Author Topic: Tabletop Game Thread  (Read 44595 times)

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Offline BrandonL337

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Re: Tabletop Game Thread
« Reply #90 on: May 27, 2015, 12:10:39 am »
Guess who's back, back again, yes I'm back, yes I'm back, back again. (is that how that song goes?)

So, does anyone here play X-Wing?  About to play a regional on Saturday, and I've only played a few games so far too.

Sounds interesting- a FFG-made skirmish-scale. Rebels use relatively few but durable ships with good pilots, and the Imperial swarm those motherfuckers with agile TIE fighters. You mess around with pilots and equipment, etc.

mhmm, laely B-wing mini-swarms have gotten popular, I'm hoping the three E-wings I'm planning to run in the regionals(assuming #3 gets here in time, which is very up in the air) are able to counter that build

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Re: Tabletop Game Thread
« Reply #91 on: May 27, 2015, 12:36:19 am »
I've been meaning to get back into X-Wing. I try to get at least one or two of each Rebel ship (and will grab the Most Wanted pack... purely to boost my Rebels) and wouldn't mind getting at least one of everything else for the sake of getting all of the upgrades.
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Offline Askold

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Re: Tabletop Game Thread
« Reply #92 on: May 27, 2015, 01:34:17 am »
Do you know what is fun? Traveller. What else? The Vargr. Uplifted wolves. Specifically Uplifted Wolf-space-pirates. In space.

Once again a campaign died off before the first play session and once again I am in a new campaign...

This time it actually got somewhere and has been fun so far. The original idea was to play one of the official campaigns in Traveller as merchants, but after a quick look we switched to a privateer campaign because of the violence inherent in the system.

You see, the merchant campaign was basically: start -> combat -> combat -> combat -> occasional non-combat bit -> combat.

Really, almost every "encounter" was combat and there was usually no way around it. Meanwhile after two session the Pirates of Drinax (technically privateers) campaign has had a few battles but also diplomacy, detective work, trading and forming alliances.

Sandbox campaigns are of course possible (and the main thing about Traveller usually) but the GM wanted to go with a prepared campaign just to start things out so that we have a goal in the game.
No matter what happens, no matter what my last words may end up being, I want everyone to claim that they were:
"If you strike me down, I shall become more powerful than you could possibly imagine."
Aww, you guys rock. :)  I feel the love... and the pitchforks and torches.  Tingly!

Offline Random Dinosaur

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Re: Tabletop Game Thread
« Reply #93 on: May 30, 2015, 12:04:34 am »
So after I moved to Canada, I managed to meet a couple of local gamers plus a couple of others who hadn't gamed before but were interested in playing anyway.

 At the same time, I'm still running my home Pathfinder campaign in the USA over Skype.

 For this home campaign, I had already gotten the 3.5 version of White Plume Mountain prepared to run in Pathfinder, so I decided to use it as the dungeon for the one-shot with the locals as well.

 Here is where things get really interesting. I have made the two groups aware of each other, and mentioned that if one group does something unexpected, hilarious, or otherwise memorable, the other will come across evidence of their zany scheme when they arrive.

 I don't know how the Americans are going to respond to this, but the Canadians were really excited upon hearing of their competitors and have asked about a PvP fight with the Americans over Skype.

Offline Askold

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Re: Tabletop Game Thread
« Reply #94 on: June 21, 2015, 04:39:46 am »
Update on the SPACE-PIRATE campaign:

-We invested several million credits into a certain planet's economy, mainly money from our fleets funds but most of the crew also invested some their own shares. This was enough to get us noticed and improve our relations with the planet but we are not the biggest investors in the area.

-One of the PCs decided not to bother with investments and walked into the nearest casino where he spent the week. He practically crashed the bank and is not banned from that particular casino.

-Our NPC crewmembers went on a more traditional pirate route and wasted several hundred thousand credits in bars and brothels. When they finally got back they were also carrying an unconscious duded whom we then shanghaied into our crew.

We heard rumours of an Imperial "treasure ship" that had been stranded nearby after engine failure. It had been part of a larger caravan and was left behind with only minor escort protecting it until repairs are finished. Despite my insistence that this was a trap the rest of the crew wanted to take the obvious plot hook. So we went on our raider ship and an armed cargo ship (with NPC crew. We mainly use it for transporting stolen loot but it can fight other cargo ships.)

There was a minor delay on our trip as we attacked and hijacked a random cargo ship on our way to the treasure-ship. (In Traveller making a FTL jump usually drains all the fuel on the ship and they need to refuel before the next jump. Refueling at a station is possible but costs money... Refueling by taking matter from a gas giant is free but takes time. We usually refuel from gas giants and it offers a secluded place to attack other ships that do the same. Particularly cool as they have no way to escape as they are empty.) We left some of our crew on the brand new ship and sent them away as the rest of us continued our mission.

When we finally got to the treasure ship we were immediately scanned by the Imperial escort ship that was protecting it. Or at least it tried to scan us... Our Glorious Leader had us run ECM to protect us from scans and initiated what I like to call the "Sovereign Citizen tactic." Captain claimed that the Imperials have "no authority" to scan us, the Imperials explained that according to the laws of the Imperium they have the authority everywhere in space (apart from planets which are mainly controlled by local goverments. And even then the main spacestation is under Imperial law and control.) and things escalated until we were fighting for our lives.

