(Placed into separate post for clarity)
And one other thing: I tend to go for a more kick-in-the door action/adventure style of play, rather than a deep-immersion political maneuvering mystery type of game. So expect more dungeon crawling, combat, puzzle-solving, etc. in this game and less negotiating or investigating. I'm sorry if this style conflicts with certain character concepts, but there is room for it in this campaign if someone with better abilities in that area wants to serve as a co-DM. I'm afraid I'm just not very good at some play styles.
For example, I do have ideas about how a "corruption in the Church of Sarenrae" subplot could work in the campaign, but actually implementing it into the individual adventures I have no clue about. So until I can work with someone who has a better idea about implementing long-term behind-the-scenes stuff, I do not have a way of including a "corrupt church" plot even though one of the character backgrounds demands I include one.
And I could definitely use a co-DM for this, even if it means recruiting someone who's already playing.
EDIT: I guess I should say that I'm basically adapting a campaign I used several years ago to the Golarion setting that was not tailored to a specific group of characters, and that I should have discussed all this long ago.