I never saw any denial that the asshole was involved in GamerGate. GamerGate as a whole condemns harassment and threats.
And you can speculate about their motives all you like, but the fact remains that a potentially dangerous individual was dealt with. France didn't care about the ideals of the American Revolution, they just wanted to hurt Britain. And yet none of the Founding Fathers complained about their motives.
Let's look at the words again:
#GamerGate beat Brianna Wu to reporting Penis Affiliate and they are removed, but we are totally the ones seding (sic) death/rape threats. Totally.
Emphasis mine. Reading comprehension seems to be a weak point of yours. There are two reasons why that bolded part is there:
1: To point fingers at "anti-GamerGate" to show "wrong" they are. They're going "see? We DO deal with harassment! Suck it, anti-GamerGate!" as if that was point of criticizing the lack of damage control.
2: To imply that harassers aren't
real GamerGaters. The wording suggests that they reject Penis Affiliation's claims to being a part of GamerGate. The purpose is to try to claim that "real" GamerGaters don't harass people, despite the fact that, due to affiliation requiring a grand total of 10 keystrokes,
every GamerGater is a real GamerGater.
It's kinda humorous how they manage to fit two of GamerGate's biggest PR failings into one sentence. Every PR effort GamerGate has collectively made has been for the purposes of one of these statements or to say that GamerGate doesn't actually harass people (which is where the constant no true Scotsman claims come from). But this is about that particular image.
If the purpose of dealing with Penis Affiliation was because he was an asshole and needed to be dealt with, they wouldn't have felt the need to go "they're wrong about us." The people in GamerGate that are trying to deal with harassment are only doing so for the sake of appearances. They would be perfectly OK with harassment happening to people they don't like if it weren't for their horrible image. The constant cries of "false flag" is proof enough of that.
GamerGate's reactions to harassment are either "we don't condone harassment, but it never actually happened" or "we don't condone harassment, you're wrong about us." The problem with the first is that it's denying that harassment is happening in their name. Pretending something isn't happening doesn't keep it from happening and is only telling the assholes that they have a shield.
The problem with the second is that it shows that GamerGate's only motivation in dealing with harassment is their PR. It's belittling to their critics because if they really don't condone harassment, then the critics being wrong would be obvious.
Then there's the fact that GamerGate continues to focus on their criticism instead of the issues. If they were to actually focus on the issues while dealing with their PR issues as opposed to ignoring the issues
to (extremely poorly) deal with their PR issues, then their PR issues would be much easier to deal with because they wouldn't be seen as only being on the defensive.
Instead of shouting "we don't condone harassment" ad nauseum, GamerGate should be saying "we don't condone harassment and we'll deal with it as it comes, so let's talk about the issues because that's the important part." If the issues are the important part, they need to actually put the issues first.
Of course, even if they were focusing on the issues, the issues that they perceive are not even real issues. Let's actually look at those issues for a moment:
* Ethical reporting in game journalism: The proof that GamerGate has put forth that game journalism has issues with ethics is so flimsy it may as well not exist. The next issues will cover why.
* Collusion among journalists to attack GamerGate: This doesn't happen. The only "evidence" put forth that it does is GameJournoPros, which is pretty much just a social club for game journalists. These kinds of social clubs for professionals in any field have existed for
literally centuries and ones that involve journalists are particularly popular because, even when they work for competing publications, journalists still communicate for the sake of making sure their coverage is top notch.
* The "gamers are dead" articles: Related to my last point. While I see why GamerGate finds the timing of these articles suspicious, the fact of the matter is that they were published so closely together because they were in response to the fledgeling GamerGate. Timeliness was the entire reason for them being published on the same day. Furthermore, despite GamerGaters taking them as personal attacks, these articles, while some are bitter in tone (imagine that, people get bitter and angry when they're told that they suck at their job with no evidence to support such claims), are
opinion pieces about the lunatic fringe in the gaming community that thinks harassment is OK being pushed away by other gamers.
Here's the thing about opinion pieces: They only reflect the views of the person who wrote them. They are not editorials. There's a difference. Editorials are the agreed opinions of a group, usually the editorial board, but sometimes the publication's whole staff, while opinion pieces are an individual opinion. While it's possible that most or even all of a publication's staff agrees with the piece, it's still only the writer's opinion and no one else's. Respect the by-line. There are writers on publications I read that I tend to ignore because I don't like the writer. For example, I can't take Kotaku's Richard Eisenbess seriously after he called Sword Art Online the "smartest anime [he's] seen in years."
Am I missing any issues that are actually related to the alleged goal of reforming game journalism?