Author Topic: Tabletop Game Thread  (Read 86883 times)

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Offline Random Gal

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Tabletop Game Thread
« on: December 09, 2014, 02:47:47 pm »
Because there are undoubtedly plenty of things to say about tabletop games, and plenty of stories to tell.

Also, I felt this story deserved to be shared due to the crazy-awesome yet heartwarming nature of it:

Shoggy the Seldom Dog

EDIT: Fixed the link
« Last Edit: December 10, 2014, 12:22:25 pm by Random Guy »

Offline Askold

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Re: Tabletop Game Thread
« Reply #1 on: December 09, 2014, 02:58:07 pm »
The Runequest campaign I'm in is changing systems. Some of the players didn't like how slow the combat system is (I liked it but I admit that it is slow) so we are remaking our characters for a different system next thursday.

The other campaign I'm in is on saturday and we'll be having a christmas party with the players. That campaign is also in a rather interesting situation as most of the player characters have gotten married and there is a war going on. One fun thing: few sessions ago a loose ox charged at the king candidate of the tribe (VERY long story, there was about to be an election and another faction in the tribe was trying to kill our candidate, this animal attack was later discovered to be an assassination attempt disguised as an accident.) One PC happened to be in the way and rather than having her scream a warning or anything the player decided that she steps into the ox's path and wrestles it...

So we had a scene where a human woman supplexed a rampaging ox off a bridge into the river where it drowned.

And later there was the battle where my character spent half of our realtime session drowning...
No matter what happens, no matter what my last words may end up being, I want everyone to claim that they were:
"If you strike me down, I shall become more powerful than you could possibly imagine."
Aww, you guys rock. :)  I feel the love... and the pitchforks and torches.  Tingly!

Offline Beezlebub

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Re: Tabletop Game Thread
« Reply #2 on: December 11, 2014, 11:19:39 pm »
I've wanted to get into one myself, but I never really found an opportunity.
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Offline Askold

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Re: Tabletop Game Thread
« Reply #3 on: December 12, 2014, 03:55:41 am »
Things that happened in the last session:

After remaking characters from Runequest to Praedor we had a quick duel between two characters.

Fun fact: Praedor has Character flaws and advantages, our "Bard's" (no character classes in the game) player was looking through the list: "Alcoholic, YES! ...Lecherous, I'll take it! ...Now, what are the disadvantages?" "These are it... There is also 'Coward' if you ta-" *Furiously writing coward onto his character sheet* He also took the advantages of being able to hold his liquor really well (which also allows him to identify drinks and notice if something has been mixed into it) and really keen sense of smell.

...Then again I was looking at the disadvantages of "honourable" and "vengeful" with a similar glee.

The duel:
My warrior and the bard had a fight over a woman. We had already planned this and we were doing things kinda like in Higland games.

1st round: Rock-Paper-Scissors, done with the use of "Gamble" skill (because this ain't no damn LARP.) Result: Bard wins.

2nd round: Insults, done with the use of "Intimidation" skill. Result: Bard wins.

3rd round: Fishing, done with the use of "survival" skill. Result: Draw, no winner.

4th round: DUEL to the first blood, using the combat system. Result: Warrior wins.

5th and final round: Climbing up a tree, using the "climbing and jumping" skill. Result: Oh, boy...

Well, the bard failed his every single climb check and repeatedly fell on his back (he was already at disadvantage from taking an axe to his arm in the duel) and occasionally fumbled critically which meant that he tore down branches and made it harder to find a way up. Eventually he was in a state where he was completely unable to get into the tree.

Meanwhile my warrior was luckier in his skill tests which meant that on the two occasions when he did fumble he fell from much higher and on his second fumble he dropped from 3 meters and broke his left arm. (His dominant arm...)

End result: The bard was declared winner and carried off to celebrate. Due to his flaws he also ended up bedding some random woman (not the one whom we had been fighting over...) and getting dead drunk and wasted.
No matter what happens, no matter what my last words may end up being, I want everyone to claim that they were:
"If you strike me down, I shall become more powerful than you could possibly imagine."
Aww, you guys rock. :)  I feel the love... and the pitchforks and torches.  Tingly!

