Author Topic: Tabletop Game Thread  (Read 63481 times)

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Offline guizonde

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Re: Tabletop Game Thread
« Reply #120 on: October 25, 2015, 11:36:28 am »
a) Lying about your rolls is cheating even if you do it for the sake of humour.
fair enough, we just used it so the rolls were in accordance to the story, but sure, i won't do it with you.
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b) If you succeed in your willpower check it means that your character can act based on what you want instead of having some primal fear reaction or something else that the GM declares. You can still have him/her/it decide to go crazy or at least pretend to do so. Panicking is also possible, I've seen more than one character succeed in fear tests and have the player still decided that they will RUN AWAY! rather than stand and fight against the dragon/whatever.
it was mostly to attribute insanity points that we said the roll was failed. most of the time, my friends and i are experienced enough not to go crazy when we ace rolls, but we were known to have some pretty radical adverse reactions to horror, including but not limited to nightmares, vomiting, paranoia, and in one case not even realizing that one looked at horror (that was more to instill a sense of horror towards the character by the other players).
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c) The first session will be regiment & character creation with input from all the players. I am going to veto some of the options right from the start, for example it won't be an artillery or tank regiment. Some of the "cheesy" options will also be vetoed if the players attempt them. (Like the Grenadier regiment where everyone is wearing light-carapace armour and carrying plasmaguns with underslung grenade launchers...)
so no playing storm-troopers, then? i'd all be for playing harakoni warhawks or elysian drop-troops, but just playing only war would be great for me. (just don't let me stray too close to a melta-gun).
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I have a bunch of random ideas and scenes I would like to try but until I see what kind of regiment and squad the players make I can't make proper plans. I may end up running campaigns from the OW books either starting with one or moving into them after the first mission.
thanks for warning me. i haven't spoiled those campaigns for me yet, so i'll hold off on reading them
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Offline Askold

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Re: Tabletop Game Thread
« Reply #121 on: October 25, 2015, 11:50:30 am »
Drop-trooper regiment is one that I have thought about. The problem with the Cheese-Grenadiers is that EVERYONE in the regiment gets a plasmagun. Seriously, the rules allow you to create a regiment where every single trooper and support person has a plasmagun. ...But the rules also say that you need GM approval for the regiment you create.

But I have decided that the support specializations will be kept rare, perhaps only one in the team. Last time we had more support specializations than regular troopers and I want to run this campaign my way. (Besides, those aren't bad and from fluff reasons it is easier to explain a squad with mainly guardsmen than one with Psykers, Enginseers and Ratlings all working alongside.)
No matter what happens, no matter what my last words may end up being, I want everyone to claim that they were:
"If you strike me down, I shall become more powerful than you could possibly imagine."
Aww, you guys rock. :)  I feel the love... and the pitchforks and torches.  Tingly!

Offline guizonde

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Re: Tabletop Game Thread
« Reply #122 on: October 25, 2015, 12:01:34 pm »
Drop-trooper regiment is one that I have thought about. The problem with the Cheese-Grenadiers is that EVERYONE in the regiment gets a plasmagun. Seriously, the rules allow you to create a regiment where every single trooper and support person has a plasmagun. ...But the rules also say that you need GM approval for the regiment you create.

But I have decided that the support specializations will be kept rare, perhaps only one in the team. Last time we had more support specializations than regular troopers and I want to run this campaign my way. (Besides, those aren't bad and from fluff reasons it is easier to explain a squad with mainly guardsmen than one with Psykers, Enginseers and Ratlings all working alongside.)

no way! that's ludicrous, besides, plasma is expensive, rare, and finnicky. most regiments have maybe five plasmas, tops. (according to fluff). i thought grenadiers only had access to carapace and more explosives than ordinary. you can't spell grenadier without "grenade".

regarding fluff reasons, it could be explained if it was a command squad, but not if it is a spec-ops squad (like veterans, storm-troopers, drop-troops, infiltrators...). why not use standard guard squad restrictions? one special weapons trooper, one sargeant, one commissar, maybe a psyker, one heavy weapon team, perhaps a guardsman doubling as a comms-officer, and regular grunts for a total of twelve men (counting the commissar and psyker)? for example's sake, that'd mean that if we play sarge, psyker, commissar, meltagunner and autocannon, there's 7 grunts left for comrades (read: rerolls).

also, i just had the mental image of a commissar blam!-ing a psyker during a parachute drop. heresy has no place in mid-air.
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Offline Askold

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Re: Tabletop Game Thread
« Reply #123 on: October 25, 2015, 12:07:42 pm »
Cheese-Grenadiers are made by using some points to buy extra stuff to the standard regimental gear. Specifically you upgrade the armour to light-carapace and buy them a plasmagun. They all get underslung grenade launchers from the Grenadier doctrine, I think.

You have enough points to do it but it is really cheesy. I think someone found that out when he was trying to make a Stormtrooper regiment and realized that the points cost for Plasmaguns is the same as Hellguns.
No matter what happens, no matter what my last words may end up being, I want everyone to claim that they were:
"If you strike me down, I shall become more powerful than you could possibly imagine."
Aww, you guys rock. :)  I feel the love... and the pitchforks and torches.  Tingly!

Offline ironbite

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Re: Tabletop Game Thread
« Reply #124 on: October 25, 2015, 05:47:27 pm »
https://www.youtube.com/watch?v=Bpsi9n_PEes

And here's the first session of my gaming group's first ever chance at Shadowrun.

