I'm drawing up a design for a game that I'm calling Public Menace. Basically, its exactly what the Moral Guardians
think games like Grand Theft Auto and Saint's Row are all about: vandalism, theft, selling drugs, wanton murder, and other forms of general depravity and debauchery. You play The Menace; a cross between MacGuyver, Jacket and Biker from Hotline Miami, and the fevered dreams of Jack Thompson and Hilary Clinton. Tonnes of weapons, both conventional, radiological, biological, chemical, and improvised with plenty to scrounge up, steal, or buy from connections both legitimate (and therefore either stupid or misguided) and illicit.
The city in which you find yourself would probably be around the size of Los Santos circa GTA V and comes with everything from a SWAT team to a military base, in terms of resistance...if you don't count certain more courageous (and/or stupid) civilians. However, and this leads into the game's primary objective, the city has a limited number of people in it. Your "job," so to speak, is to depopulate the city, or come as close to it as you can before getting killed by law enforcement, the military, vigilantes, or any mixture in between. In that way, its kinda like Uwe Boll's only good movie,
Rampage.
Why do I want something so horrible to be made? Mostly because I think it'd be funny to watch the moral guardians shit themselves. That, and to help prove a point that the "violent games" scare is nothing more than bullshit guided by pathetic attempts at "research."