Offline ironbite

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Re: Tabletop Game Thread
« Reply #4 on: December 12, 2014, 05:22:05 pm »
You see my avatar?  That's Trublag, once a kobold druid of Sarenrae, he participated in a battle to stop the Unnamed Scourge Who Is Totally Not Cthullu from ending the world.  At the end of it, with a majority of the gods slain, he and his companions were chosen to take up the gods burden's and was granted godhood.  To that end he became the new god of the forest and finished the transformation that was bestowed upon him by Apsu, becoming Blue Wyrm.

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Offline Askold

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Re: Tabletop Game Thread
« Reply #5 on: December 14, 2014, 04:29:50 am »
Yesterdays gaming session...

It was the other campaign I'm in and the characters were knee deep in blood as they were part of an army attacking a fort. I'll try to cut out irrelevant stuff but there is one "saga" that needs to be told.

PC1 (my character) is an archer and had been taking arrow fire from the wall as he was giving covering fire to the infantry, after taking an arrow to the face and getting down to "severely injured" status he decided to hide behind a pavise and try to stay alive. (The penalties from his injuries made it pretty much impossible to use bow well enough to seriously injure the enemies as they had some well armoured warriors.) At least taking cover kept him alive long enough to get to "heroic phase."

(In this game, in mass battles there are two phases, phase one had the characters doing their things and facing off mostly common enemies with a rare chance for an opportunity to do something "heroic" and after either doing enough damage to enemies or having all PCs leave the battle wether due to injuries or running away comes the end phase. At the end phase those still in the fight automatically get a chance at trying something heroic. The outcome is affected by the armies, the commander's tactic rolls and by the damage the players cause in the battle, but the heroics depending on their success can change the outcome.)

PC2 as rolls "chance to strike at a high ranked opponent" and has a short duel with Aakko Jutikka (the second in line of succession of the enemy clan) and easily defeats him, giving him a nasty wound in his leg, but is unable to finish him off...

PC1 meanwhile has been driven out from behind the pavise because an allied clan leader wanted to take cover behind it and is out in the open and also rolls "chance to strike at a high ranked opponent..." Aakko Jutikka, bleeding and limping has climbed over the wall of the fort and is trying to flee. He recognises PC1 by name and shouts a challenge, declaring that even though he will die here he will at least take PC1 down with him... PC1 finds this to be a perfectly acceptable outcome and they fight. Both are already covered in blood and due to the penalties from injuries the fight is closer to slapstick as they flail, fail and fumble about. Unfortunately PC1 (still me) gets a catastrophic fumble and is stomped into the mud, unconscious and with nearly lethal wounds.

PC3 (also gravely wounded and limping towards the camp where the injured are being treated) rolls "chance to strike at a high ranked opponent" and sees Aakko Jutikka... This was becoming a theme. Aakko was sitting on a tree stump taking a breather after dragging himself across the battlefield and PC3 decides that rather than risking her life in a fight she can't win (also being one of the few characters without the flaw of being vengeful) she decides to get reinforcements and they easily finish off Aakko.

Few hours after the battle and after much searching the others finally found PC1 lying in the mud and just barely manage to stabilize him...

It is becoming a theme that PC1 takes the most damage in any battle and is always nearly dead.
No matter what happens, no matter what my last words may end up being, I want everyone to claim that they were:
"If you strike me down, I shall become more powerful than you could possibly imagine."
Aww, you guys rock. :)  I feel the love... and the pitchforks and torches.  Tingly!

Offline Vypernight

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Re: Tabletop Game Thread
« Reply #6 on: December 14, 2014, 03:45:39 pm »
Playing All Things Zombie, I used Googlemaps to create a game map of the area between my work and apartment.  I then ran a game with characters, based on me and my wife, trying to get home with zombies everywhere.

We tried to escape with a cop, but he got eaten and we couldn't get to our car.  We then decided to try building after building to hide, but they all had zombies even them.  Even the gun shop was invaded (and unfortunately empty of weapons).

We never made it home, but we did managed to hole up in the adult store (the only building with no zombies), which also had power and enough food to last us a couple of months.  We also ran into four strippers from the strip club across the street, and all four were armed.  I'm guessing that since the gun store is across from the strip club, they got there before it emptied). 

