Today in Shadowrun:
The team was hired to sabotage/destroy an UCAS Blacksite. (By a Sioux intelligence officer who was known by my character.) They were offered 40k in NuYen each (the biggest reward so far) and given a duffel bag with 100 kilograms of C12 and a 10 minute timer (mechanical timer, no wireless or even electronics for Deckers to sabotage.) And also a comms that would signal the guard to open the doors for the team.
There was a brief argument over how to transport the massive bomb.
Mage: *raises hand*
Player A: *ignores the mage* HOW MUCH IS YOUR CARRY WEIGHT?!
Player B: Not enough.
Mage: I can cast levitate.
Player C: WHAT'S CARRY WEIGHT? WHERE IS IT?!
Player A: WHAT IS YOUR CARRY WEIGHT?!
Shaman: I can cast levitate on it, it'll be easy.
PLAYER A: WHAT IS YOUR CARRY WEIGHT!?! WHY ISN'T ANYONE LISTENING TO ME?!!
Player D: Not enough.
Players A through D: *Arguing about carry weight*
Mage and Shaman: WE CAN CAST LEVITATE ON IT! LOOK! *trying to show the relevant page on the book* WE CAN LEVITATE IT AND THERE IS NO NEED TO CARRY IT BY HAND!
The operation had to be done ASAP and specifically during the midnight when the correct guard was at the door. There was a brief scramble for additional equipment. The team face tried to find a grappling because the Blacksite was 20m UNDER an apartment building and the only way in or out was an elevator shaft and we had the feeling that sooner or later it would go out of order. Unfortunately he failed to find a grappling gun so plan B was having the mage and shaman levitate themselves and carry the others up the shaft.
The Face did manage to score some cheap masks that look like silly versions of famous genocidal dictators... One character went as Hitler, another as Stalin, third as Idi Amin and fourth as Van Gogh.
The remaining two characters (my shaman and the street sam) refused to have anything to do with those shenanigans and simply had a ballistic mask and a motorcycle helmet respectively.
The way in went quite easily, the guard was shown the comms through the slot in the (non-remarkable looking) door in the basement and it showed a video of his little girl who was kept as a hostage and she would be killed if he didn't comply (we didn't know about that in advance but it did guarantee his co-operation.) Downstairs we had a brief argument over how to handle things tactically and the moral implications of detonating a weapon of mass destruction beneath an apartment building with 200 civilians (the mage had "Detect life" spell and had a rough estimate of how many people were above us) and whether or not we could alert the people upstairs without blowing our cover which lead to us walking into an ambush and tough time with the elite-guards. Small special forces unit messed up our street sammy who only barely survived but while the shaman was treating his injuries the remaining two guards (Decker and a mage) started the REAL fight.
It was rather hectic and complicated. Partially because our main muscle and 50% of magical support were busy getting patched up and patching up someone while our heavy/sniper/demo-guy was trying to dodge and roll away from an angry spirit of fire. And this was the point where the player of the aforementioned character thought to bring up that he is carrying high-EX grenades and C4 on him... We thought he had only brought Neuro-stun grenades but, boy were we wrong. Anyway, spells were cast and countered, C4 was used to blow open a door and this was followed by more spells and hand grenades being thrown around and dispelled or in one case caught from air and thrown back with a levitate spell.
Then the two life-signs disappeared and everything went dark. The two remaining guards had triggered the self destruct and then taken cyanide because they realized that their situation is hopeless... This lead to some more frantic moments. We blew open the explosion resistant door to the actual lab, activated the timer and the shaman levitated/threw the bomb deep in there and then we just ran. The elevator was broken (of course) but after quickly making a few holes in the roof we managed to levitate our team up. Where we were met by fire alarms, panicking people in their underwear trying to get out of the building and lots and lots of firemen and KE teams surrounding the building. Invisibility spells on those who couldn't sneak and the remaining two guys sneaked out in the crowd and were just outside the building when something burst into flames upstairs. This was followed by a few muffled explosions and then a massive one deep underground that shook the neighbourhood. Luckily, at that point the team was already driving away and heading to our hideout.
7 Karma, 40k in cash and 1 point of public awareness were our rewards. A picture of the team was in the news, Alamos 20'000 took credit of the attack (despite the team clearly having a dwarf) and everyone was glad that the terrorists had been so incompetent that they caused a minor gas leak and explosion before their bigger bomb went off.
This also means that the team is going to take a month of vacation in-game and spend some time training and upgrading stuff while the heat goes down. (Except that the public awareness simply does not go down unless you drastically change something.)