I have no Idea who Bagnall is, I have no idea what Gone Home is other than that it's a game, I have no idea what reductivist* and negative lenses are or how queer youth are are represented through them, and I have absolutely no idea what the hell "queer game design structures" are.
Seriously, the fuck does that last one mean? Is it when someone sucks ass at modelling a building for a game and you end up with a virtual Leaning Tower of Piza?
If your point is that you want more LGBT characters in games, great. Say it in a way that doesn't come off as bullshit art critique speak.
Tangent: Anyone ever heard of the time someone made a computer program that would take all kinds of big words and arrange them in a semi-coherent manner, and then sent stuff produced by the program to several big art magazines and it ended up being published? The funniest part was that since I had at least a vague idea of what most of the words actually mean, it looked like incoherent gibberish to me.
A similar idea was used to make a Deepak Chopra Tweet generator. It pulls various tweets of his which often use large words that he definitely doesn't know the meaning of, and uses that to base the generated tweets on. It arranges the bits together in ways that half the time are more coherent that Chopra's actual tweets. Of course in makes frequent use of the word "quantum" in stupid ways, as Chopra apparently does himself. How that woo peddler gets so much attention I'll never know.
*Spellcheck wants to correct that to reductionist.