date stamp on
this post, which is the "THIEF IV - OFFICIAL FAQ's THREAD," was 26 November 2009. It was around this time that it was announced, on the TTLG forums (I can't find the original post for this, unfortunately), that they said they'd begin working on it
after the latest Deus Ex game was released. When was that?
For North America, 23 August 2011. Nearly a year, and all we have to show for it is a group pic of the god damned dev team, which was last updated 12 March 2012, over 2 months ago.
If I remember correctly, shortly after the 2009 announcement of Thief IV and subsequent purchase of
Thief4.com, Renee, the liaison between the Thief fandom and Eidos, said that they were looking for talented developers to make a good dev team for Thief IV. If we assume they actually started this process a year after the first announcement (I don't have that post, again, can't find it), that still means its taken them roughly 2 years, the average development cycle for most games,
just to hire a fucking dev team.They are being god damned drag-ass about this, and its irritating the fuck outta me. I know one thing, after this fucking long, they'd better not screw this up, or I'm taking a trip to Canada just to line up every employee of Eidos Montreal, except for the bloody janitors, and give each and every one of them a hard kick in the groin.
It took ANet 5 years to get Guild Wars 2 to a beta state, and at least it looks fucking
amazing.You've got one hell of an IP in Thief, Eidos Montreal.
Don't fuck it up.