Ironbite-enjoy!

Offline Vypernight

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Re: Tabletop Game Thread
« Reply #125 on: October 26, 2015, 05:02:26 am »
https://www.youtube.com/watch?v=Bpsi9n_PEes

And here's the first session of my gaming group's first ever chance at Shadowrun.

Ironbite-enjoy!

"Zohar Rey just got interior design whiplash."  Heh heh.

Looks like a fun game.  What did you use to make your maps?
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Offline ironbite

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Re: Tabletop Game Thread
« Reply #126 on: October 26, 2015, 05:52:08 am »
It's just maptools.  simple program tobuse with a lot of customization for macros

Ironbite- which comes in handy at times

Offline Vypernight

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Re: Tabletop Game Thread
« Reply #127 on: October 26, 2015, 03:38:42 pm »
I'll have to check it out.  I've been trying to find map-making programs, but my experience with computer programs outside of Word is pretty basic.

I've been playing High Moon, which is an RPG in the weird west.  I think the game is mainly set up where you're a cowboy, Indian, priest, etc. hunting different monsters.  I, however, decided to turn things around in my games and had a blast doing it.

Here's one game where I robbed a bank using all monsters:

http://shonsgamecorner.blogspot.com/2015_09_01_archive.html
Whenever I hear a politician speaking strongly for or against abortion, all I hear is, "I have no idea how to fix the economy!"

Offline ironbite

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Re: Tabletop Game Thread
« Reply #128 on: October 26, 2015, 05:03:35 pm »
Maptools is fairly easy to use though can get frustrating at times.  And of course it comes with an RNG so you can use it to roll dice.

Ironbite-which is how we do our rolls.

Offline guizonde

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Re: Tabletop Game Thread
« Reply #129 on: October 26, 2015, 05:23:52 pm »
noooooo ibbles! you missed a great pun! here, let me do it for you:

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ironbite - *glasses pull* 8) because that's how we roll

[exit, stage left]
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Offline IanC

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Re: Tabletop Game Thread
« Reply #130 on: November 14, 2015, 06:56:33 pm »
Here's a link about the GW bringing back Epic etc.
http://www.wired.co.uk/news/archive/2015-11/13/games-workshop-specialist-games-blood-bowl

(I've played a round of the Horus Heresy boxed game. It's fun. And the minis are gorgeous. I want the terminators for my Khorne Daemonkin!)

Offline Cloud3514

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Re: Tabletop Game Thread
« Reply #131 on: November 15, 2015, 12:19:59 am »
You know, I'm actually liking some of the directions GW's going. Maybe they'll start dropping prices sometimes!

Stop laughing.
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Offline guizonde

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Re: Tabletop Game Thread
« Reply #132 on: November 18, 2015, 10:51:56 pm »
our third campaign took off to a very film noir comedy show start.

what happens when two over the hill ex-military (one a doctor, the other a merc) meet an aging charlatan and a thirteen year old girl?

they get drunk because they live in a crapsack world.

namely, the ex-mils got their barkeep shot and beheaded, the charlatan got his sled of random wares stolen by the killers, and the girl's father got kidnapped (probably by the killers).

so now, we've got a pub all to ourselves ("crime scene: do not cross" is on the door), and when we're not hunting leads, we're drinking whisky and eating fried rat.

simon pegg meets humphrey bogart. i'm gonna like this campaign. also, licorice flavored cigars being smoked by a pot-bellied jamie hyneman lookalike combat medic. because fuck subtlety.
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Offline Askold

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Re: Tabletop Game Thread
« Reply #133 on: November 29, 2015, 02:47:50 pm »
Was at a rpg/boardgame-con this weekend. I organized a panel that talked about historical weapons like swords, spears and so on and how they were used. Also about what kind of weapons "adventurers" would be likely to use and what can you actually carry if you are traveling alone or in a small group.

Then we complained about magic and how mithril is used all wrong and what kind of magical weapons would actually make sense.

Also, played a miniature wargame against a buddy. Can't remember the name of the game but it was some ruleset from the 90s and we were playing a battle at Ardennes. Part of the battle, it had started before we got there and we replaced some players who left and we in turn had to leave before the battle was over.

If I had the time, money, space etc. I would certainly like to play some miniature wargame.
No matter what happens, no matter what my last words may end up being, I want everyone to claim that they were:
"If you strike me down, I shall become more powerful than you could possibly imagine."
Aww, you guys rock. :)  I feel the love... and the pitchforks and torches.  Tingly!

Offline guizonde

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Re: Tabletop Game Thread
« Reply #134 on: November 29, 2015, 03:11:35 pm »
<a href="http://www.youtube.com/watch?v=RzDMCVdPwnE" target="_blank">http://www.youtube.com/watch?v=RzDMCVdPwnE</a>

seriously relevant to the topic at hand. when specc'ing out adventurers, i tend to favor unsubtle weapons that can double as something else. i won't choose a sword, but an axe or a machete. i'll prefer maces and clubs as well, since you can use them to incapacitate opponents. i'm leery of magic-users, having only had one cleric (it was a dare). finally, none of my characters ever went out without a sling wrapped on their belt. for having tried it in real life (and using golf balls as ammo), sending ammo in the right direction is easy. sending it accurately, however, is a feat not represented in rpg's (looking at you 3.5e).
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