Author Topic: Tabletop games thread  (Read 22396 times)

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Offline ironbite

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Re: Tabletop games thread
« Reply #30 on: February 16, 2012, 06:29:29 pm »
Oh yeah...forgot about that.

Though that's still not as bad as Growl who at 10th level could make 40 attacks with one press of a macro each doing a minimum of 21 points of damage...on a 1d2+20 roll.

Ironbite-Growl was so OP it's not even funny.

Offline Witchyjoshy

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Re: Tabletop games thread
« Reply #31 on: February 16, 2012, 08:17:52 pm »
Oh yeah...forgot about that.

Though that's still not as bad as Growl who at 10th level could make 40 attacks with one press of a macro each doing a minimum of 21 points of damage...on a 1d2+20 roll.

Ironbite-Growl was so OP it's not even funny.

That's some serious metagaming right there.  Glad he isn't in our campaign XD
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Offline ironbite

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Re: Tabletop games thread
« Reply #32 on: February 16, 2012, 09:08:26 pm »
Growl was special.  And made by the same dude who's playing the Ninja btw.

Ironbite-I only had a Gunslinger Kobold for that game.

Offline Mechtaur

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Re: Tabletop games thread
« Reply #33 on: February 18, 2012, 12:30:56 pm »
The above are reasons I stopped playing 3.5/Pathfinder.

I like it when the game has some actual challenge, not when it becomes a math-a-thon.

I just recently got into Gamma World, loving the absurdity of it all.

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Offline Eniliad

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Re: Tabletop games thread
« Reply #34 on: February 18, 2012, 08:46:28 pm »
I have to say, I don't notice as much math in our (slightly modified) Pathfinder games. Then again, we don't minmax either. We're actually pretty heavy on the roleplaying side of the game, since one thing we have in common is that minmaxing is the #1 thing we hate about MMOs... so why do it here?

Plus, I design campaigns that are set to be challenging vs. the current players, so it's usually a decent fight no matter what. You don't have to be uber to do well in my campaigns, but you do have to be a decent RPer willing to try to RP. Diplomacy and deal-making play a pivotal role in several adventures, which is of course always spliced with fights to keep it from getting boring.

All in all, the times when we have to stop and do math don't seem that much heavier than a typical D&D campaign.
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Offline Cloud3514

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Re: Tabletop games thread
« Reply #35 on: February 22, 2012, 02:39:37 am »
Looks like GW's getting a big release coming for Space Wolves and Tyranids.

http://www.randomhit.org/joomla/index.php/40kn1/105-march-release-madness

Tyranid players should be happy to hear about an actual Turvigon model, but I don't care about Tyranids. I'm happy about one specific Space Wolves release: Plastic. Thunderwolf. Calvary.

Allegedly, the price is going to be US$45 for three of them. Before this announcement, the same amount of Thunderwolves was $150 because you had to buy multiples of Canis Wolfborn and convert them into Thunderwolf Calvary. That was the only reason I don't run them. I can't wait to get my hands on those badasses.

Fenrisian Wolves are nice as well, but I never had a problem with cannibalizing Goblin Wolf Riders.
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Offline Yaezakura

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Re: Tabletop games thread
« Reply #36 on: February 22, 2012, 03:03:35 am »
Looks like GW's getting a big release coming for Space Wolves and Tyranids.

http://www.randomhit.org/joomla/index.php/40kn1/105-march-release-madness

Tyranid players should be happy to hear about an actual Turvigon model, but I don't care about Tyranids. I'm happy about one specific Space Wolves release: Plastic. Thunderwolf. Calvary.

Allegedly, the price is going to be US$45 for three of them. Before this announcement, the same amount of Thunderwolves was $150 because you had to buy multiples of Canis Wolfborn and convert them into Thunderwolf Calvary. That was the only reason I don't run them. I can't wait to get my hands on those badasses.

Fenrisian Wolves are nice as well, but I never had a problem with cannibalizing Goblin Wolf Riders.

Personally, I'm wanting to see new Eldar stuff. I kinda feel like they're getting left in the dust with all the nifty new toys all the other armies are getting. When the friggin' Necrons have more unit variety than you do, you start to feel kind of shafted.

Offline Cloud3514

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Re: Tabletop games thread
« Reply #37 on: February 22, 2012, 03:18:07 am »
Looks like GW's getting a big release coming for Space Wolves and Tyranids.

http://www.randomhit.org/joomla/index.php/40kn1/105-march-release-madness

Tyranid players should be happy to hear about an actual Turvigon model, but I don't care about Tyranids. I'm happy about one specific Space Wolves release: Plastic. Thunderwolf. Calvary.

Allegedly, the price is going to be US$45 for three of them. Before this announcement, the same amount of Thunderwolves was $150 because you had to buy multiples of Canis Wolfborn and convert them into Thunderwolf Calvary. That was the only reason I don't run them. I can't wait to get my hands on those badasses.