I would like to make it clear that before that moment there were no bounties on us and they would have let us go as long as we would have let them scan us. The GM also explained that but the captain didn't want any of that. So we technically declared a war with the Imperium by firing on them. The fight took surprisingly long and could have gone either way. Even after we forced them to surrender there were still approximately 3 tons of smart-missiles coming for us and only luck and great gunnery skills managed to shoot most of them down before we were hit.

And because MURDERHOBO the entire crew of the ship was killed after they surrendered (I had left the game at that point because my wife needed help with the kids.)

Anyway, for our next session we are left with one captured damaged ship, another one that needs to be captured, one of our ships is damaged and another one is in the same system and undamaged (they didn't join the fight. Something to do with the fact that that ship is an armed cargo ship and would have been destroyed in minutes if it had fought.) Oh and the first ship we had stolen was 2 weeks away from us and there is no FTL communications so getting it here would take a month. AND we need spare parts to fix the "Treasure boat." AND it will take approximitely 5 weeks for the Imperials to hear about our attack and send a naval force to wipe us out.

So we have a race against time with high risk and high rewards. Others are already annoyed as I have suggested preparing for the worst, "let's just load up what we can and prepare to jump out if we run out of time."
No matter what happens, no matter what my last words may end up being, I want everyone to claim that they were:
"If you strike me down, I shall become more powerful than you could possibly imagine."
Aww, you guys rock. :)  I feel the love... and the pitchforks and torches.  Tingly!

Offline IanC

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Re: Tabletop Game Thread
« Reply #95 on: June 22, 2015, 07:10:37 pm »
Oh yeah I got the Imperial Knight codex and an Imperial Knight, which I built as a Warden. Dat Gatling Cannon.

Offline Random Dinosaur

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Re: Tabletop Game Thread
« Reply #96 on: June 23, 2015, 12:53:14 am »
If you recall my previous posts, the American and Canadian groups I had exploring the same dungeon in Pathfinder have finally encountered each other. We'll be roleplaying the resulting situation over Skype this Friday.

Offline Second Coming of Madman

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Re: Tabletop Game Thread
« Reply #97 on: July 02, 2015, 03:18:47 pm »
GW really fucked up with Age of Sigmar.

Just- just, wow.
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Offline IanC

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Re: Tabletop Game Thread
« Reply #98 on: July 02, 2015, 03:46:51 pm »
Im not 100% on it, but how? Rules will be free (free? From GW? What?)

Also it is 1st edition of a new system its not 9th edition of WHFB.

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Re: Tabletop Game Thread
« Reply #99 on: July 02, 2015, 07:41:20 pm »
It sounds to me like they're trying to take Fantasy and turn it into 40k... Which is a stupid idea.
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Offline Second Coming of Madman

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Re: Tabletop Game Thread
« Reply #100 on: July 02, 2015, 07:48:25 pm »
Two words, kiddos: No points.
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Offline IanC

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Re: Tabletop Game Thread
« Reply #101 on: July 03, 2015, 07:07:41 pm »
A: I'm like nearly 30 so I'm not a kiddo. And B: yeah the lack of points makes no sense. How are they going to balance things? Hmm.

BTW, Imperial Guard are really good at taking down a Knight. Bloody Leman Russes. Still took 4 turns to take it down though. And if I didn't miss with so many shots (she's nearly finished paint wise, so I'm blaming the old first game painted will do poorly rule) I might have done more damage than I did. Oh and loosing my anti-tank unit of Skitarii Vanguard on the first turn didn't do many any favours.
« Last Edit: July 04, 2015, 06:00:30 am by IanC »

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Re: Tabletop Game Thread
« Reply #102 on: July 05, 2015, 01:42:25 am »
"Still took four turns to take down."

Exhibit A of why I hate the idea of super-heavies in standard play.
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Offline Second Coming of Madman

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Re: Tabletop Game Thread
« Reply #103 on: July 05, 2015, 10:24:59 pm »
*Puts on Shill cap*

So, I've been doing playtesting for a new system called Alien Earth...while playing as Tyce. Works pretty well from what I've played. Combat's fun.

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Offline IanC

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Re: Tabletop Game Thread
« Reply #104 on: July 06, 2015, 02:36:16 pm »
"Still took four turns to take down."

Exhibit A of why I hate the idea of super-heavies in standard play.

Now tbf, that was one Leman Russ shooting at it for 3 of the turns. He had a Tank Commander and used the Split Fire Order on them to have one target the Knight and the others targeted my Skitarii. Oh and a Tech-Priest to give one of them Power of the Machine Spirit for more targeting different units fun. Only on the 4th turn did he fire all 3 at it (nothing left to shoot at that wasn't hiding in cover, and she was on her way to charging the tank squadron), and took down the rest of the HP pretty quickly, even with the 4++ save.
« Last Edit: July 07, 2015, 06:19:28 am by IanC »