Well, to get this thread off on a better note than just blabbering about The Quinn, I noticed a few things in some Game Journalism Articles.
Namely, there's some railing in them against games wherein you play as the chosen one, or the person just generally selected to do something.
The articles also vomited up the same violence in vidya games thing, something conservatives have traditionally railed against.
Another thing that was brought up was this idea that games should make you solve your problems nonviolently because "it teaches an important lesson" and that apparently we should not want to immediately attack enemies. Maybe tied into the above violence in video games thing.
I am not exactly experienced in feminism, but the authors of these articles tried to sell these things off as "classical feminist thought", or something to that nature.