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Played Doom 64 a little today. forgot how creepy the soundtrack was
...Before we continue, we need to take a little detour. Right at the start of our Kickstarter campaign, we were being both accused of under-representing women in The Mandate, and also being asked whether or not the game would feature playable female characters at all. This took us by surprise as our story elements focused on Empress Anastasia Romanova who even had her own Twitter account. In The Mandate she happens to essentially rule most of known space. Just as some of the strongest leaders historically have been women, and there is a certain romanticism ascribed to service under them, we wanted to build these elements into the story as well as the relation between Anastasia and the player’s (space captain) character.For example one of our backers wrote “Seriously, that many players want to be Han Solo? (Well, all the male ones, anyways...though I guess of course there could be a greater diversity of characterization too...)”. Another wrote “Hi ! I just signed up to kickstarter specifically to support you guys[…] My only gripe with the project is it's exclusively western focus, with no "asian" or "african" related factions, makes the whole setting harder to believe, at least for me”.We all noticed the comments, and looking at each-other confused we said “Why wouldn't there be female characters at all levels, including playable ones? Some guys prefer to roll female characters -just like Kenny (McCormick) and vice versa. Why shouldn’t you be able to pick your own ethnicity?”.In The Mandate you are the captain and we want your avatar to reflect your backstory and the choices you made during character creation. It follows that you should be able to play as any ethnicity, gender and body build. At the same time every video game has a set budget, and every element you add has an associated cost. For example we don’t have the resources to maintain a large set of different rigs, animation sets etc. How then can we give players the freedom of self expression without escalating costs?Our Technical Director, Vegard Myklebust, wrote an article about our character system which was published over at Polygon....
No matter what happens, no matter what my last words may end up being, I want everyone to claim that they were: "If you strike me down, I shall become more powerful than you could possibly imagine."
Aww, you guys rock. I feel the love... and the pitchforks and torches. Tingly!
This is pretty funny. Apparently some SJWs had been attacking the makers of The Mandate (Kickstarter game which is still under development) and here is a response from the developers:Quote...Before we continue, we need to take a little detour. Right at the start of our Kickstarter campaign, we were being both accused of under-representing women in The Mandate, and also being asked whether or not the game would feature playable female characters at all. This took us by surprise as our story elements focused on Empress Anastasia Romanova who even had her own Twitter account. In The Mandate she happens to essentially rule most of known space. Just as some of the strongest leaders historically have been women, and there is a certain romanticism ascribed to service under them, we wanted to build these elements into the story as well as the relation between Anastasia and the player’s (space captain) character.For example one of our backers wrote “Seriously, that many players want to be Han Solo? (Well, all the male ones, anyways...though I guess of course there could be a greater diversity of characterization too...)”. Another wrote “Hi ! I just signed up to kickstarter specifically to support you guys[…] My only gripe with the project is it's exclusively western focus, with no "asian" or "african" related factions, makes the whole setting harder to believe, at least for me”.We all noticed the comments, and looking at each-other confused we said “Why wouldn't there be female characters at all levels, including playable ones? Some guys prefer to roll female characters -just like Kenny (McCormick) and vice versa. Why shouldn’t you be able to pick your own ethnicity?”.In The Mandate you are the captain and we want your avatar to reflect your backstory and the choices you made during character creation. It follows that you should be able to play as any ethnicity, gender and body build. At the same time every video game has a set budget, and every element you add has an associated cost. For example we don’t have the resources to maintain a large set of different rigs, animation sets etc. How then can we give players the freedom of self expression without escalating costs?Our Technical Director, Vegard Myklebust, wrote an article about our character system which was published over at Polygon....The article:http://www.polygon.com/2014/7/3/5863785/ubisoft-female-characters-assassins-creed-the-mandate (click to show/hide)So basically, after seeing some of the preview images of an unfinished game they made the assumption that there is only one body build, one skin colour (and presumably only one face as well) since the preview images did not have much variation yet. Also, they completely missed the fact that most powerful in universe character that has been revealed so far is a woman...I love how the developers went all "why on Earth wouldn't you be able to make a female characters or choose other ethnicities?!"The article from Polygon is also really interesting.
Toddlers get too much exercise, they wouldn't make good veal.
My one experience with that game was watching a video where everyone tried to do all of the realistic options, including how much you could carry....That was not pleasant. But otherwise the concept seems great.