1. Beginning fatigue. The opposite of ending fatigue. There's so much that happens at the beginning of the game, you can't skip cutscenes, and you can't just run through it because you miss stuff that's helpful at the beginning, as well as character development for Shepard.
Uhh... Story development is bad? Too much plot is bad? Should there be some filler missions or something that you can skip between the story stuff?
However I think about this, I can't consider story/character development to be a downside in a game.
Are you one of those guys who skips every single cutscene and dialogue and then bitches that the story makes no sense?
You do realize this is not the first time I've played Mass Effect 1, right?
I've seen all of these cutscenes before. I know what party members say.
My problem is, I like playing multiple characters in any game that gives you choices. I also read really fast, so I can skip through dialogue much faster than the actors can say it and still take in everything they have to say (of course then I run into the problem of accidentally selection an option which pisses me off)
So running into lines of dialogue that can't be skipped (which are heavily concentrated at the beginning of the game), and running into cutscenes that I've seen already, it gets annoying.
So maybe you'll take things like this into consideration before you jump on my ass for assumptions, okay? I know you're going through a tough time right now, but I'm not gonna let you take it out on me.