Author Topic: Video Game Logic  (Read 45692 times)

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Offline Vypernight

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Re: Video Game Logic
« Reply #60 on: February 18, 2012, 06:43:57 am »
True.

I also forgot; whoever the ambulance is taking to the hospital is ALWAYS more important than whoever's on the road/sidewalk, and the EMT's will not think twice about running over pedestrains that get in their way.
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Re: Video Game Logic
« Reply #61 on: February 18, 2012, 06:53:14 am »
More Saint's Row fun: Pilots won't react at all if you shoot at their plane as long as they're in the air. Once they touch the ground, however, they'll see fit to veer off in any old direction and more often then not slam their aircraft into the side of a hanger if you so much as look suggestively at their plane.

Offline ThunderWulf

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Re: Video Game Logic
« Reply #62 on: February 18, 2012, 09:22:58 am »
Saint's Row:  Blocking traffic is a crime punishable by death on the spot.  Also, speeding and going the wrong way down a one-way road is okay, but if you so much as sneeze on a cop car, they will run over anyone in their way to beat you to death.

Or when a pedestrian runs you over, it's your fault for being run over and the cops start shooting at you.
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Offline Shane for Wax

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Re: Video Game Logic
« Reply #63 on: February 18, 2012, 09:59:36 am »
I think someone on reddit was reading this thread:


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Offline Lithp

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Re: Video Game Logic
« Reply #64 on: February 18, 2012, 03:49:11 pm »
The fact that I can somehow carry a sword, two or three different shields, a bag full of bombs, a hookshot, a longbow, a slingshot, three bottles of potions, 300 Rupees, and tons of other items just by stuffing them into my tunic comes to mind.

Just where do video game heroes keep all this stuff, anyhow?

There's a Cracked slideshow called "If Videogames Were Realistic" that addresses this, BFSes, & others. I encourage you to check it out.

Most RPGs allow you to escape. FFT does not. FFT hates you. No matter how far you go towards the edge of the map, you can never cross that threshold. Also, you can't get up in trees because those are either "obstacles" or "cross-sections." That would be great for your archer? Too bad.

Related: The arbitrary conditions of boss fights. Is there any real reason why THIS human enemy is immune to death spells? Why can't I run away from this fight? I literally just came through the door. What? There's an impenetrable force-field there? How? Why don't these things use force-fields all the damn time? Or, better yet, use them on themselves!

Offline VirtualStranger

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Re: Video Game Logic
« Reply #65 on: February 18, 2012, 08:36:07 pm »
Anyone ever play the original Driver? The cops in that game were brutal.

Offline Eniliad

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Re: Video Game Logic
« Reply #66 on: February 18, 2012, 08:54:38 pm »
One of my many, many gripes with Final Fantasy X is that your final showdown with the (exterior of the) world-annihilating godlike creature involves... the same thing as any other fight. You hit shit with swords till it goes down. Well shit, why didn't anyone else think of that? Oh wait, they did. It was called Operation Mi'hen, it had a shitload more people, and it was a colossal failure that left hundreds dead.

And yes, I know that they idea was that uniting the world in song (*facepalm*) was supposed to lower his defenses... which makes no sense since everyone already knew and sang the Hymn they were singing... but even if that does work, logically, how does that lull him into just sitting there and not using his firepower to completely fucking destroy the airship holding the party?
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Offline Lithp

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Re: Video Game Logic
« Reply #67 on: February 19, 2012, 12:40:21 am »
Were you the guy who just x'd through all of the dialogue?

The song worked because of Jecht, & it was havily foreshadowed. Remember when Sin was at Macalania Temple? How it was just floating there, not attacking anything? It was because of the Hymn. Or how it wouldn't attack Tidus? That was because Jecht didn't WANT it to. This is also why it isn't using some of its more powerful attacks. The song just gets Jecht emotionally charged, it doesn't magically weaken Sin. But Jecht can only hold it back to a point, & his control is fading throughout the story, as he's fighting a constant battle there.

The party also had its own advantages. For one, an airship. Operation Mi'ihen involved a fucking calvalry charge. Arguably, the ship, besides allowing them to fight more on its terms, allowed them to get close enough to notice Sin had weak points that could be targeted. They also had their own summoner who WASN'T secretly trying to screw them over.

Plus, that WASN'T the party's ultimate plan. They only needed to confront Sin in order to get inside of it. While Operation Mi'ihen came close to "succeeding," it would have still failed because they did not account for Yevon.

Could the party have done the final assault at Mi'ihen? Probably. But they would have likely been slaughtered. Having the rest of the Aeons, the emotional growth, & all of that jazz greatly increased their chances. That's probably why Auron didn't say anything about Yu Yevon. And Seymour probably didn't just because he was a damn loon.

TL;DR: It's not really Videogame Logic if it makes sense.

Offline Vypernight

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Re: Video Game Logic
« Reply #68 on: February 19, 2012, 04:58:48 am »
Skyrim;  It takes 45 seconds to enter or exit a building or town. 
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Offline ThunderWulf

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Re: Video Game Logic
« Reply #69 on: February 19, 2012, 12:53:38 pm »
Skyrim;  It takes 45 seconds to enter or exit a building or town.

Are you talking about the loading screens?  I wouldn't really count that as video game logic.
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Offline SpaceProg

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Re: Video Game Logic
« Reply #70 on: February 19, 2012, 02:13:15 pm »
I've seen a few wrecks, and been in one bad one in my lifetime so far.  Playing GTA, I can't help but notice how each and every car is made out of napalm.   RL cars do NOT explode so darn easily or frequently.

Offline Sleepy

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Re: Video Game Logic
« Reply #71 on: February 19, 2012, 02:37:03 pm »
I've seen a few wrecks, and been in one bad one in my lifetime so far.  Playing GTA, I can't help but notice how each and every car is made out of napalm.   RL cars do NOT explode so darn easily or frequently.

Yeah, this. I had to switch cars as mine gradually got trashed, because they would just burst into flames once they reached a certain amount of damage.
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Offline Shane for Wax

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Re: Video Game Logic
« Reply #72 on: February 19, 2012, 02:42:17 pm »
I've seen a few wrecks, and been in one bad one in my lifetime so far.  Playing GTA, I can't help but notice how each and every car is made out of napalm.   RL cars do NOT explode so darn easily or frequently.

The ones in Fallout do! Nucleaaaarrrrr.

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"Ke barjurir gar'ade, jagyc'ade kot'la a dalyc'ade kotla'shya."
Fucking Dalek twats I’m going to twat you over the head with my fucking TARDIS you fucking fucks!

Offline ThunderWulf

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Re: Video Game Logic
« Reply #73 on: February 19, 2012, 03:01:03 pm »
I've seen a few wrecks, and been in one bad one in my lifetime so far.  Playing GTA, I can't help but notice how each and every car is made out of napalm.   RL cars do NOT explode so darn easily or frequently.

Also along this line, is how said explosions will fling you like fifty feet through the air when you're like 20 feet from the explosion.
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Offline SpaceProg

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Re: Video Game Logic
« Reply #74 on: February 19, 2012, 03:10:53 pm »
The little explosion that could.