Fenrisian Wolves are nice as well, but I never had a problem with cannibalizing Goblin Wolf Riders.

Personally, I'm wanting to see new Eldar stuff. I kinda feel like they're getting left in the dust with all the nifty new toys all the other armies are getting. When the friggin' Necrons have more unit variety than you do, you start to feel kind of shafted.

Well, the new Space Wolves and Tyranid stuff is mostly getting old metal stuff released as Finecast (*grumble*) and new models out for units that didn't have models before. Like I said, before now, to get Thunderwolves, you had to convert Canis Wolfborn and to get Fenrisian Wolves, you had to cannibalize Goblin Wolf Riders.

Besides, it could be worse, Eldar could be as bad off as Tau, who EVERYONE will agree is the worst army in the game and the army in the biggest need of an update, but according to rumors, they keep getting more Space Marine codices on top of their codex. Eldar at least have plenty of tricks up their sleeves with rule changers like making your opponent roll 3d6 for psychic tests, stealthed assassins, long range Marine killers and those fucking Wraithlords. And there's also the fact that Necrons needed an update badly (though debatably not as badly as Tau since Tau's main strength of ignoring rules like Target Priority is moot since those rules don't exist anymore.)
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Offline Yaezakura

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Re: Tabletop games thread
« Reply #38 on: February 22, 2012, 03:28:32 am »
Well, the new Space Wolves and Tyranid stuff is mostly getting old metal stuff released as Finecast (*grumble*) and new models out for units that didn't have models before. Like I said, before now, to get Thunderwolves, you had to convert Canis Wolfborn and to get Fenrisian Wolves, you had to cannibalize Goblin Wolf Riders.

Besides, it could be worse, Eldar could be as bad off as Tau, who EVERYONE will agree is the worst army in the game and the army in the biggest need of an update, but according to rumors, they keep getting more Space Marine codices on top of their codex. Eldar at least have plenty of tricks up their sleeves with rule changers like making your opponent roll 3d6 for psychic tests, stealthed assassins, long range Marine killers and those fucking Wraithlords. And there's also the fact that Necrons needed an update badly (though debatably not as badly as Tau since Tau's main strength of ignoring rules like Target Priority is moot since those rules don't exist anymore.)

Well, I won't sit here and say the Eldar are helpless. They're not. They can still compete, but it's harder now. Eldar were always the hardest army to play effectively, especially in a tournament situation. Most of their infantry units do one thing exceptionally well, and get absolutely demolished if not doing that one thing. As the other armies get way more diverse thanks to all the added swag, it becomes a lot harder for an Eldar player to build an effective force--high costs on squishy units doesn't translate well unless your force is pretty much perfectly constructed to counter the enemy force.

And the Necrons... I don't know. Sure, they didn't have a lot of variety, but everything they did have was painfully effective. Their bulk and firepower generally made up for whatever they lacked in versatility. I don't begrudge them getting new stuff, and I realize the Tau need new stuff too. But it just feels like Eldar have been neglected for a long time at this point. And every new toy another race gets is literally making the Eldar army weaker.

Offline Cloud3514

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Re: Tabletop games thread
« Reply #39 on: February 22, 2012, 03:38:54 am »
That's why I say that Eldar should be next in line after Tau, but like I said, the rumors have Black Templars, Dark Angels, Chaos Legions and standard Space Marines ahead of even Tau. Because THAT'S the way to keep your game balanced. Let the worst army in the game get delayed into 2013 and the second oldest army have more and more problems because they want to release four Space Marine codices before releasing codices that actually matter. Seriously, what is it with GW and all the damn Space Marine codices. They've got the standard one, Chaos Marines, Space Wolves, Dark Angels, Blood Angels, Black Templars and Grey Knights. Do they really need to update four of those before they update Tau and Eldar?

Granted, I would agree that Templars and Dark Angels could use updates, but they're still Marine chapters and should not be higher priority than the other factions.
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Offline Cloud3514

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Re: Tabletop games thread
« Reply #40 on: February 22, 2014, 03:56:15 am »
WISE FROM YOUR GWAVE!!!

I started a special project today. I used a Grey Knight box and combined it with bitz I already had and made a Space Wolves Librarius for use in Apocalypse. Its the first time I've done kitbashing to this extent:


I was reluctant to use such an obviously Grey Knight bit like the sword with Daemon head, but, frankly, such a pose is equally Space Wolf, I had no excuse to not use it. I need to get some Liquid Green Stuff and fill in the spaces on the legs with the words "MORTIS" and "DAEMON" in them, though, as I can't think of any justification for them whatsoever.


Baldur Thunderfang (Deathwatch version). The model I intend to use as a representation of a Deathwatch character. See the version of him with a jump pack for his fluff. Not a whole lot to say other than I hate the tufts of fur on the top of the Space Wolf beak helmets, so that had to go. I'm probably going to go ahead and call him finished. I might put some Wolf bits on him first, but I can't think of much else to do to him outside of painting.


