I know it's probably a little late to change it, due to the nature of a lot of skills and classes, but I would otherwise strongly suggest a setting other than high fantasy. Standard fantasy RPGs are just so overdone and at this point even something with interesting, well balanced and innovative gameplay mechanics will look and feel very generic and bland. Also, good steampunk or dieselpunk rpgs are in extremely short supply.
Hmm...well, the game takes place on the Human home continent, but you've got 8 races to choose from: Human, Elf, Dwarf, Daemon, Orc, Goblin, Vampire, and Gnome.
So what happens if the Deathbringer tries to achieve immortality?
So what happens if the Deathbringer tries to achieve immortality?
So what happens if the Deathbringer tries to achieve immortality?
Its the enforcer of death, it is the sole thing that cannot die. Can't kill death.
I may be interested in helping. I would say with artwork, but my scanner's down and I'm not very sure where my drawing tablet is. If I find it, I can get back to you. I've been known to be pretty imaginative with some of my monster designs and ideas on a (now-dead) RPG project a friend of mine was working on.
If you'd like I can do some of the artwork for you too. I've always wanted to do artwork for a fantasy piece but am unable to think of one myself.
Actually, I dislike the idea of a "karma meter" in the traditional sense, re Fable. Its just...too simple. A person's good or evil should be more than just a simple, sliding scale between the two; we've all earned different reputations, be they positive or negative, that contribute to the overall picture of our...alignment, if you will. There are lots of individual pieces, pieces that are missed by games like Fable because they just focus on the big picture.You do realize that the afterlife setup you described earlier is isomorphic to just such a karma meter?
You do realize that the afterlife setup you described earlier is isomorphic to just such a karma meter?Gameplay wise, it sounds more like it's suited to a Fallout style karma system where there is a karma meter and a perk system, with the perks being what has the most in-game effects.
If you'd like I can do some of the artwork for you too. I've always wanted to do artwork for a fantasy piece but am unable to think of one myself.
So what is the setting and timeline? Is there going to be like a "Germanic", "Scandinavian" "Oriental" and "Persian" country in Gideon?
I'm not sure poisoning needs to be it's own skill, it seems simple enough to be a part of alchemy/smithing.
Also, there should be a missile pony as a rideable mount.
Also, there should be a missile pony as a rideable mount.
Robo-Rainbow Dash.
Very sorry for the necro-post, but maybe there should be some Ultra endings inspired by ADOM.
Also, there should be a missile pony as a rideable mount.
While they're by no means weak, horses aren't exactly known for their combat prowess...
A bit of background about daemons and vampires...
Actually, I dislike the idea of a "karma meter" in the traditional sense, re Fable. Its just...too simple. A person's good or evil should be more than just a simple, sliding scale between the two; we've all earned different reputations, be they positive or negative, that contribute to the overall picture of our...alignment, if you will. There are lots of individual pieces, pieces that are missed by games like Fable because they just focus on the big picture.
If you want an example of what I'm talking about in action, I suggest you pick up a copy of Fallout 2 and play for a few days. You'll notice, in your little character sheet thing, that as you play, you earn different reputations that make NPCs react differently to you, sometimes. There's also a general karma counter thrown into the mix...best of both worlds, if you will.
What do you mean 2-d? Will you only be able to move horizontally, or can you move in all directions?Most likely 2d graphics rather than 3d. Drawn art rather than animated 3d Models.
Aah, thank you, Lexi, for giving me yet another irritating GIF to blacklist. As for the background of humans, orcs, elves, and gnomes... I've got some notes, there, but I'll need to compile em and make sure its all kosher, first. That, and my brain's kinda half-way functional right now, from exhaustion. A 24-hour bus ride will do that.