You mentioned her being xenophobic, thus you brought her into it in your sarcasm.
Actually those quotes are not mine, laziness on my part, the were lifted form the Bioware forums as a part of a joke. Simply put any quote into Google and you will find the source.
Source:
http://social.bioware.com/forums/forum/1/topic/355/index/11247275/2 No, I'm not saying they're small, I'm saying there are most likely ways to prevent such catastrophes as are being presented here. And that they could most likely float near Earth but not exactly crash into it. All I'm saying.
This is starting to sound like denial, I like that. All the excuses in the world will not make a difference because Bioware will ignore them. Ask the Indoct theorists about that.
Let’s bleed this a little more, it’s fun!
- How are they going to stop debits of Reapers and ships from plummeting to Earth? Line biotics up somewhere and have them use pull? Planetary defense turrets in space a la Halo...oh wait Reapers probably destroyed this if they existed.
- What, no addressing the Eezo released everywhere from all the destroyed ships? http://masseffect.wikia.com/wiki/Eingana The more you realize that they wrote themselves into a corner the more hilarious it becomes.
- Be sure to remember that even dead Reapers can indoctrinate. If their core is intact they can keep an orbit too! Unless, everyone is going to forget about that derelict Reaper in Mass Effect 2.
I'm also saying people are now scrambling to make things look even worse. Conjuring up things that depend a lot on your own actions and your own experiences throughout the trilogy.
Bioware actually has to address info and context they put forth via the codex and how it applies to the endings, for all endings. Fret not though, I fully expect them to start retconning ("clarifying") or just outright ignore everything as an attempt to fixfic the ending.
Though I'm curious by your remarks about Stargazer and whether or not you actually played previous games.
Stargazer gives me the impression of being a rushed, blatant ripoff due to time constraints. It’s sad too because they got Buzz Aldrin to do a voiceover.
Mass Effect 3 needed another year or two in development. Hell even the poor mapping and collision/clipping problems in the Normandy are further evident of this. It is even possible to combat roll off a ladder in certain missions which breaks spawn points (no enemies spawn, can’t save).
Here is an example (I'm Commander Shepard and this is my favorite glitch on the Normandy SR2)
PC version of Mass Effect 3, walk (hold Ctrl) onto the floor panel near EDI. Suddenly you are stuck! Mose effective if you enter the panel according to the angle presented in the picture below.
For debugging the following are the raw coordinates give via Gibbed's save editor.
X 106.506813
Y -1786.05518
Z 187.8289
I have played the games and delved into modding and console related stuff. I still remember the old but good stuff such as X_WAmmo_Harpoon and how to modify the supergun / superarmor commands for giggles. But the ending controversy and the info related tops everything else. It’s funny, as in tragic funny.
Since 2/3 of what you said are dependent on having played 1 and 2 to get a different show of things as well as once again your own fucking actions.
Aarrggg this reminds me of all the times I have to use one of the fan made save editors (Gibbed versions) to set flags and bool values because save files are never imported correctly from game to game. Bioware even put in a reference to this in ME3 via Conrad apologizing for accusing Shepard for pointing a gun in his face!
NEVAR FORGET!