This guy had some scraping done as I had to remove the Mechanicum symbol on his chest (I wanted another helmeted Rune Priest, but the only Wolf torsos I had left were the ones that go with only a few specific non-helmeted heads) and obviously I removed the tuft on his helmet. I still need to go in with liquid green stuff and cover the words on his legs, though.


I like this guy. The head is from the Space Wolves Terminator kit and I had to reduce the size of the ball joint to make it fit correctly. The pose is badass, the wrist mounted storm bolter is badass. As the words "DOOM" and "FATE" and molded into his legs, I'll probably use Liquid Green Stuff on him, too, though I wouldn't call it as necessary as the other ones.


Man, those skull backpacks were annoying. Due to the Grey Knight torso's Psychic Hood, the skull didn't fit right, so I had to cut off a bit of the skull to make it fit. Otherwise, this guy had the most scraping done to him. There was an Inquisition seal on his left leg that is now gone and I made efforts to turn the Grey Knight book icon on the shoulder and right leg into generic Librarius icons by scrapping off the swords. For completion's sake, I'll probably Liquid Green Stuff in the words on the leg, but, again, that doesn't seem to be vital.

All in all, I think this was a successful idea and I have to thank a member of the local gaming community for the idea of using Grey Knight torsos for Librarians and Rune Priests. Oddly, though, the Grey Knight torso backs don't line up the same way as other Marine torsos. Its a minor annoyance to lose the guidelines of the torso pegs (which have to be removed to make things fit), but other than that, I learned that I could do good to pick up a pot of Liquid Green Stuff.

And for shiggles, here're the two Rune Priests I had before:


Baldur Thunderfang (Post-Deathwatch version). I wanted to use a Rune Priest with some Sky Claws, but I didn't want to use the same model as my other Rune Priest due to how individualist the Space Wolves are. Instead, I picked up one of the Codex Librarians, swapped out the book arm for a Bolt Pistol, stuck some wolf bits on and gave him a jump pack. I'd also say he's one of my best painted models, which isn't really saying a whole heck of a lot as I really don't feel that I'm that good of a painter. Also my only purely Finecast model, which, aside from an air bubble on the left foot that no one notices except me due to being anal about that kind of thing, I got in fine shape.

As for why a Rune Priest is wearing a jump pack in the first place? Although I did it initially because Precience + Sky Claws = a slaughterhouse, I realize that this fluff inconsistency needs a justification. Thunderfang is a Deathwatch veteran who learned that sometimes a unique way of fighting is necessary. He works with the Wolf Priests in Greybeard's Great Company to find Sky Claws that have the potential for more and he hand picks a unit of Sky Claws to fight along side.


My first Rune Priest and the only purely metal model I own. At the time, I'd consider it a solid paint job, but now, I want to strip him down and repaint him. His face is awful and paint has worn or chipped away at places where either the primer wasn't covering enough or I had to keep regluing before it finally stuck (IE, the axe and bolt pistol, which is a minor conversion as this model only comes with a plasma pistol).
« Last Edit: February 22, 2014, 04:01:55 am by Waldorf X »
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Offline Meshakhad

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Re: Tabletop games thread
« Reply #41 on: February 23, 2014, 04:27:53 am »
Last night (Friday night) I had my first ever TPK. I was playing Pathfinder Society, and we lost the entire party. One guy died midway through to a lucky critical hit, the others all perished in the final boss battle.
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Offline Askold

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Re: Tabletop games thread
« Reply #42 on: February 23, 2014, 04:44:04 am »
I'm now in a couple of rpgs, Only War (WH40k where you play Imperial Guard soldiers. Expect to die often.) and a homebrew medieval game (Which is run by a historian.)

I'm also trying trying to see if I can summon up some players for Rogue Trader game. (Also WH40k, but less soldiers and more treachery, merchants, treachery and HIGH ADVENTURE.)
No matter what happens, no matter what my last words may end up being, I want everyone to claim that they were:
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Offline Cloud3514

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Re: Tabletop games thread
« Reply #43 on: February 23, 2014, 04:59:54 am »
Rogue Trader is best described as Star Trek in the 40k universe with more politics. It sounds awesome and was my first choice for running a 40k RPG... but I ended up going with Deathwatch because its easier to GM. A shame we haven't been able to get things off the ground.

That said, if you're planning this Rogue Trader game over the Interwebs, I'd consider joining in.

Also, someone needs to pick up the Borderlands license and make an actual Bunkers and Badasses game.
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Offline Askold

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Re: Tabletop games thread
« Reply #44 on: February 23, 2014, 06:07:44 am »
What timezone do you live in? I'm at GMT+2 which might cause a scheduling problem.
No matter what happens, no matter what my last words may end up being, I want everyone to claim that they were:
"If you strike me down, I shall become more powerful than you could possibly imagine."
Aww, you guys rock. :)  I feel the love... and the pitchforks and torches.  Tingly!