It seemed like a good place to stop for the night.  I mean there are worse places to hide during a zombie invasion than an adult store with 4 strippers who are all armed and plenty of food for everyone.
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Offline Svata

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Re: Tabletop Game Thread
« Reply #7 on: December 14, 2014, 09:59:37 pm »
Was playing 5e D&D last Wednesday, and we're doing the pre published module. We were facing the over-chief of the lizardfolk, who we're kinda co-opting to take out the dragon cultists. They're uniting behind Snapjaw, whom we've befriended. The suncaller (over-chief) had just taken out half of our tank's HP in one round, and is up next after me. If he doesn't go down, he's totally murdering the shit out of snapjaw. I'm a lv 3 arcane trickster rogue, so I havetwo spells per day. In a desperate attempt to wij, I cast Hideous Laughter. He nat 1s his will save, then fails his new one at the end of his turn. Snapjaw is up, he attacks, and... Nat 1. Bu, as the suncaller is incapacitated, he has advantage. He hits, auto-critting, and manages tokill him. 
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Offline R. U. Sirius

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Re: Tabletop Game Thread
« Reply #8 on: December 15, 2014, 03:55:39 am »
Playing All Things Zombie, I used Googlemaps to create a game map of the area between my work and apartment.  I then ran a game with characters, based on me and my wife, trying to get home with zombies everywhere.

We tried to escape with a cop, but he got eaten and we couldn't get to our car.  We then decided to try building after building to hide, but they all had zombies even them.  Even the gun shop was invaded (and unfortunately empty of weapons).

We never made it home, but we did managed to hole up in the adult store (the only building with no zombies), which also had power and enough food to last us a couple of months.  We also ran into four strippers from the strip club across the street, and all four were armed.  I'm guessing that since the gun store is across from the strip club, they got there before it emptied). 

It seemed like a good place to stop for the night.  I mean there are worse places to hide during a zombie invasion than an adult store with 4 strippers who are all armed and plenty of food for everyone.

...How does an adult store have any food at all, much less enough to last a group of six people for months?
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Offline Askold

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Re: Tabletop Game Thread
« Reply #9 on: December 15, 2014, 04:01:49 am »
...How does an adult store have any food at all, much less enough to last a group of six people for months?
Dick shaped candies and foodstuff? Customers who pay with food? Or maybe the survivors simply looted some food (but I doubt it is enough for 6 months so they have to leave sooner or later) before boarding up the doors and windows?
No matter what happens, no matter what my last words may end up being, I want everyone to claim that they were:
"If you strike me down, I shall become more powerful than you could possibly imagine."
Aww, you guys rock. :)  I feel the love... and the pitchforks and torches.  Tingly!

Offline Vypernight

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Re: Tabletop Game Thread
« Reply #10 on: December 15, 2014, 05:26:30 am »
Playing All Things Zombie, I used Googlemaps to create a game map of the area between my work and apartment.  I then ran a game with characters, based on me and my wife, trying to get home with zombies everywhere.

We tried to escape with a cop, but he got eaten and we couldn't get to our car.  We then decided to try building after building to hide, but they all had zombies even them.  Even the gun shop was invaded (and unfortunately empty of weapons).

We never made it home, but we did managed to hole up in the adult store (the only building with no zombies), which also had power and enough food to last us a couple of months.  We also ran into four strippers from the strip club across the street, and all four were armed.  I'm guessing that since the gun store is across from the strip club, they got there before it emptied). 

It seemed like a good place to stop for the night.  I mean there are worse places to hide during a zombie invasion than an adult store with 4 strippers who are all armed and plenty of food for everyone.

...How does an adult store have any food at all, much less enough to last a group of six people for months?

Good question.  There's a smaller building attached to the back of the building.  I just ruled that the smaller building is an apartment.  Also, the characters all had food on them as well, so combined it was quite a bit.

In the next game, we went to a nearby Walmart for supplies (I found a store map online and converted it to a game map).  Our group (now with armed strippers) ran into a group of bikers (judging by their stats and the fact that a number of bikers go into that Walmart).  We ended up with a neutral reaction and were about to go off on our ways when zombies attacked from all directions.  One of the strippers got hurt, as did the leader of the bikers.  The 3 remaining strippers stood over their friend and defended her until my character's wife could help her.  Meanwhile, the bikers took off out the back door.  In both cases, I rolled reactions for both groups when they saw their own get hurt.

So let me get this straight.  Strippers see one of their own go down . . . I mean, get hurt, and they hold their ground and fight.  Bikers see one of their own get hurt, and they turn tail and bolt?  Afterward, we found out the biker was infected so we shot him and left.  The stripper who was injured recovered completely. 

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Offline Ultimate Paragon

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Re: Tabletop Game Thread
« Reply #11 on: December 15, 2014, 10:14:28 am »
Playing All Things Zombie, I used Googlemaps to create a game map of the area between my work and apartment.  I then ran a game with characters, based on me and my wife, trying to get home with zombies everywhere.

We tried to escape with a cop, but he got eaten and we couldn't get to our car.  We then decided to try building after building to hide, but they all had zombies even them.  Even the gun shop was invaded (and unfortunately empty of weapons).

We never made it home, but we did managed to hole up in the adult store (the only building with no zombies), which also had power and enough food to last us a couple of months.  We also ran into four strippers from the strip club across the street, and all four were armed.  I'm guessing that since the gun store is across from the strip club, they got there before it emptied). 

It seemed like a good place to stop for the night.  I mean there are worse places to hide during a zombie invasion than an adult store with 4 strippers who are all armed and plenty of food for everyone.

...How does an adult store have any food at all, much less enough to last a group of six people for months?

Good question.  There's a smaller building attached to the back of the building.  I just ruled that the smaller building is an apartment.  Also, the characters all had food on them as well, so combined it was quite a bit.

In the next game, we went to a nearby Walmart for supplies (I found a store map online and converted it to a game map).  Our group (now with armed strippers) ran into a group of bikers (judging by their stats and the fact that a number of bikers go into that Walmart).  We ended up with a neutral reaction and were about to go off on our ways when zombies attacked from all directions.  One of the strippers got hurt, as did the leader of the bikers.  The 3 remaining strippers stood over their friend and defended her until my character's wife could help her.  Meanwhile, the bikers took off out the back door.  In both cases, I rolled reactions for both groups when they saw their own get hurt.

So let me get this straight.  Strippers see one of their own go down . . . I mean, get hurt, and they hold their ground and fight.  Bikers see one of their own get hurt, and they turn tail and bolt?  Afterward, we found out the biker was infected so we shot him and left.  The stripper who was injured recovered completely.

That's a hilarious image, I gotta say.

Offline Vypernight

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Re: Tabletop Game Thread
« Reply #12 on: December 15, 2014, 02:16:22 pm »
Yeah, it's quite an experience when the dice play the part of GM.
Whenever I hear a politician speaking strongly for or against abortion, all I hear is, "I have no idea how to fix the economy!"

Offline SCarpelan

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Re: Tabletop Game Thread
« Reply #13 on: December 15, 2014, 03:30:48 pm »
Yeah, it's quite an experience when the dice play the part of GM.
That's a big part of why I enjoy being a Paranoia GM. The hidden rolls are more of a guideline and everything works on the rule of fun.

Offline Askold

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Re: Tabletop Game Thread
« Reply #14 on: December 16, 2014, 02:25:39 pm »
Yeah, it's quite an experience when the dice play the part of GM.
That's a big part of why I enjoy being a Paranoia GM. The hidden rolls are more of a guideline and everything works on the rule of fun.
The groups I am with are dead set against the GM fumbling rolls. If the GM decides something with a roll then that stays no matter the consequences.

I would not mind the GM adjusting a few things if he/she felt that the rule of cool requires it or the "real" result would ruin the campaign but I am in the minority with this.
No matter what happens, no matter what my last words may end up being, I want everyone to claim that they were:
"If you strike me down, I shall become more powerful than you could possibly imagine."
Aww, you guys rock. :)  I feel the love... and the pitchforks and torches.  Tingly!